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| 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // Tests for Watchdog class. | 5 // Tests for Watchdog class. |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "base/platform_thread.h" | 8 #include "base/platform_thread.h" |
| 9 #include "base/spin_wait.h" | 9 #include "base/spin_wait.h" |
| 10 #include "base/time.h" | 10 #include "base/time.h" |
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| 66 watchdog2.Arm(); | 66 watchdog2.Arm(); |
| 67 watchdog2.Disarm(); | 67 watchdog2.Disarm(); |
| 68 watchdog2.Arm(); | 68 watchdog2.Arm(); |
| 69 watchdog2.Disarm(); | 69 watchdog2.Disarm(); |
| 70 } | 70 } |
| 71 | 71 |
| 72 // Make sure a basic alarm fires when the time has expired. | 72 // Make sure a basic alarm fires when the time has expired. |
| 73 TEST(WatchdogTest, AlarmTest) { | 73 TEST(WatchdogTest, AlarmTest) { |
| 74 WatchdogCounter watchdog(TimeDelta::FromMilliseconds(10), "Enabled", true); | 74 WatchdogCounter watchdog(TimeDelta::FromMilliseconds(10), "Enabled", true); |
| 75 watchdog.Arm(); | 75 watchdog.Arm(); |
| 76 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromSeconds(1), | 76 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(5), |
| 77 watchdog.alarm_counter() > 0); | 77 watchdog.alarm_counter() > 0); |
| 78 EXPECT_EQ(1, watchdog.alarm_counter()); | 78 EXPECT_EQ(1, watchdog.alarm_counter()); |
| 79 | 79 |
| 80 // Set a time greater than the timeout into the past. | 80 // Set a time greater than the timeout into the past. |
| 81 watchdog.ArmSomeTimeDeltaAgo(TimeDelta::FromSeconds(2)); | 81 watchdog.ArmSomeTimeDeltaAgo(TimeDelta::FromSeconds(2)); |
| 82 // It should instantly go off, but certainly in less than a second. | 82 // It should instantly go off, but certainly in less than 5 minutes. |
| 83 // In practice, on our trybots, it sometimes takes a little longer! | 83 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(5), |
| 84 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMilliseconds(1500), | |
| 85 watchdog.alarm_counter() > 1); | 84 watchdog.alarm_counter() > 1); |
| 86 | 85 |
| 87 EXPECT_EQ(2, watchdog.alarm_counter()); | 86 EXPECT_EQ(2, watchdog.alarm_counter()); |
| 88 } | 87 } |
| 89 | 88 |
| 90 // Make sure a disable alarm does nothing, even if we arm it. | 89 // Make sure a disable alarm does nothing, even if we arm it. |
| 91 TEST(WatchdogTest, ConstructorDisabledTest) { | 90 TEST(WatchdogTest, ConstructorDisabledTest) { |
| 92 WatchdogCounter watchdog(TimeDelta::FromMilliseconds(10), "Disabled", false); | 91 WatchdogCounter watchdog(TimeDelta::FromMilliseconds(10), "Disabled", false); |
| 93 watchdog.Arm(); | 92 watchdog.Arm(); |
| 94 // Alarm should not fire, as it was disabled. | 93 // Alarm should not fire, as it was disabled. |
| 95 PlatformThread::Sleep(500); | 94 PlatformThread::Sleep(500); |
| 96 EXPECT_EQ(0, watchdog.alarm_counter()); | 95 EXPECT_EQ(0, watchdog.alarm_counter()); |
| 97 } | 96 } |
| 98 | 97 |
| 99 // Make sure Disarming will prevent firing, even after Arming. | 98 // Make sure Disarming will prevent firing, even after Arming. |
| 100 TEST(WatchdogTest, DisarmTest) { | 99 TEST(WatchdogTest, DisarmTest) { |
| 101 WatchdogCounter watchdog(TimeDelta::FromSeconds(1), "Enabled", true); | 100 WatchdogCounter watchdog(TimeDelta::FromSeconds(5), "Enabled", true); |
| 102 watchdog.Arm(); | 101 watchdog.Arm(); |
| 103 PlatformThread::Sleep(100); // Don't sleep too long | 102 PlatformThread::Sleep(100); // Don't sleep too long |
| 104 watchdog.Disarm(); | 103 watchdog.Disarm(); |
| 105 // Alarm should not fire. | 104 // Alarm should not fire. |
| 106 PlatformThread::Sleep(1500); | 105 PlatformThread::Sleep(5500); |
| 107 EXPECT_EQ(0, watchdog.alarm_counter()); | 106 EXPECT_EQ(0, watchdog.alarm_counter()); |
| 108 | 107 |
| 109 // ...but even after disarming, we can still use the alarm... | 108 // ...but even after disarming, we can still use the alarm... |
| 110 // Set a time greater than the timeout into the past. | 109 // Set a time greater than the timeout into the past. |
| 111 watchdog.ArmSomeTimeDeltaAgo(TimeDelta::FromSeconds(2)); | 110 watchdog.ArmSomeTimeDeltaAgo(TimeDelta::FromSeconds(2)); |
| 112 // It should almost instantly go off, but certainly in less than a second. | 111 // It should almost instantly go off, but certainly in less than 5 minutes. |
| 113 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromSeconds(1), | 112 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(5), |
| 114 watchdog.alarm_counter() > 0); | 113 watchdog.alarm_counter() > 0); |
| 115 | 114 |
| 116 EXPECT_EQ(1, watchdog.alarm_counter()); | 115 EXPECT_EQ(1, watchdog.alarm_counter()); |
| 117 } | 116 } |
| 118 | 117 |
| 119 } // namespace | 118 } // namespace |
| 120 | 119 |
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