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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
| (...skipping 439 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 450 } | 450 } |
| 451 | 451 |
| 452 void FramebufferTexture2D(PP_Resource context_id, | 452 void FramebufferTexture2D(PP_Resource context_id, |
| 453 GLenum target, | 453 GLenum target, |
| 454 GLenum attachment, | 454 GLenum attachment, |
| 455 GLenum textarget, | 455 GLenum textarget, |
| 456 GLuint texture, | 456 GLuint texture, |
| 457 GLint level) { | 457 GLint level) { |
| 458 Enter3D enter(context_id, true); | 458 Enter3D enter(context_id, true); |
| 459 if (enter.succeeded()) { | 459 if (enter.succeeded()) { |
| 460 ToGles2Impl(&enter) | 460 ToGles2Impl(&enter)->FramebufferTexture2D(target, attachment, textarget, |
| 461 ->FramebufferTexture2D(target, attachment, textarget, texture, level); | 461 texture, level); |
| 462 } | 462 } |
| 463 } | 463 } |
| 464 | 464 |
| 465 void FrontFace(PP_Resource context_id, GLenum mode) { | 465 void FrontFace(PP_Resource context_id, GLenum mode) { |
| 466 Enter3D enter(context_id, true); | 466 Enter3D enter(context_id, true); |
| 467 if (enter.succeeded()) { | 467 if (enter.succeeded()) { |
| 468 ToGles2Impl(&enter)->FrontFace(mode); | 468 ToGles2Impl(&enter)->FrontFace(mode); |
| 469 } | 469 } |
| 470 } | 470 } |
| 471 | 471 |
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| 509 void GetActiveAttrib(PP_Resource context_id, | 509 void GetActiveAttrib(PP_Resource context_id, |
| 510 GLuint program, | 510 GLuint program, |
| 511 GLuint index, | 511 GLuint index, |
| 512 GLsizei bufsize, | 512 GLsizei bufsize, |
| 513 GLsizei* length, | 513 GLsizei* length, |
| 514 GLint* size, | 514 GLint* size, |
| 515 GLenum* type, | 515 GLenum* type, |
| 516 char* name) { | 516 char* name) { |
| 517 Enter3D enter(context_id, true); | 517 Enter3D enter(context_id, true); |
| 518 if (enter.succeeded()) { | 518 if (enter.succeeded()) { |
| 519 ToGles2Impl(&enter) | 519 ToGles2Impl(&enter)->GetActiveAttrib(program, index, bufsize, length, size, |
| 520 ->GetActiveAttrib(program, index, bufsize, length, size, type, name); | 520 type, name); |
| 521 } | 521 } |
| 522 } | 522 } |
| 523 | 523 |
| 524 void GetActiveUniform(PP_Resource context_id, | 524 void GetActiveUniform(PP_Resource context_id, |
| 525 GLuint program, | 525 GLuint program, |
| 526 GLuint index, | 526 GLuint index, |
| 527 GLsizei bufsize, | 527 GLsizei bufsize, |
| 528 GLsizei* length, | 528 GLsizei* length, |
| 529 GLint* size, | 529 GLint* size, |
| 530 GLenum* type, | 530 GLenum* type, |
| 531 char* name) { | 531 char* name) { |
| 532 Enter3D enter(context_id, true); | 532 Enter3D enter(context_id, true); |
| 533 if (enter.succeeded()) { | 533 if (enter.succeeded()) { |
| 534 ToGles2Impl(&enter) | 534 ToGles2Impl(&enter)->GetActiveUniform(program, index, bufsize, length, size, |
| 535 ->GetActiveUniform(program, index, bufsize, length, size, type, name); | 535 type, name); |
| 536 } | 536 } |
| 537 } | 537 } |
| 538 | 538 |
| 539 void GetAttachedShaders(PP_Resource context_id, | 539 void GetAttachedShaders(PP_Resource context_id, |
| 540 GLuint program, | 540 GLuint program, |
| 541 GLsizei maxcount, | 541 GLsizei maxcount, |
| 542 GLsizei* count, | 542 GLsizei* count, |
| 543 GLuint* shaders) { | 543 GLuint* shaders) { |
| 544 Enter3D enter(context_id, true); | 544 Enter3D enter(context_id, true); |
| 545 if (enter.succeeded()) { | 545 if (enter.succeeded()) { |
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| 662 } | 662 } |
| 663 } | 663 } |
| 664 | 664 |
| 665 void GetShaderPrecisionFormat(PP_Resource context_id, | 665 void GetShaderPrecisionFormat(PP_Resource context_id, |
| 666 GLenum shadertype, | 666 GLenum shadertype, |
| 667 GLenum precisiontype, | 667 GLenum precisiontype, |
| 668 GLint* range, | 668 GLint* range, |
