Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmap.h" | 8 #include "SkBitmap.h" |
| 9 #include "SkBitmapCache.h" | 9 #include "SkBitmapCache.h" |
| 10 #include "SkImage_Base.h" | 10 #include "SkImage_Base.h" |
| (...skipping 222 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 233 * We have a 5 ways to try to return a texture (in sorted order) | 233 * We have a 5 ways to try to return a texture (in sorted order) |
| 234 * | 234 * |
| 235 * 1. Check the cache for a pre-existing one | 235 * 1. Check the cache for a pre-existing one |
| 236 * 2. Ask the generator to natively create one | 236 * 2. Ask the generator to natively create one |
| 237 * 3. Ask the generator to return a compressed form that the GPU might support | 237 * 3. Ask the generator to return a compressed form that the GPU might support |
| 238 * 4. Ask the generator to return YUV planes, which the GPU can convert | 238 * 4. Ask the generator to return YUV planes, which the GPU can convert |
| 239 * 5. Ask the generator to return RGB(A) data, which the GPU can convert | 239 * 5. Ask the generator to return RGB(A) data, which the GPU can convert |
| 240 */ | 240 */ |
| 241 GrTexture* SkImageCacherator::lockTexture(GrContext* ctx, const GrUniqueKey& key , | 241 GrTexture* SkImageCacherator::lockTexture(GrContext* ctx, const GrUniqueKey& key , |
| 242 const SkImage* client, SkImage::Cachin gHint chint) { | 242 const SkImage* client, SkImage::Cachin gHint chint) { |
| 243 // Values representing the various texture lock paths we can take. Used for logging the path | |
| 244 // taken to a histogram. | |
| 245 enum LockTexturePath { | |
| 246 kFailure_LockTexturePath, | |
| 247 kPreExisting_LockTexturePath, | |
| 248 kNative_LockTexturePath, | |
| 249 kCompressed_LockTexturePath, | |
| 250 kYUV_LockTexturePath, | |
| 251 kRGBA_LockTexturePath, | |
| 252 }; | |
| 253 | |
| 254 enum { kLockTexturePathCount = kRGBA_LockTexturePath + 1 }; | |
|
ericrk
2016/02/05 22:59:02
This appears to be the style in Skia anyway for co
| |
| 255 | |
| 243 // 1. Check the cache for a pre-existing one | 256 // 1. Check the cache for a pre-existing one |
| 244 if (key.isValid()) { | 257 if (key.isValid()) { |
| 245 if (GrTexture* tex = ctx->textureProvider()->findAndRefTextureByUniqueKe y(key)) { | 258 if (GrTexture* tex = ctx->textureProvider()->findAndRefTextureByUniqueKe y(key)) { |
| 259 SK_HISTOGRAM_ENUMERATION("LockTexturePath", kPreExisting_LockTexture Path, | |
| 260 kLockTexturePathCount); | |
| 246 return tex; | 261 return tex; |
| 247 } | 262 } |
| 248 } | 263 } |
| 249 | 264 |
| 250 // 2. Ask the generator to natively create one | 265 // 2. Ask the generator to natively create one |
| 251 { | 266 { |
| 252 ScopedGenerator generator(this); | 267 ScopedGenerator generator(this); |
| 253 SkIRect subset = SkIRect::MakeXYWH(fOrigin.x(), fOrigin.y(), fInfo.width (), fInfo.height()); | 268 SkIRect subset = SkIRect::MakeXYWH(fOrigin.x(), fOrigin.y(), fInfo.width (), fInfo.height()); |
| 254 if (GrTexture* tex = generator->generateTexture(ctx, &subset)) { | 269 if (GrTexture* tex = generator->generateTexture(ctx, &subset)) { |
| 270 SK_HISTOGRAM_ENUMERATION("LockTexturePath", kNative_LockTexturePath, | |
| 271 kLockTexturePathCount); | |
| 255 return set_key_and_return(tex, key); | 272 return set_key_and_return(tex, key); |
| 256 } | 273 } |
| 257 } | 274 } |
| 258 | 275 |
| 259 const GrSurfaceDesc desc = GrImageInfoToSurfaceDesc(fInfo); | 276 const GrSurfaceDesc desc = GrImageInfoToSurfaceDesc(fInfo); |
| 260 | 277 |
| 261 // 3. Ask the generator to return a compressed form that the GPU might suppo rt | 278 // 3. Ask the generator to return a compressed form that the GPU might suppo rt |
