Chromium Code Reviews| Index: src/gpu/gl/GrGLCaps.h |
| diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h |
| index 01fbceee0423baeb2a0411eba34429f844e65db5..c4342cd83917ee74868ffb00a83116fa485f2e45 100644 |
| --- a/src/gpu/gl/GrGLCaps.h |
| +++ b/src/gpu/gl/GrGLCaps.h |
| @@ -215,9 +215,12 @@ public: |
| /// The maximum number of fragment uniform vectors (GLES has min. 16). |
| int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; } |
| - // maximum number of attribute values per vertex |
| + /// maximum number of attribute values per vertex |
| int maxVertexAttributes() const { return fMaxVertexAttributes; } |
| + /// maximum number of textures units accessible in the fragment shader. |
|
jvanverth1
2013/06/05 14:51:15
Typo (texture*s*).
bsalomon
2013/06/05 15:00:57
Done.
|
| + int maxFragmentTextureUnits() const { return fMaxFragmentTextureUnits; } |
| + |
| /// ES requires an extension to support RGBA8 in RenderBufferStorage |
| bool rgba8RenderbufferSupport() const { return fRGBA8RenderbufferSupport; } |
| @@ -332,6 +335,7 @@ private: |
| int fMaxFragmentUniformVectors; |
| int fMaxVertexAttributes; |
| + int fMaxFragmentTextureUnits; |
| MSFBOType fMSFBOType; |
| CoverageAAType fCoverageAAType; |