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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
| 9 | 9 |
| 10 #include "GrBlurUtils.h" | 10 #include "GrBlurUtils.h" |
| 11 #include "GrContext.h" | 11 #include "GrContext.h" |
| 12 #include "SkDraw.h" | 12 #include "SkDraw.h" |
| 13 #include "GrGpu.h" | 13 #include "GrGpu.h" |
| 14 #include "GrGpuResourcePriv.h" | 14 #include "GrGpuResourcePriv.h" |
| 15 #include "GrImageIDTextureAdjuster.h" | 15 #include "GrImageIDTextureAdjuster.h" |
| 16 #include "GrLayerHoister.h" | 16 #include "GrLayerHoister.h" |
| 17 #include "GrRecordReplaceDraw.h" | 17 #include "GrRecordReplaceDraw.h" |
| 18 #include "GrStrokeInfo.h" | 18 #include "GrStrokeInfo.h" |
| 19 #include "GrTracing.h" | 19 #include "GrTracing.h" |
| 20 #include "SkCanvasPriv.h" | 20 #include "SkCanvasPriv.h" |
| 21 #include "SkErrorInternals.h" | 21 #include "SkErrorInternals.h" |
| 22 #include "SkGlyphCache.h" | 22 #include "SkGlyphCache.h" |
| 23 #include "SkGrTexturePixelRef.h" | 23 #include "SkGrTexturePixelRef.h" |
| 24 #include "SkGr.h" | 24 #include "SkGr.h" |
| 25 #include "SkGrPriv.h" | 25 #include "SkGrPriv.h" |
| 26 #include "SkHistogramLogging.h" |
| 26 #include "SkImage_Base.h" | 27 #include "SkImage_Base.h" |
| 27 #include "SkImageCacherator.h" | 28 #include "SkImageCacherator.h" |
| 28 #include "SkImageFilter.h" | 29 #include "SkImageFilter.h" |
| 29 #include "SkLayerInfo.h" | 30 #include "SkLayerInfo.h" |
| 30 #include "SkMaskFilter.h" | 31 #include "SkMaskFilter.h" |
| 31 #include "SkNinePatchIter.h" | 32 #include "SkNinePatchIter.h" |
| 32 #include "SkPathEffect.h" | 33 #include "SkPathEffect.h" |
| 33 #include "SkPicture.h" | 34 #include "SkPicture.h" |
| 34 #include "SkPictureData.h" | 35 #include "SkPictureData.h" |
| 35 #include "SkRRect.h" | 36 #include "SkRRect.h" |
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| 927 void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap, | 928 void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap, |
| 928 const SkMatrix& viewMatrix, | 929 const SkMatrix& viewMatrix, |
| 929 const SkRect& srcRect, | 930 const SkRect& srcRect, |
| 930 const SkIRect& clippedSrcIRect, | 931 const SkIRect& clippedSrcIRect, |
| 931 const GrTextureParams& params, | 932 const GrTextureParams& params, |
| 932 const SkPaint& origPaint, | 933 const SkPaint& origPaint, |
| 933 SkCanvas::SrcRectConstraint constraint, | 934 SkCanvas::SrcRectConstraint constraint, |
| 934 int tileSize, | 935 int tileSize, |
| 935 bool bicubic) { | 936 bool bicubic) { |
| 936 ASSERT_SINGLE_OWNER | 937 ASSERT_SINGLE_OWNER |
| 938 |
| 939 // This is the funnel for all paths that draw tiled bitmaps/images. Log a |
| 940 // histogram entry. |
| 941 SK_HISTOGRAM_BOOLEAN("DrawTiled", true); |
| 942 |
| 937 // The following pixel lock is technically redundant, but it is desirable | 943 // The following pixel lock is technically redundant, but it is desirable |
| 938 // to lock outside of the tile loop to prevent redecoding the whole image | 944 // to lock outside of the tile loop to prevent redecoding the whole image |
| 939 // at each tile in cases where 'bitmap' holds an SkDiscardablePixelRef that | 945 // at each tile in cases where 'bitmap' holds an SkDiscardablePixelRef that |
| 940 // is larger than the limit of the discardable memory pool. | 946 // is larger than the limit of the discardable memory pool. |
| 941 SkAutoLockPixels alp(bitmap); | 947 SkAutoLockPixels alp(bitmap); |
| 942 | 948 |
| 943 const SkPaint* paint = &origPaint; | 949 const SkPaint* paint = &origPaint; |
| 944 SkPaint tempPaint; | 950 SkPaint tempPaint; |
| 945 if (origPaint.isAntiAlias() && !fRenderTarget->isUnifiedMultisampled()) { | 951 if (origPaint.isAntiAlias() && !fRenderTarget->isUnifiedMultisampled()) { |
| 946 // Drop antialiasing to avoid seams at tile boundaries. | 952 // Drop antialiasing to avoid seams at tile boundaries. |
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| 1900 } | 1906 } |
| 1901 | 1907 |
| 1902 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { | 1908 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { |
| 1903 ASSERT_SINGLE_OWNER | 1909 ASSERT_SINGLE_OWNER |
| 1904 // We always return a transient cache, so it is freed after each | 1910 // We always return a transient cache, so it is freed after each |
| 1905 // filter traversal. | 1911 // filter traversal. |
| 1906 return SkGpuDevice::NewImageFilterCache(); | 1912 return SkGpuDevice::NewImageFilterCache(); |
| 1907 } | 1913 } |
| 1908 | 1914 |
| 1909 #endif | 1915 #endif |
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