| 262 SkAutoTUnref<SkData> data(this->refEncoded(ctx)); | 279 SkAutoTUnref<SkData> data(this->refEncoded(ctx)); |
| 263 if (data) { | 280 if (data) { |
| 264 GrTexture* tex = load_compressed_into_texture(ctx, data, desc); | 281 GrTexture* tex = load_compressed_into_texture(ctx, data, desc); |
| 265 if (tex) { | 282 if (tex) { |
| 283 SK_HISTOGRAM_ENUMERATION("LockTexturePath", kCompressed_LockTextureP ath, | |
| 284 kLockTexturePathCount); | |
| 266 return set_key_and_return(tex, key); | 285 return set_key_and_return(tex, key); |
| 267 } | 286 } |
| 268 } | 287 } |
| 269 | 288 |
| 270 // 4. Ask the generator to return YUV planes, which the GPU can convert | 289 // 4. Ask the generator to return YUV planes, which the GPU can convert |
| 271 { | 290 { |
| 272 ScopedGenerator generator(this); | 291 ScopedGenerator generator(this); |
| 273 Generator_GrYUVProvider provider(generator); | 292 Generator_GrYUVProvider provider(generator); |
| 274 GrTexture* tex = provider.refAsTexture(ctx, desc, true); | 293 GrTexture* tex = provider.refAsTexture(ctx, desc, true); |
| 275 if (tex) { | 294 if (tex) { |
| 295 SK_HISTOGRAM_ENUMERATION("LockTexturePath", kYUV_LockTexturePath, | |
| 296 kLockTexturePathCount); | |
| 276 return set_key_and_return(tex, key); | 297 return set_key_and_return(tex, key); |
| 277 } | 298 } |
| 278 } | 299 } |
| 279 | 300 |
| 280 // 5. Ask the generator to return RGB(A) data, which the GPU can convert | 301 // 5. Ask the generator to return RGB(A) data, which the GPU can convert |
| 281 SkBitmap bitmap; | 302 SkBitmap bitmap; |
| 282 if (this->tryLockAsBitmap(&bitmap, client, chint)) { | 303 if (this->tryLockAsBitmap(&bitmap, client, chint)) { |
| 283 GrTexture* tex = GrUploadBitmapToTexture(ctx, bitmap); | 304 GrTexture* tex = GrUploadBitmapToTexture(ctx, bitmap); |
| 284 if (tex) { | 305 if (tex) { |
| 306 SK_HISTOGRAM_ENUMERATION("LockTexturePath", kRGBA_LockTexturePath, | |
| 307 kLockTexturePathCount); | |
| 285 return set_key_and_return(tex, key); | 308 return set_key_and_return(tex, key); |
| 286 } | 309 } |
| 287 } | 310 } |
| 311 SK_HISTOGRAM_ENUMERATION("LockTexturePath", kFailure_LockTexturePath, | |
| 312 kLockTexturePathCount); | |
| 288 return nullptr; | 313 return nullptr; |
| 289 } | 314 } |
| 290 | 315 |
| 291 //////////////////////////////////////////////////////////////////////////////// /////////////////// | 316 //////////////////////////////////////////////////////////////////////////////// /////////////////// |
| 292 | 317 |
| 293 GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, const GrTextureParam s& params, | 318 GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, const GrTextureParam s& params, |
| 294 const SkImage* client, SkImage::Cach ingHint chint) { | 319 const SkImage* client, SkImage::Cach ingHint chint) { |
| 295 if (!ctx) { | 320 if (!ctx) { |
| 296 return nullptr; | 321 return nullptr; |
| 297 } | 322 } |
| 298 | 323 |
| 299 return GrImageTextureMaker(ctx, this, client, chint).refTextureForParams(par ams); | 324 return GrImageTextureMaker(ctx, this, client, chint).refTextureForParams(par ams); |
| 300 } | 325 } |
| 301 | 326 |
| 302 #else | 327 #else |
| 303 | 328 |
| 304 GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, const GrTextureParam s&, | 329 GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, const GrTextureParam s&, |
| 305 const SkImage* client, SkImage::Cach ingHint) { | 330 const SkImage* client, SkImage::Cach ingHint) { |
| 306 return nullptr; | 331 return nullptr; |
| 307 } | 332 } |
| 308 | 333 |
| 309 #endif | 334 #endif |
| OLD | NEW |