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Unified Diff: Source/core/page/EventHandler.cpp

Issue 16507017: Initial touch-action main thread implementation (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: merge with trunk - no changes Created 7 years, 1 month ago
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Index: Source/core/page/EventHandler.cpp
diff --git a/Source/core/page/EventHandler.cpp b/Source/core/page/EventHandler.cpp
index 80ec34a263280ef5c0ca41ef5bdebec929461e9c..a5e2a885a6bd8d8d1ebbd03917c4d2cc6bb09571 100644
--- a/Source/core/page/EventHandler.cpp
+++ b/Source/core/page/EventHandler.cpp
@@ -60,6 +60,7 @@
#include "core/page/AutoscrollController.h"
#include "core/page/BackForwardClient.h"
#include "core/page/Chrome.h"
+#include "core/page/ChromeClient.h"
#include "core/page/DragController.h"
#include "core/page/DragState.h"
#include "core/page/EditorClient.h"
@@ -85,6 +86,7 @@
#include "core/rendering/RenderView.h"
#include "core/rendering/RenderWidget.h"
#include "core/rendering/style/CursorList.h"
+#include "core/rendering/style/RenderStyle.h"
#include "core/svg/SVGDocument.h"
#include "core/svg/SVGElementInstance.h"
#include "core/svg/SVGUseElement.h"
@@ -3616,6 +3618,12 @@ bool EventHandler::handleTouchEvent(const PlatformTouchEvent& event)
continue;
m_originatingTouchPointTargets.set(touchPointTargetKey, node);
touchTarget = node;
+
+ // FIXME(rbyers): Should really be doing a second hit test that ignores inline elements - crbug.com/319479.
+ TouchAction effectiveTouchAction = computeEffectiveTouchAction(node);
+ if (effectiveTouchAction != TouchActionAuto)
+ m_frame->page()->chrome().client().setTouchAction(effectiveTouchAction);
+
} else if (pointState == PlatformTouchPoint::TouchReleased || pointState == PlatformTouchPoint::TouchCancelled) {
// The target should be the original target for this touch, so get it from the hashmap. As it's a release or cancel
// we also remove it from the map.
@@ -3827,6 +3835,39 @@ bool EventHandler::handleWheelEventAsEmulatedGesture(const PlatformWheelEvent& e
return true;
}
+TouchAction EventHandler::computeEffectiveTouchAction(Node* node)
+{
+ // Optimization to minimize risk of this new feature (behavior should be identical
+ // since there's no way to get non-default touch-action values).
+ if (!RuntimeEnabledFeatures::cssTouchActionEnabled())
+ return TouchActionAuto;
+
+ // Start by permitting all actions, then walk the block level elements from
+ // the target node up to the nearest scrollable ancestor and exclude any
+ // prohibited actions. For now this is trivial, but when we add more types
+ // of actions it'll get a little more complex.
+ TouchAction effectiveTouchAction = TouchActionAuto;
+
+ while (node) {
+ // The spec says only block and SVG elements get touch-action.
+ // FIXME(rbyers): Add correct support for SVG, crbug.com/247396.
+ if (node->isBlockFlowElement()) {
+ if (RenderObject* renderer = node->renderer()) {
esprehn 2013/11/21 16:26:29 This loop checks for renderer() repeatedly (isBloc
Rick Byers 2013/11/21 22:09:29 Thanks. I could have sworn I've seen situations w
+ TouchAction action = renderer->style()->touchAction();
+ if (action == TouchActionNone)
+ effectiveTouchAction = action;
+ }
+ }
+
+ // If we've reached an ancestor that supports a touch action, search no further.
+ if (node->renderBox() && node->renderBox()->scrollsOverflow())
+ break;
+
+ node = node->parentNode();
esprehn 2013/11/21 16:26:29 This doesn't appear correct, Shadow DOM means pare
Rick Byers 2013/11/21 22:09:29 Yes, thank you! I've fixed this to traverse up th
+ }
+ return effectiveTouchAction;
+}
+
void EventHandler::setLastKnownMousePosition(const PlatformMouseEvent& event)
{
m_mousePositionIsUnknown = false;

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