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Side by Side Diff: Source/modules/screen_orientation/ScreenOrientation.cpp

Issue 165443003: Pass implementation object to supplemental classes by reference (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "modules/screen_orientation/ScreenOrientation.h" 6 #include "modules/screen_orientation/ScreenOrientation.h"
7 7
8 #include "core/frame/DOMWindow.h" 8 #include "core/frame/DOMWindow.h"
9 #include "core/frame/Frame.h" 9 #include "core/frame/Frame.h"
10 #include "core/frame/Screen.h" 10 #include "core/frame/Screen.h"
11 11
12 namespace WebCore { 12 namespace WebCore {
13 13
14 ScreenOrientation::ScreenOrientation(Screen* screen) 14 ScreenOrientation::ScreenOrientation(Screen& screen)
15 : DOMWindowProperty(screen->frame()) 15 : DOMWindowProperty(screen.frame())
16 { 16 {
17 } 17 }
18 18
19 const char* ScreenOrientation::supplementName() 19 const char* ScreenOrientation::supplementName()
20 { 20 {
21 return "ScreenOrientation"; 21 return "ScreenOrientation";
22 } 22 }
23 23
24 ScreenOrientation* ScreenOrientation::from(Screen* screen) 24 ScreenOrientation& ScreenOrientation::from(Screen& screen)
25 { 25 {
26 ScreenOrientation* supplement = static_cast<ScreenOrientation*>(Supplement<S creen>::from(screen, supplementName())); 26 ScreenOrientation* supplement = static_cast<ScreenOrientation*>(Supplement<S creen>::from(screen, supplementName()));
27 if (!supplement) { 27 if (!supplement) {
28 ASSERT(screen);
29 supplement = new ScreenOrientation(screen); 28 supplement = new ScreenOrientation(screen);
30 provideTo(screen, supplementName(), adoptPtr(supplement)); 29 provideTo(screen, supplementName(), adoptPtr(supplement));
31 } 30 }
32 return supplement; 31 return *supplement;
33 } 32 }
34 33
35 ScreenOrientation::~ScreenOrientation() 34 ScreenOrientation::~ScreenOrientation()
36 { 35 {
37 } 36 }
38 37
39 Screen* ScreenOrientation::screen() const 38 Screen* ScreenOrientation::screen() const
40 { 39 {
41 Frame* frame = this->frame(); 40 Frame* frame = this->frame();
42 ASSERT(frame); 41 ASSERT(frame);
43 DOMWindow* window = frame->domWindow(); 42 DOMWindow* window = frame->domWindow();
44 ASSERT(window); 43 ASSERT(window);
45 return window->screen(); 44 return window->screen();
46 } 45 }
47 46
48 const AtomicString& ScreenOrientation::orientation(Screen* screen) 47 const AtomicString& ScreenOrientation::orientation(Screen& screen)
49 { 48 {
50 // FIXME: Implement. 49 // FIXME: Implement.
51 DEFINE_STATIC_LOCAL(const AtomicString, portraitPrimary, ("portrait-primary" , AtomicString::ConstructFromLiteral)); 50 DEFINE_STATIC_LOCAL(const AtomicString, portraitPrimary, ("portrait-primary" , AtomicString::ConstructFromLiteral));
52 return portraitPrimary; 51 return portraitPrimary;
53 } 52 }
54 53
55 bool ScreenOrientation::lockOrientation(Screen* screen, const Vector<String>& or ientations) 54 bool ScreenOrientation::lockOrientation(Screen& screen, const Vector<String>& or ientations)
56 { 55 {
57 // FIXME: Implement. 56 // FIXME: Implement.
58 return false; 57 return false;
59 } 58 }
60 59
61 bool ScreenOrientation::lockOrientation(Screen* screen, const AtomicString& orie ntation) 60 bool ScreenOrientation::lockOrientation(Screen& screen, const AtomicString& orie ntation)
62 { 61 {
63 // FIXME: Implement. 62 // FIXME: Implement.
64 return false; 63 return false;
65 } 64 }
66 65
67 void ScreenOrientation::unlockOrientation(Screen* screen) 66 void ScreenOrientation::unlockOrientation(Screen& screen)
68 { 67 {
69 // FIXME: Implement. 68 // FIXME: Implement.
70 } 69 }
71 70
72 } // namespace WebCore 71 } // namespace WebCore
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