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| 1 //===- subzero/src/IceOperand.cpp - High-level operand implementation -----===// | 1 //===- subzero/src/IceOperand.cpp - High-level operand implementation -----===// |
| 2 // | 2 // |
| 3 // The Subzero Code Generator | 3 // The Subzero Code Generator |
| 4 // | 4 // |
| 5 // This file is distributed under the University of Illinois Open Source | 5 // This file is distributed under the University of Illinois Open Source |
| 6 // License. See LICENSE.TXT for details. | 6 // License. See LICENSE.TXT for details. |
| 7 // | 7 // |
| 8 //===----------------------------------------------------------------------===// | 8 //===----------------------------------------------------------------------===// |
| 9 /// | 9 /// |
| 10 /// \file | 10 /// \file |
| 11 /// \brief Implements the Operand class and its target-independent subclasses, | 11 /// \brief Implements the Operand class and its target-independent subclasses, |
| 12 /// primarily for the methods of the Variable class. | 12 /// primarily for the methods of the Variable class. |
| 13 /// | 13 /// |
| 14 //===----------------------------------------------------------------------===// | 14 //===----------------------------------------------------------------------===// |
| 15 | 15 |
| 16 #include "IceOperand.h" | 16 #include "IceOperand.h" |
| 17 | 17 |
| 18 #include "IceCfg.h" | 18 #include "IceCfg.h" |
| 19 #include "IceCfgNode.h" | 19 #include "IceCfgNode.h" |
| 20 #include "IceInst.h" | 20 #include "IceInst.h" |
| 21 #include "IceInstVarIter.h" | 21 #include "IceInstVarIter.h" |
| 22 #include "IceTargetLowering.h" // dumping stack/frame pointer register | 22 #include "IceTargetLowering.h" // dumping stack/frame pointer register |
| 23 | 23 |
| 24 namespace Ice { | 24 namespace Ice { |
| 25 | 25 |
| 26 bool operator==(const RelocatableTuple &A, const RelocatableTuple &B) { | 26 bool operator==(const RelocatableTuple &A, const RelocatableTuple &B) { |
| 27 return A.Offset == B.Offset && A.Name == B.Name; | 27 // A and B are the same if: |
| 28 // (1) they have the same name; and |
| 29 // (2) they have the same offset. |
| 30 // |
| 31 // (1) is trivial to check, but (2) requires some care. |
| 32 // |
| 33 // For (2): |
| 34 // if A and B have known offsets (i.e., no symbolic references), then |
| 35 // A == B -> A.Offset == B.Offset. |
| 36 // else each element i in A.OffsetExpr[i] must be the same (or have the same |
| 37 // value) as B.OffsetExpr[i]. |
| 38 if (A.Name != B.Name) { |
| 39 return false; |
| 40 } |
| 41 |
| 42 bool BothHaveKnownOffsets = true; |
| 43 RelocOffsetT OffsetA = 0; |
| 44 RelocOffsetT OffsetB = 0; |
| 45 for (SizeT i = 0; i < A.OffsetExpr.size() && BothHaveKnownOffsets; ++i) { |
| 46 BothHaveKnownOffsets = A.OffsetExpr[i]->hasOffset(); |
| 47 if (BothHaveKnownOffsets) { |
| 48 OffsetA += A.OffsetExpr[i]->getOffset(); |
| 49 } |
| 50 } |
| 51 for (SizeT i = 0; i < B.OffsetExpr.size() && BothHaveKnownOffsets; ++i) { |
| 52 BothHaveKnownOffsets = B.OffsetExpr[i]->hasOffset(); |
| 53 if (BothHaveKnownOffsets) { |
| 54 OffsetB += B.OffsetExpr[i]->getOffset(); |
| 55 } |
| 56 } |
| 57 if (BothHaveKnownOffsets) { |
| 58 // Both have known offsets (i.e., no unresolved symbolic references), so |
| 59 // A == B -> A.Offset == B.Offset. |
| 60 return OffsetA == OffsetB; |
| 61 } |
| 62 |
| 63 // Otherwise, A and B are not the same if their OffsetExpr's have different |
| 64 // sizes. |
| 65 if (A.OffsetExpr.size() != B.OffsetExpr.size()) { |
| 66 return false; |
| 67 } |
| 68 |
| 69 // If the OffsetExprs' sizes are the same, then |
