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Side by Side Diff: ui/gfx/animation/animation_mac.mm

Issue 1653003002: Make scrollAnimatorEnabled work on Mac like it does on other platforms (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Move from base/mac to animation_mac.mm Created 4 years, 10 months ago
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1 // Copyright (c) 2016 The Chromium Authors. All rights reserved.
Avi (use Gerrit) 2016/02/10 00:24:54 no (c)
bokan 2016/02/10 16:31:22 Done.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/gfx/animation/animation.h"
6
7 #include "base/mac/mac_util.h"
8 #include "base/message_loop/message_loop.h"
9
10 namespace gfx {
11
12 // static
13 bool Animation::ScrollAnimationsEnabledBySystem() {
14 // Because of sandboxing, OS settings should only be queried from the browser
15 // process.
16 DCHECK(base::MessageLoopForUI::IsCurrent() ||
Robert Sesek 2016/02/09 18:57:45 Not sure about how useful this DCHCEK is. It would
bokan 2016/02/09 19:00:38 AFAICT, renderer processes run on a "custom" messa
17 base::MessageLoopForIO::IsCurrent());
18
19 bool enabled = false;
20 id value = nil;
21 if (base::mac::IsOSMountainLionOrLater()) {
22 value = [[NSUserDefaults standardUserDefaults]
23 objectForKey:@"NSScrollAnimationEnabled"];
24 } else {
25 value = [[NSUserDefaults standardUserDefaults]
26 objectForKey:@"AppleScrollAnimationEnabled"];
27 }
28 if (value)
29 enabled = [value boolValue];
30 return enabled;
31 }
32
33 } // namespace gfx
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