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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "remoting/protocol/message_reader.h" | 5 #include "remoting/protocol/message_reader.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/callback.h" | 10 #include "base/callback.h" |
11 #include "base/compiler_specific.h" | 11 #include "base/compiler_specific.h" |
12 #include "base/location.h" | 12 #include "base/location.h" |
13 #include "base/thread_task_runner_handle.h" | 13 #include "base/thread_task_runner_handle.h" |
14 #include "base/single_thread_task_runner.h" | 14 #include "base/single_thread_task_runner.h" |
15 #include "net/base/io_buffer.h" | 15 #include "net/base/io_buffer.h" |
16 #include "net/base/net_errors.h" | 16 #include "net/base/net_errors.h" |
17 #include "remoting/base/compound_buffer.h" | 17 #include "remoting/base/compound_buffer.h" |
18 #include "remoting/proto/internal.pb.h" | 18 #include "remoting/proto/internal.pb.h" |
19 #include "remoting/protocol/p2p_stream_socket.h" | 19 #include "remoting/protocol/p2p_stream_socket.h" |
20 | 20 |
21 namespace remoting { | 21 namespace remoting { |
22 namespace protocol { | 22 namespace protocol { |
23 | 23 |
24 static const int kReadBufferSize = 4096; | 24 static const int kReadBufferSize = 4096; |
25 | 25 |
26 MessageReader::MessageReader() : weak_factory_(this) {} | 26 MessageReader::MessageReader() : weak_factory_(this) {} |
27 MessageReader::~MessageReader() {} | 27 MessageReader::~MessageReader() {} |
28 | 28 |
29 void MessageReader::SetMessageReceivedCallback( | |
30 const MessageReceivedCallback& callback) { | |
31 DCHECK(CalledOnValidThread()); | |
32 message_received_callback_ = callback; | |
33 } | |
34 | |
35 void MessageReader::StartReading( | 29 void MessageReader::StartReading( |
36 P2PStreamSocket* socket, | 30 P2PStreamSocket* socket, |
| 31 const MessageReceivedCallback& message_received_callback, |
37 const ReadFailedCallback& read_failed_callback) { | 32 const ReadFailedCallback& read_failed_callback) { |
38 DCHECK(CalledOnValidThread()); | 33 DCHECK(CalledOnValidThread()); |
| 34 DCHECK(!socket_); |
39 DCHECK(socket); | 35 DCHECK(socket); |
| 36 DCHECK(!message_received_callback.is_null()); |
40 DCHECK(!read_failed_callback.is_null()); | 37 DCHECK(!read_failed_callback.is_null()); |
41 | 38 |
42 socket_ = socket; | 39 socket_ = socket; |
| 40 message_received_callback_ = message_received_callback; |
43 read_failed_callback_ = read_failed_callback; | 41 read_failed_callback_ = read_failed_callback; |
44 DoRead(); | 42 DoRead(); |
45 } | 43 } |
46 | 44 |
47 void MessageReader::DoRead() { | 45 void MessageReader::DoRead() { |
48 DCHECK(CalledOnValidThread()); | 46 DCHECK(CalledOnValidThread()); |
49 // Don't try to read again if there is another read pending or we | 47 // Don't try to read again if there is another read pending or we |
50 // have messages that we haven't finished processing yet. | 48 // have messages that we haven't finished processing yet. |
51 bool read_succeeded = true; | 49 bool read_succeeded = true; |
52 while (read_succeeded && !closed_ && !read_pending_) { | 50 while (read_succeeded && !closed_ && !read_pending_) { |
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114 } | 112 } |
115 } | 113 } |
116 | 114 |
117 void MessageReader::RunCallback(scoped_ptr<CompoundBuffer> message) { | 115 void MessageReader::RunCallback(scoped_ptr<CompoundBuffer> message) { |
118 if (!message_received_callback_.is_null()) | 116 if (!message_received_callback_.is_null()) |
119 message_received_callback_.Run(std::move(message)); | 117 message_received_callback_.Run(std::move(message)); |
120 } | 118 } |
121 | 119 |
122 } // namespace protocol | 120 } // namespace protocol |
123 } // namespace remoting | 121 } // namespace remoting |
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