| OLD | NEW |
| (Empty) |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ | |
| 6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ | |
| 7 | |
| 8 #include "base/base_export.h" | |
| 9 #include "build/build_config.h" | |
| 10 | |
| 11 #if defined(OS_WIN) | |
| 12 #include "base/win/object_watcher.h" | |
| 13 #else | |
| 14 #include "base/callback.h" | |
| 15 #include "base/message_loop/message_loop.h" | |
| 16 #include "base/synchronization/waitable_event.h" | |
| 17 #endif | |
| 18 | |
| 19 namespace base { | |
| 20 | |
| 21 class Flag; | |
| 22 class AsyncWaiter; | |
| 23 class AsyncCallbackTask; | |
| 24 class WaitableEvent; | |
| 25 | |
| 26 // This class provides a way to wait on a WaitableEvent asynchronously. | |
| 27 // | |
| 28 // Each instance of this object can be waiting on a single WaitableEvent. When | |
| 29 // the waitable event is signaled, a callback is made in the thread of a given | |
| 30 // MessageLoop. This callback can be deleted by deleting the waiter. | |
| 31 // | |
| 32 // Typical usage: | |
| 33 // | |
| 34 // class MyClass { | |
| 35 // public: | |
| 36 // void DoStuffWhenSignaled(WaitableEvent *waitable_event) { | |
| 37 // watcher_.StartWatching(waitable_event, | |
| 38 // base::Bind(&MyClass::OnWaitableEventSignaled, this); | |
| 39 // } | |
| 40 // private: | |
| 41 // void OnWaitableEventSignaled(WaitableEvent* waitable_event) { | |
| 42 // // OK, time to do stuff! | |
| 43 // } | |
| 44 // base::WaitableEventWatcher watcher_; | |
| 45 // }; | |
| 46 // | |
| 47 // In the above example, MyClass wants to "do stuff" when waitable_event | |
| 48 // becomes signaled. WaitableEventWatcher makes this task easy. When MyClass | |
| 49 // goes out of scope, the watcher_ will be destroyed, and there is no need to | |
| 50 // worry about OnWaitableEventSignaled being called on a deleted MyClass | |
| 51 // pointer. | |
| 52 // | |
| 53 // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it | |
| 54 // occurs just before a WaitableEventWatcher is deleted. There is currently no | |
| 55 // safe way to stop watching an automatic reset WaitableEvent without possibly | |
| 56 // missing a signal. | |
| 57 // | |
| 58 // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on | |
| 59 // it with a Watcher. It will act as if the event was never signaled. | |
| 60 | |
| 61 class BASE_EXPORT WaitableEventWatcher | |
| 62 #if defined(OS_WIN) | |
| 63 : public win::ObjectWatcher::Delegate { | |
| 64 #else | |
| 65 : public MessageLoop::DestructionObserver { | |
| 66 #endif | |
| 67 public: | |
| 68 typedef Callback<void(WaitableEvent*)> EventCallback; | |
| 69 WaitableEventWatcher(); | |
| 70 ~WaitableEventWatcher() override; | |
| 71 | |
| 72 // When @event is signaled, the given callback is called on the thread of the | |
| 73 // current message loop when StartWatching is called. | |
| 74 bool StartWatching(WaitableEvent* event, const EventCallback& callback); | |
| 75 | |
| 76 // Cancel the current watch. Must be called from the same thread which | |
| 77 // started the watch. | |
| 78 // | |
| 79 // Does nothing if no event is being watched, nor if the watch has completed. | |
| 80 // The callback will *not* be called for the current watch after this | |
| 81 // function returns. Since the callback runs on the same thread as this | |
| 82 // function, it cannot be called during this function either. | |
| 83 void StopWatching(); | |
| 84 | |
| 85 // Return the currently watched event, or NULL if no object is currently being | |
| 86 // watched. | |
| 87 WaitableEvent* GetWatchedEvent(); | |
| 88 | |
| 89 // Return the callback that will be invoked when the event is | |
| 90 // signaled. | |
| 91 const EventCallback& callback() const { return callback_; } | |
| 92 | |
| 93 private: | |
| 94 #if defined(OS_WIN) | |
| 95 void OnObjectSignaled(HANDLE h) override; | |
| 96 win::ObjectWatcher watcher_; | |
| 97 #else | |
| 98 // Implementation of MessageLoop::DestructionObserver | |
| 99 void WillDestroyCurrentMessageLoop() override; | |
| 100 | |
| 101 MessageLoop* message_loop_; | |
| 102 scoped_refptr<Flag> cancel_flag_; | |
| 103 AsyncWaiter* waiter_; | |
| 104 base::Closure internal_callback_; | |
| 105 scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_; | |
| 106 #endif | |
| 107 | |
| 108 WaitableEvent* event_; | |
| 109 EventCallback callback_; | |
| 110 }; | |
| 111 | |
| 112 } // namespace base | |
| 113 | |
| 114 #endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ | |
| OLD | NEW |