| Index: content/common/gpu/stream_texture_android.cc
|
| diff --git a/content/common/gpu/stream_texture_android.cc b/content/common/gpu/stream_texture_android.cc
|
| index 17d841d8eb1b43a3382be5a5fc20f976af5055ba..2a0f82322b4568eaf725e980c95069c2b56fef88 100644
|
| --- a/content/common/gpu/stream_texture_android.cc
|
| +++ b/content/common/gpu/stream_texture_android.cc
|
| @@ -125,14 +125,6 @@ scoped_ptr<ui::ScopedMakeCurrent> StreamTexture::MakeStubCurrent() {
|
| scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current;
|
| bool needs_make_current =
|
| !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL);
|
| - // On Android we should not have to perform a real context switch here when
|
| - // using virtual contexts.
|
| - DCHECK(!needs_make_current ||
|
| - !owner_stub_->decoder()
|
| - ->GetContextGroup()
|
| - ->feature_info()
|
| - ->workarounds()
|
| - .use_virtualized_gl_contexts);
|
| if (needs_make_current) {
|
| scoped_make_current.reset(new ui::ScopedMakeCurrent(
|
| owner_stub_->decoder()->GetGLContext(), owner_stub_->surface()));
|
|
|