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Side by Side Diff: base/threading/thread.h

Issue 1647803004: Move base to DEPS (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 4 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef BASE_THREADING_THREAD_H_
6 #define BASE_THREADING_THREAD_H_
7
8 #include <string>
9
10 #include "base/base_export.h"
11 #include "base/callback.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/message_loop/message_loop.h"
14 #include "base/message_loop/timer_slack.h"
15 #include "base/single_thread_task_runner.h"
16 #include "base/synchronization/lock.h"
17 #include "base/threading/platform_thread.h"
18
19 namespace base {
20
21 class MessagePump;
22 class WaitableEvent;
23
24 // A simple thread abstraction that establishes a MessageLoop on a new thread.
25 // The consumer uses the MessageLoop of the thread to cause code to execute on
26 // the thread. When this object is destroyed the thread is terminated. All
27 // pending tasks queued on the thread's message loop will run to completion
28 // before the thread is terminated.
29 //
30 // WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS! See ~Thread().
31 //
32 // After the thread is stopped, the destruction sequence is:
33 //
34 // (1) Thread::CleanUp()
35 // (2) MessageLoop::~MessageLoop
36 // (3.b) MessageLoop::DestructionObserver::WillDestroyCurrentMessageLoop
37 class BASE_EXPORT Thread : PlatformThread::Delegate {
38 public:
39 struct BASE_EXPORT Options {
40 typedef Callback<scoped_ptr<MessagePump>()> MessagePumpFactory;
41
42 Options();
43 Options(MessageLoop::Type type, size_t size);
44 ~Options();
45
46 // Specifies the type of message loop that will be allocated on the thread.
47 // This is ignored if message_pump_factory.is_null() is false.
48 MessageLoop::Type message_loop_type;
49
50 // Specifies timer slack for thread message loop.
51 TimerSlack timer_slack;
52
53 // Used to create the MessagePump for the MessageLoop. The callback is Run()
54 // on the thread. If message_pump_factory.is_null(), then a MessagePump
55 // appropriate for |message_loop_type| is created. Setting this forces the
56 // MessageLoop::Type to TYPE_CUSTOM.
57 MessagePumpFactory message_pump_factory;
58
59 // Specifies the maximum stack size that the thread is allowed to use.
60 // This does not necessarily correspond to the thread's initial stack size.
61 // A value of 0 indicates that the default maximum should be used.
62 size_t stack_size;
63
64 // Specifies the initial thread priority.
65 ThreadPriority priority;
66 };
67
68 // Constructor.
69 // name is a display string to identify the thread.
70 explicit Thread(const std::string& name);
71
72 // Destroys the thread, stopping it if necessary.
73 //
74 // NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or
75 // guarantee Stop() is explicitly called before the subclass is destroyed).
76 // This is required to avoid a data race between the destructor modifying the
77 // vtable, and the thread's ThreadMain calling the virtual method Run(). It
78 // also ensures that the CleanUp() virtual method is called on the subclass
79 // before it is destructed.
80 ~Thread() override;
81
82 #if defined(OS_WIN)
83 // Causes the thread to initialize COM. This must be called before calling
84 // Start() or StartWithOptions(). If |use_mta| is false, the thread is also
85 // started with a TYPE_UI message loop. It is an error to call
86 // init_com_with_mta(false) and then StartWithOptions() with any message loop
87 // type other than TYPE_UI.
88 void init_com_with_mta(bool use_mta) {
89 DCHECK(!start_event_);
90 com_status_ = use_mta ? MTA : STA;
91 }
92 #endif
93
94 // Starts the thread. Returns true if the thread was successfully started;
95 // otherwise, returns false. Upon successful return, the message_loop()
96 // getter will return non-null.
97 //
98 // Note: This function can't be called on Windows with the loader lock held;
99 // i.e. during a DllMain, global object construction or destruction, atexit()
100 // callback.
101 bool Start();
102
103 // Starts the thread. Behaves exactly like Start in addition to allow to
104 // override the default options.
105 //
106 // Note: This function can't be called on Windows with the loader lock held;
107 // i.e. during a DllMain, global object construction or destruction, atexit()
108 // callback.
109 bool StartWithOptions(const Options& options);
110
111 // Starts the thread and wait for the thread to start and run initialization
112 // before returning. It's same as calling Start() and then
113 // WaitUntilThreadStarted().
114 // Note that using this (instead of Start() or StartWithOptions() causes
115 // jank on the calling thread, should be used only in testing code.
116 bool StartAndWaitForTesting();
117
118 // Blocks until the thread starts running. Called within StartAndWait().