| 669 GLint* precision) { | 669 GLint* precision) { |
| 670 Enter3D enter(context_id, true); | 670 Enter3D enter(context_id, true); |
| 671 if (enter.succeeded()) { | 671 if (enter.succeeded()) { |
| 672 ToGles2Impl(&enter) | 672 ToGles2Impl(&enter)->GetShaderPrecisionFormat(shadertype, precisiontype, |
| 673 ->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); | 673 range, precision); |
| 674 } | 674 } |
| 675 } | 675 } |
| 676 | 676 |
| 677 void GetShaderSource(PP_Resource context_id, | 677 void GetShaderSource(PP_Resource context_id, |
| 678 GLuint shader, | 678 GLuint shader, |
| 679 GLsizei bufsize, | 679 GLsizei bufsize, |
| 680 GLsizei* length, | 680 GLsizei* length, |
| 681 char* source) { | 681 char* source) { |
| 682 Enter3D enter(context_id, true); | 682 Enter3D enter(context_id, true); |
| 683 if (enter.succeeded()) { | 683 if (enter.succeeded()) { |
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| 894 } | 894 } |
| 895 } | 895 } |
| 896 | 896 |
| 897 void RenderbufferStorage(PP_Resource context_id, | 897 void RenderbufferStorage(PP_Resource context_id, |
| 898 GLenum target, | 898 GLenum target, |
| 899 GLenum internalformat, | 899 GLenum internalformat, |
| 900 GLsizei width, | 900 GLsizei width, |
| 901 GLsizei height) { | 901 GLsizei height) { |
| 902 Enter3D enter(context_id, true); | 902 Enter3D enter(context_id, true); |
| 903 if (enter.succeeded()) { | 903 if (enter.succeeded()) { |
| 904 ToGles2Impl(&enter) | 904 ToGles2Impl(&enter)->RenderbufferStorage(target, internalformat, width, |
| 905 ->RenderbufferStorage(target, internalformat, width, height); | 905 height); |
| 906 } | 906 } |
| 907 } | 907 } |
| 908 | 908 |
| 909 void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) { | 909 void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) { |
| 910 Enter3D enter(context_id, true); | 910 Enter3D enter(context_id, true); |
| 911 if (enter.succeeded()) { | 911 if (enter.succeeded()) { |
| 912 ToGles2Impl(&enter)->SampleCoverage(value, invert); | 912 ToGles2Impl(&enter)->SampleCoverage(value, invert); |
| 913 } | 913 } |
| 914 } | 914 } |
| 915 | 915 |
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| 1350 | 1350 |
| 1351 void VertexAttribPointer(PP_Resource context_id, | 1351 void VertexAttribPointer(PP_Resource context_id, |
| 1352 GLuint indx, | 1352 GLuint indx, |
| 1353 GLint size, | 1353 GLint size, |
| 1354 GLenum type, | 1354 GLenum type, |
| 1355 GLboolean normalized, | 1355 GLboolean normalized, |
| 1356 GLsizei stride, | 1356 GLsizei stride, |
| 1357 const void* ptr) { | 1357 const void* ptr) { |
| 1358 Enter3D enter(context_id, true); | 1358 Enter3D enter(context_id, true); |
| 1359 if (enter.succeeded()) { | 1359 if (enter.succeeded()) { |
| 1360 ToGles2Impl(&enter) | 1360 ToGles2Impl(&enter)->VertexAttribPointer(indx, size, type, normalized, |
| 1361 ->VertexAttribPointer(indx, size, type, normalized, stride, ptr); | 1361 stride, ptr); |
| 1362 } | 1362 } |
| 1363 } | 1363 } |
| 1364 | 1364 |
| 1365 void Viewport(PP_Resource context_id, | 1365 void Viewport(PP_Resource context_id, |
| 1366 GLint x, | 1366 GLint x, |
| 1367 GLint y, | 1367 GLint y, |
| 1368 GLsizei width, | 1368 GLsizei width, |
| 1369 GLsizei height) { | 1369 GLsizei height) { |
| 1370 Enter3D enter(context_id, true); | 1370 Enter3D enter(context_id, true); |
| 1371 if (enter.succeeded()) { | 1371 if (enter.succeeded()) { |
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| 1504 } | 1504 } |
| 1505 } | 1505 } |
| 1506 | 1506 |
| 1507 void* MapBufferSubDataCHROMIUM(PP_Resource context_id, | 1507 void* MapBufferSubDataCHROMIUM(PP_Resource context_id, |
| 1508 GLuint target, | 1508 GLuint target, |
| 1509 GLintptr offset, | 1509 GLintptr offset, |
| 1510 GLsizeiptr size, | 1510 GLsizeiptr size, |
| 1511 GLenum access) { | 1511 GLenum access) { |
