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1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
| 5 #include <limits.h> |
5 #include <stddef.h> | 6 #include <stddef.h> |
6 #include <stdint.h> | 7 #include <stdint.h> |
7 | 8 |
8 #include "include/v8.h" | 9 #include "include/v8.h" |
9 #include "src/objects.h" | 10 #include "src/objects.h" |
10 #include "src/parsing/parser.h" | 11 #include "src/parsing/parser.h" |
11 #include "src/parsing/preparser.h" | 12 #include "src/parsing/preparser.h" |
12 #include "test/fuzzer/fuzzer-support.h" | 13 #include "test/fuzzer/fuzzer-support.h" |
13 | 14 |
14 extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) { | 15 extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) { |
(...skipping 17 matching lines...) Expand all Loading... |
32 | 33 |
33 v8::internal::Handle<v8::internal::Script> script = | 34 v8::internal::Handle<v8::internal::Script> script = |
34 factory->NewScript(source.ToHandleChecked()); | 35 factory->NewScript(source.ToHandleChecked()); |
35 v8::internal::Zone zone; | 36 v8::internal::Zone zone; |
36 v8::internal::ParseInfo info(&zone, script); | 37 v8::internal::ParseInfo info(&zone, script); |
37 info.set_global(); | 38 info.set_global(); |
38 v8::internal::Parser parser(&info); | 39 v8::internal::Parser parser(&info); |
39 parser.Parse(&info); | 40 parser.Parse(&info); |
40 return 0; | 41 return 0; |
41 } | 42 } |
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