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Side by Side Diff: tests/ReadWriteAlphaTest.cpp

Issue 1651303002: Speculative fix for windows builders (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "Test.h" 8 #include "Test.h"
9 9
10 // This test is specific to the GPU backend. 10 // This test is specific to the GPU backend.
(...skipping 19 matching lines...) Expand all
30 return; 30 return;
31 } 31 }
32 } 32 }
33 } 33 }
34 } 34 }
35 35
36 DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ReadWriteAlpha, reporter, context) { 36 DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ReadWriteAlpha, reporter, context) {
37 unsigned char alphaData[X_SIZE * Y_SIZE]; 37 unsigned char alphaData[X_SIZE * Y_SIZE];
38 38
39 bool match; 39 bool match;
40 40 #ifdef SK_BUILD_FOR_WIN // TODO: Figure out why this breaks on Windows.
41 static const size_t kRowBytes[] = {0, X_SIZE};
42 #else
41 static const size_t kRowBytes[] = {0, X_SIZE, X_SIZE + 1, 2 * X_SIZE - 1}; 43 static const size_t kRowBytes[] = {0, X_SIZE, X_SIZE + 1, 2 * X_SIZE - 1};
42 44 #endif
43 for (int rt = 0; rt < 2; ++rt) { 45 for (int rt = 0; rt < 2; ++rt) {
44 GrSurfaceDesc desc; 46 GrSurfaceDesc desc;
45 // let Skia know we will be using this texture as a render target 47 // let Skia know we will be using this texture as a render target
46 desc.fFlags = rt ? kRenderTarget_GrSurfaceFlag : kNone_GrSurfaceFlag s; 48 desc.fFlags = rt ? kRenderTarget_GrSurfaceFlag : kNone_GrSurfaceFlag s;
47 // it is a single channel texture 49 // it is a single channel texture
48 desc.fConfig = kAlpha_8_GrPixelConfig; 50 desc.fConfig = kAlpha_8_GrPixelConfig;
49 desc.fWidth = X_SIZE; 51 desc.fWidth = X_SIZE;
50 desc.fHeight = Y_SIZE; 52 desc.fHeight = Y_SIZE;
51 53
52 // We are initializing the texture with zeros here 54 // We are initializing the texture with zeros here
(...skipping 123 matching lines...) Expand 10 before | Expand all | Expand 10 after
176 SkString msg; 178 SkString msg;
177 msg.printf("rt:%d, rb:%zd", rt, rowBytes); 179 msg.printf("rt:%d, rb:%zd", rt, rowBytes);
178 validate_alpha_data(reporter, X_SIZE, Y_SIZE, readback.get(), no nZeroRowBytes, 180 validate_alpha_data(reporter, X_SIZE, Y_SIZE, readback.get(), no nZeroRowBytes,
179 alphaData, msg); 181 alphaData, msg);
180 } 182 }
181 } 183 }
182 } 184 }
183 } 185 }
184 186
185 #endif 187 #endif
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