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1 # Copyright 2015 The Chromium Authors. All rights reserved. | |
2 # Use of this source code is governed by a BSD-style license that can be | |
3 # found in the LICENSE file. | |
4 | |
5 # This dictionary of GPU information was captured from a run of | |
6 # Telemetry on a Linux workstation with NVIDIA GPU. It helps test | |
7 # telemetry.internal.platform's GPUInfo class, and specifically the | |
8 # attributes it expects to find in the dictionary; if the code changes | |
9 # in an incompatible way, tests using this fake GPU info will begin | |
10 # failing, indicating this fake data must be updated. | |
11 # | |
12 # To regenerate it, import pdb in | |
13 # telemetry/internal/platform/gpu_info.py and add a call to | |
14 # pdb.set_trace() in GPUInfo.FromDict before the return statement. | |
15 # Print the attrs dictionary in the debugger and copy/paste the result | |
16 # on the right-hand side of this assignment. Then run: | |
17 # | |
18 # pyformat [this file name] | sed -e "s/'/'/g" | |
19 # | |
20 # and put the output into this file. | |
21 | |
22 FAKE_GPU_INFO = { | |
23 'feature_status': | |
24 { | |
25 'flash_stage3d': 'enabled', | |
26 'gpu_compositing': 'enabled', | |
27 'video_decode': 'unavailable_software', | |
28 'flash_3d': 'enabled', | |
29 'webgl': 'enabled', | |
30 'video_encode': 'enabled', | |
31 'multiple_raster_threads': 'enabled_on', | |
32 '2d_canvas': 'unavailable_software', | |
33 'rasterization': 'disabled_software', | |
34 'flash_stage3d_baseline': 'enabled' | |
35 }, | |
36 'aux_attributes': | |
37 { | |
38 'optimus': False, | |
39 'sandboxed': True, | |
40 'basic_info_state': 1, | |
41 'adapter_luid': 0.0, | |
42 'driver_version': '331.79', | |
43 'direct_rendering': True, | |
44 'amd_switchable': False, | |
45 'context_info_state': 1, | |
46 'process_crash_count': 0, | |
47 'pixel_shader_version': '4.40', | |
48 'gl_ws_version': '1.4', | |
49 'lenovo_dcute': False, | |
50 'can_lose_context': False, | |
51 'driver_vendor': 'NVIDIA', | |
52 'max_msaa_samples': '64', | |
53 'software_rendering': False, | |
54 'gl_version': '4.4.0 NVIDIA 331.79', | |
55 'gl_ws_vendor': 'NVIDIA Corporation', | |
56 'vertex_shader_version': '4.40', | |
57 'initialization_time': 1.284043, | |
58 'gl_reset_notification_strategy': 33362, | |
59 'gl_ws_extensions': | |
60 'GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig ' | |
61 'GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control ' | |
62 'GLX_EXT_swap_control GLX_EXT_swap_control_tear ' | |
63 'GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age ' | |
64 'GLX_ARB_create_context GLX_ARB_create_context_profile ' | |
65 'GLX_EXT_create_context_es_profile ' | |
66 'GLX_EXT_create_context_es2_profile ' | |
67 'GLX_ARB_create_context_robustness GLX_ARB_multisample ' | |
68 'GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_NV_swap_group' | |
69 ' GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage ' | |
70 'GLX_NV_copy_image GLX_NV_video_capture ', | |
71 'gl_renderer': 'Quadro 600/PCIe/SSE2', | |
72 'driver_date': '', | |
73 'gl_vendor': 'NVIDIA Corporation', | |
74 'gl_extensions': | |
75 'GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays ' | |
76 'GL_ARB_base_instance GL_ARB_blend_func_extended ' | |
77 'GL_ARB_buffer_storage GL_ARB_clear_buffer_object ' | |
78 'GL_ARB_clear_texture GL_ARB_color_buffer_float ' | |
79 'GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage' | |
80 ' GL_ARB_conservative_depth GL_ARB_compute_shader ' | |
81 'GL_ARB_compute_variable_group_size GL_ARB_copy_buffer ' | |
82 'GL_ARB_copy_image GL_ARB_debug_output ' | |
83 'GL_ARB_depth_buffer_float GL_ARB_depth_clamp ' | |
84 'GL_ARB_depth_texture GL_ARB_draw_buffers ' | |
85 'GL_ARB_draw_buffers_blend GL_ARB_draw_indirect ' | |
86 'GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced ' | |
87 'GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility ' | |
88 'GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location ' | |
89 'GL_ARB_explicit_uniform_location ' | |
90 'GL_ARB_fragment_coord_conventions ' | |
91 'GL_ARB_fragment_layer_viewport GL_ARB_fragment_program ' | |
92 'GL_ARB_fragment_program_shadow GL_ARB_fragment_shader ' | |
