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Unified Diff: src/a64/ic-a64.cc

Issue 164793003: A64: Use a scope utility to allocate scratch registers. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Rebase. Created 6 years, 9 months ago
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Index: src/a64/ic-a64.cc
diff --git a/src/a64/ic-a64.cc b/src/a64/ic-a64.cc
index 93d7857b050527004e4a672dac1392421796397b..73d4013a7cf8bf00787597b4cf3005782d073058 100644
--- a/src/a64/ic-a64.cc
+++ b/src/a64/ic-a64.cc
@@ -1074,6 +1074,7 @@ static void KeyedStoreGenerateGenericHelper(
FAST_DOUBLE_ELEMENTS,
receiver_map,
x10,
+ x11,
slow);
ASSERT(receiver_map.Is(x3)); // Transition code expects map in x3.
AllocationSiteMode mode = AllocationSite::GetMode(FAST_SMI_ELEMENTS,
@@ -1088,6 +1089,7 @@ static void KeyedStoreGenerateGenericHelper(
FAST_ELEMENTS,
receiver_map,
x10,
+ x11,
slow);
ASSERT(receiver_map.Is(x3)); // Transition code expects map in x3.
mode = AllocationSite::GetMode(FAST_SMI_ELEMENTS, FAST_ELEMENTS);
@@ -1104,6 +1106,7 @@ static void KeyedStoreGenerateGenericHelper(
FAST_ELEMENTS,
receiver_map,
x10,
+ x11,
slow);
ASSERT(receiver_map.Is(x3)); // Transition code expects map in x3.
mode = AllocationSite::GetMode(FAST_DOUBLE_ELEMENTS, FAST_ELEMENTS);
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