119 // Note that calling this causes jank on the calling thread, must be used
120 // carefully for production code.
121 bool WaitUntilThreadStarted();
122
123 // Signals the thread to exit and returns once the thread has exited. After
124 // this method returns, the Thread object is completely reset and may be used
125 // as if it were newly constructed (i.e., Start may be called again).
126 //
127 // Stop may be called multiple times and is simply ignored if the thread is
128 // already stopped.
129 //
130 // NOTE: If you are a consumer of Thread, it is not necessary to call this
131 // before deleting your Thread objects, as the destructor will do it.
132 // IF YOU ARE A SUBCLASS OF Thread, YOU MUST CALL THIS IN YOUR DESTRUCTOR.
133 void Stop();
134
135 // Signals the thread to exit in the near future.
136 //
137 // WARNING: This function is not meant to be commonly used. Use at your own
138 // risk. Calling this function will cause message_loop() to become invalid in
139 // the near future. This function was created to workaround a specific
140 // deadlock on Windows with printer worker thread. In any other case, Stop()
141 // should be used.
142 //
143 // StopSoon should not be called multiple times as it is risky to do so. It
144 // could cause a timing issue in message_loop() access. Call Stop() to reset
145 // the thread object once it is known that the thread has quit.
146 void StopSoon();
147
148 // Returns the message loop for this thread. Use the MessageLoop's
149 // PostTask methods to execute code on the thread. This only returns
150 // non-null after a successful call to Start. After Stop has been called,
151 // this will return NULL.
152 //
153 // NOTE: You must not call this MessageLoop's Quit method directly. Use
154 // the Thread's Stop method instead.
155 //
156 MessageLoop* message_loop() const { return message_loop_; }
157
158 // Returns a TaskRunner for this thread. Use the TaskRunner's PostTask
159 // methods to execute code on the thread. Returns NULL if the thread is not
160 // running (e.g. before Start or after Stop have been called). Callers can
161 // hold on to this even after the thread is gone; in this situation, attempts
162 // to PostTask() will fail.
163 scoped_refptr<SingleThreadTaskRunner> task_runner() const {
164 return message_loop_ ? message_loop_->task_runner() : nullptr;
165 }
166
167 // Returns the name of this thread (for display in debugger too).
168 const std::string& thread_name() const { return name_; }
169
170 // The native thread handle.
171 PlatformThreadHandle thread_handle() { return thread_; }
172
173 // The thread ID.
174 PlatformThreadId thread_id() const;
175
176 // Returns true if the thread has been started, and not yet stopped.
177 bool IsRunning() const;
178
179 protected:
180 // Called just prior to starting the message loop
181 virtual void Init() {}
182
183 // Called to start the message loop
184 virtual void Run(MessageLoop* message_loop);
185
186 // Called just after the message loop ends
187 virtual void CleanUp() {}
188
189 static void SetThreadWasQuitProperly(bool flag);
190 static bool GetThreadWasQuitProperly();
191
192 void set_message_loop(MessageLoop* message_loop) {
193 message_loop_ = message_loop;
194 }
195
196 private:
197 #if defined(OS_WIN)
198 enum ComStatus {
199 NONE,
200 STA,
201 MTA,
202 };
203 #endif
204
205 // PlatformThread::Delegate methods:
206 void ThreadMain() override;
207
208 #if defined(OS_WIN)
209 // Whether this thread needs to initialize COM, and if so, in what mode.
210 ComStatus com_status_;
211 #endif
212
213 // If true, we're in the middle of stopping, and shouldn't access
214 // |message_loop_|. It may non-NULL and invalid.
215 bool stopping_;
216
217 // True while inside of Run().
218 bool running_;
219 mutable base::Lock running_lock_; // Protects running_.
220
221 // The thread's handle.
222 PlatformThreadHandle thread_;
223 mutable base::Lock thread_lock_; // Protects thread_.
224
225 // The thread's message loop. Valid only while the thread is alive. Set
226 // by the created thread.
227 MessageLoop* message_loop_;
228
229 // Stores Options::timer_slack_ until the message loop has been bound to
230 // a thread.
231 TimerSlack message_loop_timer_slack_;
232
233 // The name of the thread. Used for debugging purposes.
234 std::string name_;
235
236 // Non-null if the thread has successfully started.
237 scoped_ptr<WaitableEvent> start_event_;
238
239 friend void ThreadQuitHelper();
240
241 DISALLOW_COPY_AND_ASSIGN(Thread);
242 };
243
244 } // namespace base
245
246 #endif // BASE_THREADING_THREAD_H_
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