| 1512 Enter3D enter(context_id, true); | 1512 Enter3D enter(context_id, true); |
| 1513 if (enter.succeeded()) { | 1513 if (enter.succeeded()) { |
| 1514 return ToGles2Impl(&enter) | 1514 return ToGles2Impl(&enter)->MapBufferSubDataCHROMIUM(target, offset, size, |
| 1515 ->MapBufferSubDataCHROMIUM(target, offset, size, access); | 1515 access); |
| 1516 } else { | 1516 } else { |
| 1517 return NULL; | 1517 return NULL; |
| 1518 } | 1518 } |
| 1519 } | 1519 } |
| 1520 | 1520 |
| 1521 void UnmapBufferSubDataCHROMIUM(PP_Resource context_id, const void* mem) { | 1521 void UnmapBufferSubDataCHROMIUM(PP_Resource context_id, const void* mem) { |
| 1522 Enter3D enter(context_id, true); | 1522 Enter3D enter(context_id, true); |
| 1523 if (enter.succeeded()) { | 1523 if (enter.succeeded()) { |
| 1524 ToGles2Impl(&enter)->UnmapBufferSubDataCHROMIUM(mem); | 1524 ToGles2Impl(&enter)->UnmapBufferSubDataCHROMIUM(mem); |
| 1525 } | 1525 } |
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| 1551 } | 1551 } |
| 1552 } | 1552 } |
| 1553 | 1553 |
| 1554 void DrawArraysInstancedANGLE(PP_Resource context_id, | 1554 void DrawArraysInstancedANGLE(PP_Resource context_id, |
| 1555 GLenum mode, | 1555 GLenum mode, |
| 1556 GLint first, | 1556 GLint first, |
| 1557 GLsizei count, | 1557 GLsizei count, |
| 1558 GLsizei primcount) { | 1558 GLsizei primcount) { |
| 1559 Enter3D enter(context_id, true); | 1559 Enter3D enter(context_id, true); |
| 1560 if (enter.succeeded()) { | 1560 if (enter.succeeded()) { |
| 1561 ToGles2Impl(&enter) | 1561 ToGles2Impl(&enter)->DrawArraysInstancedANGLE(mode, first, count, |
| 1562 ->DrawArraysInstancedANGLE(mode, first, count, primcount); | 1562 primcount); |
| 1563 } | 1563 } |
| 1564 } | 1564 } |
| 1565 | 1565 |
| 1566 void DrawElementsInstancedANGLE(PP_Resource context_id, | 1566 void DrawElementsInstancedANGLE(PP_Resource context_id, |
| 1567 GLenum mode, | 1567 GLenum mode, |
| 1568 GLsizei count, | 1568 GLsizei count, |
| 1569 GLenum type, | 1569 GLenum type, |
| 1570 const void* indices, | 1570 const void* indices, |
| 1571 GLsizei primcount) { | 1571 GLsizei primcount) { |
| 1572 Enter3D enter(context_id, true); | 1572 Enter3D enter(context_id, true); |
| 1573 if (enter.succeeded()) { | 1573 if (enter.succeeded()) { |
| 1574 ToGles2Impl(&enter) | 1574 ToGles2Impl(&enter)->DrawElementsInstancedANGLE(mode, count, type, indices, |
| 1575 ->DrawElementsInstancedANGLE(mode, count, type, indices, primcount); | 1575 primcount); |
| 1576 } | 1576 } |
| 1577 } | 1577 } |
| 1578 | 1578 |
| 1579 void VertexAttribDivisorANGLE(PP_Resource context_id, | 1579 void VertexAttribDivisorANGLE(PP_Resource context_id, |
| 1580 GLuint index, | 1580 GLuint index, |
| 1581 GLuint divisor) { | 1581 GLuint divisor) { |
| 1582 Enter3D enter(context_id, true); | 1582 Enter3D enter(context_id, true); |
| 1583 if (enter.succeeded()) { | 1583 if (enter.succeeded()) { |
| 1584 ToGles2Impl(&enter)->VertexAttribDivisorANGLE(index, divisor); | 1584 ToGles2Impl(&enter)->VertexAttribDivisorANGLE(index, divisor); |
| 1585 } | 1585 } |
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| 1784 &BindVertexArrayOES}; | 1784 &BindVertexArrayOES}; |
| 1785 return &ppb_opengles2; | 1785 return &ppb_opengles2; |
| 1786 } | 1786 } |
| 1787 const PPB_OpenGLES2DrawBuffers_Dev* | 1787 const PPB_OpenGLES2DrawBuffers_Dev* |
| 1788 PPB_OpenGLES2_Shared::GetDrawBuffersInterface() { | 1788 PPB_OpenGLES2_Shared::GetDrawBuffersInterface() { |
| 1789 static const struct PPB_OpenGLES2DrawBuffers_Dev ppb_opengles2 = { | 1789 static const struct PPB_OpenGLES2DrawBuffers_Dev ppb_opengles2 = { |
| 1790 &DrawBuffersEXT}; | 1790 &DrawBuffersEXT}; |
| 1791 return &ppb_opengles2; | 1791 return &ppb_opengles2; |
| 1792 } | 1792 } |
| 1793 } // namespace ppapi | 1793 } // namespace ppapi |
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