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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
| 9 | 9 |
| 10 #include "GrBlurUtils.h" | 10 #include "GrBlurUtils.h" |
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| 927 void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap, | 927 void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap, |
| 928 const SkMatrix& viewMatrix, | 928 const SkMatrix& viewMatrix, |
| 929 const SkRect& srcRect, | 929 const SkRect& srcRect, |
| 930 const SkIRect& clippedSrcIRect, | 930 const SkIRect& clippedSrcIRect, |
| 931 const GrTextureParams& params, | 931 const GrTextureParams& params, |
| 932 const SkPaint& origPaint, | 932 const SkPaint& origPaint, |
| 933 SkCanvas::SrcRectConstraint constraint, | 933 SkCanvas::SrcRectConstraint constraint, |
| 934 int tileSize, | 934 int tileSize, |
| 935 bool bicubic) { | 935 bool bicubic) { |
| 936 ASSERT_SINGLE_OWNER | 936 ASSERT_SINGLE_OWNER |
| 937 |
| 938 // This is the funnel for all paths that draw tiled bitmaps/images. Log hist
ogram entry. |
| 939 SK_HISTOGRAM_BOOLEAN("DrawTiled", true); |
| 940 |
| 937 // The following pixel lock is technically redundant, but it is desirable | 941 // The following pixel lock is technically redundant, but it is desirable |
| 938 // to lock outside of the tile loop to prevent redecoding the whole image | 942 // to lock outside of the tile loop to prevent redecoding the whole image |
| 939 // at each tile in cases where 'bitmap' holds an SkDiscardablePixelRef that | 943 // at each tile in cases where 'bitmap' holds an SkDiscardablePixelRef that |
| 940 // is larger than the limit of the discardable memory pool. | 944 // is larger than the limit of the discardable memory pool. |
| 941 SkAutoLockPixels alp(bitmap); | 945 SkAutoLockPixels alp(bitmap); |
| 942 | 946 |
| 943 const SkPaint* paint = &origPaint; | 947 const SkPaint* paint = &origPaint; |
| 944 SkPaint tempPaint; | 948 SkPaint tempPaint; |
| 945 if (origPaint.isAntiAlias() && !fRenderTarget->isUnifiedMultisampled()) { | 949 if (origPaint.isAntiAlias() && !fRenderTarget->isUnifiedMultisampled()) { |
| 946 // Drop antialiasing to avoid seams at tile boundaries. | 950 // Drop antialiasing to avoid seams at tile boundaries. |
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| 1900 } | 1904 } |
| 1901 | 1905 |
| 1902 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { | 1906 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { |
| 1903 ASSERT_SINGLE_OWNER | 1907 ASSERT_SINGLE_OWNER |
| 1904 // We always return a transient cache, so it is freed after each | 1908 // We always return a transient cache, so it is freed after each |
| 1905 // filter traversal. | 1909 // filter traversal. |
| 1906 return SkGpuDevice::NewImageFilterCache(); | 1910 return SkGpuDevice::NewImageFilterCache(); |
| 1907 } | 1911 } |
| 1908 | 1912 |
| 1909 #endif | 1913 #endif |
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