| 70 // for each i in OffsetExprSize: |
| 71 for (SizeT i = 0; i < A.OffsetExpr.size(); ++i) { |
| 72 const auto *const RelocOffsetA = A.OffsetExpr[i]; |
| 73 const auto *const RelocOffsetB = B.OffsetExpr[i]; |
| 74 if (RelocOffsetA->hasOffset() && RelocOffsetB->hasOffset()) { |
| 75 // A.OffsetExpr[i].Offset == B.OffsetExpr[i].Offset iff they are both |
| 76 // defined; |
| 77 if (RelocOffsetA->getOffset() != RelocOffsetB->getOffset()) { |
| 78 return false; |
| 79 } |
| 80 } else if (RelocOffsetA != RelocOffsetB) { |
| 81 // or, if they are undefined, then the RelocOffsets must be the same. |
| 82 return false; |
| 83 } |
| 84 } |
| 85 |
| 86 return true; |
| 28 } | 87 } |
| 29 | 88 |
| 30 bool operator<(const RegWeight &A, const RegWeight &B) { | 89 bool operator<(const RegWeight &A, const RegWeight &B) { |
| 31 return A.getWeight() < B.getWeight(); | 90 return A.getWeight() < B.getWeight(); |
| 32 } | 91 } |
| 33 bool operator<=(const RegWeight &A, const RegWeight &B) { return !(B < A); } | 92 bool operator<=(const RegWeight &A, const RegWeight &B) { return !(B < A); } |
| 34 bool operator==(const RegWeight &A, const RegWeight &B) { | 93 bool operator==(const RegWeight &A, const RegWeight &B) { |
| 35 return !(B < A) && !(A < B); | 94 return !(B < A) && !(A < B); |
| 36 } | 95 } |
| 37 | 96 |
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| 494 | 553 |
| 495 void ConstantRelocatable::dump(const Cfg *Func, Ostream &Str) const { | 554 void ConstantRelocatable::dump(const Cfg *Func, Ostream &Str) const { |
| 496 if (!BuildDefs::dump()) | 555 if (!BuildDefs::dump()) |
| 497 return; | 556 return; |
| 498 Str << "@"; | 557 Str << "@"; |
| 499 if (Func && !SuppressMangling) { | 558 if (Func && !SuppressMangling) { |
| 500 Str << Func->getContext()->mangleName(Name); | 559 Str << Func->getContext()->mangleName(Name); |
| 501 } else { | 560 } else { |
| 502 Str << Name; | 561 Str << Name; |
| 503 } | 562 } |
| 504 if (Offset) | 563 const RelocOffsetT Offset = getOffset(); |
| 505 Str << "+" << Offset; | 564 if (Offset) { |
| 565 if (Offset >= 0) { |
| 566 Str << "+"; |
| 567 } |
| 568 Str << Offset; |
| 569 } |
| 506 } | 570 } |
| 507 | 571 |
| 508 void ConstantUndef::emit(TargetLowering *Target) const { Target->emit(this); } | 572 void ConstantUndef::emit(TargetLowering *Target) const { Target->emit(this); } |
| 509 | 573 |
| 510 void LiveRange::dump(Ostream &Str) const { | 574 void LiveRange::dump(Ostream &Str) const { |
| 511 if (!BuildDefs::dump()) | 575 if (!BuildDefs::dump()) |
| 512 return; | 576 return; |
| 513 bool First = true; | 577 bool First = true; |
| 514 for (const RangeElementType &I : Range) { | 578 for (const RangeElementType &I : Range) { |
| 515 if (!First) | 579 if (!First) |
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| 547 if (getType() != IceType_i32 && getType() != IceType_i16 && | 611 if (getType() != IceType_i32 && getType() != IceType_i16 && |
| 548 getType() != IceType_i8) | 612 getType() != IceType_i8) |
| 549 return false; | 613 return false; |
| 550 // The Following checks if the signed representation of Value is between | 614 // The Following checks if the signed representation of Value is between |
| 551 // -Threshold/2 and +Threshold/2 | 615 // -Threshold/2 and +Threshold/2 |
| 552 bool largerThanThreshold = Threshold / 2 + Value >= Threshold; | 616 bool largerThanThreshold = Threshold / 2 + Value >= Threshold; |
| 553 return largerThanThreshold; | 617 return largerThanThreshold; |
| 554 } | 618 } |
| 555 | 619 |
| 556 } // end of namespace Ice | 620 } // end of namespace Ice |
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