93 'GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object ' | |
94 'GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 ' | |
95 'GL_ARB_get_program_binary GL_ARB_gpu_shader5 ' | |
96 'GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel ' | |
97 'GL_ARB_half_float_vertex GL_ARB_imaging ' | |
98 'GL_ARB_indirect_parameters GL_ARB_instanced_arrays ' | |
99 'GL_ARB_internalformat_query GL_ARB_internalformat_query2 ' | |
100 'GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment ' | |
101 'GL_ARB_map_buffer_range GL_ARB_multi_bind ' | |
102 'GL_ARB_multi_draw_indirect GL_ARB_multisample ' | |
103 'GL_ARB_multitexture GL_ARB_occlusion_query ' | |
104 'GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object ' | |
105 'GL_ARB_point_parameters GL_ARB_point_sprite ' | |
106 'GL_ARB_program_interface_query GL_ARB_provoking_vertex ' | |
107 'GL_ARB_robust_buffer_access_behavior GL_ARB_robustness ' | |
108 'GL_ARB_sample_shading GL_ARB_sampler_objects ' | |
109 'GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects ' | |
110 'GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding ' | |
111 'GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote ' | |
112 'GL_ARB_shader_image_load_store GL_ARB_shader_image_size ' | |
113 'GL_ARB_shader_objects GL_ARB_shader_precision ' | |
114 'GL_ARB_query_buffer_object ' | |
115 'GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine' | |
116 ' GL_ARB_shader_texture_lod GL_ARB_shading_language_100 ' | |
117 'GL_ARB_shading_language_420pack ' | |
118 'GL_ARB_shading_language_include ' | |
119 'GL_ARB_shading_language_packing GL_ARB_shadow ' | |
120 'GL_ARB_stencil_texturing GL_ARB_sync ' | |
121 'GL_ARB_tessellation_shader GL_ARB_texture_border_clamp ' | |
122 'GL_ARB_texture_buffer_object ' | |
123 'GL_ARB_texture_buffer_object_rgb32 ' | |
124 'GL_ARB_texture_buffer_range GL_ARB_texture_compression ' | |
125 'GL_ARB_texture_compression_bptc ' | |
126 'GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map ' | |
127 'GL_ARB_texture_cube_map_array GL_ARB_texture_env_add ' | |
128 'GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar ' | |
129 'GL_ARB_texture_env_dot3 GL_ARB_texture_float ' | |
130 'GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge ' | |
131 'GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample ' | |
132 'GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels ' | |
133 'GL_ARB_texture_query_lod GL_ARB_texture_rectangle ' | |
134 'GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui ' | |
135 'GL_ARB_texture_stencil8 GL_ARB_texture_storage ' | |
136 'GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle ' | |
137 'GL_ARB_texture_view GL_ARB_timer_query ' | |
138 'GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 ' | |
139 'GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix ' | |
140 'GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra ' | |
141 'GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit ' | |
142 'GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object ' | |
143 'GL_ARB_vertex_program GL_ARB_vertex_shader ' | |
144 'GL_ARB_vertex_type_10f_11f_11f_rev ' | |
145 'GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array ' | |
146 'GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float ' | |
147 'GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add' | |
148 ' GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform ' | |
149 'GL_EXT_blend_color GL_EXT_blend_equation_separate ' | |
150 'GL_EXT_blend_func_separate GL_EXT_blend_minmax ' | |
151 'GL_EXT_blend_subtract GL_EXT_compiled_vertex_array ' | |
152 'GL_EXT_Cg_shader GL_EXT_depth_bounds_test ' | |
153 'GL_EXT_direct_state_access GL_EXT_draw_buffers2 ' | |
154 'GL_EXT_draw_instanced GL_EXT_draw_range_elements ' | |
155 'GL_EXT_fog_coord GL_EXT_framebuffer_blit ' | |
156 'GL_EXT_framebuffer_multisample ' | |
157 'GL_EXTX_framebuffer_mixed_formats ' | |
158 'GL_EXT_framebuffer_multisample_blit_scaled ' | |
159 'GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB ' | |
160 'GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters ' | |
161 'GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays ' | |
162 'GL_EXT_packed_depth_stencil GL_EXT_packed_float ' | |
