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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 1652053004: Add Histogram Macros to Skia (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "GrBlurUtils.h" 10 #include "GrBlurUtils.h"
11 #include "GrContext.h" 11 #include "GrContext.h"
12 #include "SkDraw.h" 12 #include "SkDraw.h"
13 #include "GrGpu.h" 13 #include "GrGpu.h"
14 #include "GrGpuResourcePriv.h" 14 #include "GrGpuResourcePriv.h"
15 #include "GrImageIDTextureAdjuster.h" 15 #include "GrImageIDTextureAdjuster.h"
16 #include "GrLayerHoister.h" 16 #include "GrLayerHoister.h"
17 #include "GrRecordReplaceDraw.h" 17 #include "GrRecordReplaceDraw.h"
18 #include "GrStrokeInfo.h" 18 #include "GrStrokeInfo.h"
19 #include "GrTracing.h" 19 #include "GrTracing.h"
20 #include "SkCanvasPriv.h" 20 #include "SkCanvasPriv.h"
21 #include "SkErrorInternals.h" 21 #include "SkErrorInternals.h"
22 #include "SkGlyphCache.h" 22 #include "SkGlyphCache.h"
23 #include "SkGrTexturePixelRef.h" 23 #include "SkGrTexturePixelRef.h"
24 #include "SkGr.h" 24 #include "SkGr.h"
25 #include "SkGrPriv.h" 25 #include "SkGrPriv.h"
26 #include "SkHistogramLogging.h"
26 #include "SkImage_Base.h" 27 #include "SkImage_Base.h"
27 #include "SkImageCacherator.h" 28 #include "SkImageCacherator.h"
28 #include "SkImageFilter.h" 29 #include "SkImageFilter.h"
29 #include "SkLayerInfo.h" 30 #include "SkLayerInfo.h"
30 #include "SkMaskFilter.h" 31 #include "SkMaskFilter.h"
31 #include "SkNinePatchIter.h" 32 #include "SkNinePatchIter.h"
32 #include "SkPathEffect.h" 33 #include "SkPathEffect.h"
33 #include "SkPicture.h" 34 #include "SkPicture.h"
34 #include "SkPictureData.h" 35 #include "SkPictureData.h"
35 #include "SkRRect.h" 36 #include "SkRRect.h"
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927 void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap, 928 void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
928 const SkMatrix& viewMatrix, 929 const SkMatrix& viewMatrix,
929 const SkRect& srcRect, 930 const SkRect& srcRect,
930 const SkIRect& clippedSrcIRect, 931 const SkIRect& clippedSrcIRect,
931 const GrTextureParams& params, 932 const GrTextureParams& params,
932 const SkPaint& origPaint, 933 const SkPaint& origPaint,
933 SkCanvas::SrcRectConstraint constraint, 934 SkCanvas::SrcRectConstraint constraint,
934 int tileSize, 935 int tileSize,
935 bool bicubic) { 936 bool bicubic) {
936 ASSERT_SINGLE_OWNER 937 ASSERT_SINGLE_OWNER
938
939 // This is the funnel for all paths that draw tiled bitmaps/images. Log a
940 // histogram entry.
941 SK_HISTOGRAM_BOOLEAN("DrawTiled", true);
942
937 // The following pixel lock is technically redundant, but it is desirable 943 // The following pixel lock is technically redundant, but it is desirable
938 // to lock outside of the tile loop to prevent redecoding the whole image 944 // to lock outside of the tile loop to prevent redecoding the whole image
939 // at each tile in cases where 'bitmap' holds an SkDiscardablePixelRef that 945 // at each tile in cases where 'bitmap' holds an SkDiscardablePixelRef that
940 // is larger than the limit of the discardable memory pool. 946 // is larger than the limit of the discardable memory pool.
941 SkAutoLockPixels alp(bitmap); 947 SkAutoLockPixels alp(bitmap);
942 948
943 const SkPaint* paint = &origPaint; 949 const SkPaint* paint = &origPaint;
944 SkPaint tempPaint; 950 SkPaint tempPaint;
945 if (origPaint.isAntiAlias() && !fRenderTarget->isUnifiedMultisampled()) { 951 if (origPaint.isAntiAlias() && !fRenderTarget->isUnifiedMultisampled()) {
946 // Drop antialiasing to avoid seams at tile boundaries. 952 // Drop antialiasing to avoid seams at tile boundaries.
(...skipping 953 matching lines...) Expand 10 before | Expand all | Expand 10 after
1900 } 1906 }
1901 1907
1902 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { 1908 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() {
1903 ASSERT_SINGLE_OWNER 1909 ASSERT_SINGLE_OWNER
1904 // We always return a transient cache, so it is freed after each 1910 // We always return a transient cache, so it is freed after each
1905 // filter traversal. 1911 // filter traversal.
1906 return SkGpuDevice::NewImageFilterCache(); 1912 return SkGpuDevice::NewImageFilterCache();
1907 } 1913 }
1908 1914
1909 #endif 1915 #endif
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