163 'GL_EXT_packed_pixels GL_EXT_pixel_buffer_object ' | |
164 'GL_EXT_point_parameters GL_EXT_provoking_vertex ' | |
165 'GL_EXT_rescale_normal GL_EXT_secondary_color ' | |
166 'GL_EXT_separate_shader_objects ' | |
167 'GL_EXT_separate_specular_color ' | |
168 'GL_EXT_shader_image_load_store GL_EXT_shadow_funcs ' | |
169 'GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D' | |
170 ' GL_EXT_texture_array GL_EXT_texture_buffer_object ' | |
171 'GL_EXT_texture_compression_dxt1 ' | |
172 'GL_EXT_texture_compression_latc ' | |
173 'GL_EXT_texture_compression_rgtc ' | |
174 'GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map ' | |
175 'GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine ' | |
176 'GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic ' | |
177 'GL_EXT_texture_integer GL_EXT_texture_lod ' | |
178 'GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp ' | |
179 'GL_EXT_texture_object GL_EXT_texture_shared_exponent ' | |
180 'GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode ' | |
181 'GL_EXT_texture_storage GL_EXT_texture_swizzle ' | |
182 'GL_EXT_timer_query GL_EXT_transform_feedback2 ' | |
183 'GL_EXT_vertex_array GL_EXT_vertex_array_bgra ' | |
184 'GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object ' | |
185 'GL_EXT_import_sync_object GL_IBM_rasterpos_clip ' | |
186 'GL_IBM_texture_mirrored_repeat GL_KHR_debug ' | |
187 'GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect ' | |
188 'GL_NV_blend_equation_advanced GL_NV_blend_square ' | |
189 'GL_NV_compute_program5 GL_NV_conditional_render ' | |
190 'GL_NV_copy_depth_to_color GL_NV_copy_image ' | |
191 'GL_NV_depth_buffer_float GL_NV_depth_clamp ' | |
192 'GL_NV_draw_texture GL_NV_ES1_1_compatibility ' | |
193 'GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer ' | |
194 'GL_NV_fog_distance GL_NV_fragment_program ' | |
195 'GL_NV_fragment_program_option GL_NV_fragment_program2 ' | |
196 'GL_NV_framebuffer_multisample_coverage ' | |
197 'GL_NV_geometry_shader4 GL_NV_gpu_program4 ' | |
198 'GL_NV_gpu_program4_1 GL_NV_gpu_program5 ' | |
199 'GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 ' | |
200 'GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent ' | |
201 'GL_NV_multisample_coverage GL_NV_multisample_filter_hint ' | |
202 'GL_NV_occlusion_query GL_NV_packed_depth_stencil ' | |
203 'GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2' | |
204 ' GL_NV_path_rendering GL_NV_pixel_data_range ' | |
205 'GL_NV_point_sprite GL_NV_primitive_restart ' | |
206 'GL_NV_register_combiners GL_NV_register_combiners2 ' | |
207 'GL_NV_shader_atomic_counters GL_NV_shader_atomic_float ' | |
208 'GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object ' | |
209 'GL_ARB_sparse_texture GL_NV_texgen_reflection ' | |
210 'GL_NV_texture_barrier GL_NV_texture_compression_vtc ' | |
211 'GL_NV_texture_env_combine4 GL_NV_texture_expand_normal ' | |
212 'GL_NV_texture_multisample GL_NV_texture_rectangle ' | |
213 'GL_NV_texture_shader GL_NV_texture_shader2 ' | |
214 'GL_NV_texture_shader3 GL_NV_transform_feedback ' | |
215 'GL_NV_transform_feedback2 GL_NV_vdpau_interop ' | |
216 'GL_NV_vertex_array_range GL_NV_vertex_array_range2 ' | |
217 'GL_NV_vertex_attrib_integer_64bit ' | |
218 'GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program ' | |
219 'GL_NV_vertex_program1_1 GL_NV_vertex_program2 ' | |
220 'GL_NV_vertex_program2_option GL_NV_vertex_program3 ' | |
221 'GL_NVX_conditional_render GL_NVX_gpu_memory_info ' | |
222 'GL_SGIS_generate_mipmap GL_SGIS_texture_lod ' | |
223 'GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum ' | |
224 }, | |
225 'devices': | |
226 [ | |
227 { | |
228 'device_string': '', | |
229 'vendor_id': 4318.0, | |
230 'device_id': 3576.0, | |
231 'vendor_string': '' | |
232 }], | |
233 'driver_bug_workarounds': | |
234 ['clear_uniforms_before_first_program_use', | |
235 'disable_gl_path_rendering', | |
236 'init_gl_position_in_vertex_shader', | |
237 'init_vertex_attributes', | |
238 'remove_pow_with_constant_exponent', | |
239 'scalarize_vec_and_mat_constructor_args', | |
240 'use_current_program_after_successful_link', | |
241 'use_virtualized_gl_contexts'] | |
242 } | |
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