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Side by Side Diff: src/gpu/gl/GrGLGpu.cpp

Issue 1645043006: Fix GL readback code to handle rowbytes correctly for non-32bit formats (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Address comments Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLGpu.h" 9 #include "GrGLGpu.h"
10 #include "GrGLGLSL.h" 10 #include "GrGLGLSL.h"
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2289 default: 2289 default:
2290 SkFAIL("Unknown resolve type"); 2290 SkFAIL("Unknown resolve type");
2291 } 2291 }
2292 2292
2293 const GrGLIRect& glvp = renderTarget->getViewport(); 2293 const GrGLIRect& glvp = renderTarget->getViewport();
2294 2294
2295 // the read rect is viewport-relative 2295 // the read rect is viewport-relative
2296 GrGLIRect readRect; 2296 GrGLIRect readRect;
2297 readRect.setRelativeTo(glvp, left, top, width, height, renderTarget->origin( )); 2297 readRect.setRelativeTo(glvp, left, top, width, height, renderTarget->origin( ));
2298 2298
2299 size_t tightRowBytes = GrBytesPerPixel(config) * width; 2299 size_t bytesPerPixel = GrBytesPerPixel(config);
2300 size_t tightRowBytes = bytesPerPixel * width;
2300 2301
2301 size_t readDstRowBytes = tightRowBytes; 2302 size_t readDstRowBytes = tightRowBytes;
2302 void* readDst = buffer; 2303 void* readDst = buffer;
2303 2304
2304 // determine if GL can read using the passed rowBytes or if we need 2305 // determine if GL can read using the passed rowBytes or if we need
2305 // a scratch buffer. 2306 // a scratch buffer.
2306 SkAutoSMalloc<32 * sizeof(GrColor)> scratch; 2307 SkAutoSMalloc<32 * sizeof(GrColor)> scratch;
2307 if (rowBytes != tightRowBytes) { 2308 if (rowBytes != tightRowBytes) {
2308 if (this->glCaps().packRowLengthSupport()) { 2309 if (this->glCaps().packRowLengthSupport() && !(rowBytes % bytesPerPixel) ) {
2309 SkASSERT(!(rowBytes % sizeof(GrColor)));
2310 GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 2310 GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH,
2311 static_cast<GrGLint>(rowBytes / sizeof(GrColor)) )); 2311 static_cast<GrGLint>(rowBytes / bytesPerPixel))) ;
2312 readDstRowBytes = rowBytes; 2312 readDstRowBytes = rowBytes;
2313 } else { 2313 } else {
2314 scratch.reset(tightRowBytes * height); 2314 scratch.reset(tightRowBytes * height);
2315 readDst = scratch.get(); 2315 readDst = scratch.get();
2316 } 2316 }
2317 } 2317 }
2318 if (flipY && this->glCaps().packFlipYSupport()) { 2318 if (flipY && this->glCaps().packFlipYSupport()) {
2319 GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 1)); 2319 GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 1));
2320 } 2320 }
2321 GL_CALL(PixelStorei(GR_GL_PACK_ALIGNMENT, config_alignment(config))); 2321 GL_CALL(PixelStorei(GR_GL_PACK_ALIGNMENT, config_alignment(config)));
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2346 char* bottom = top + (height - 1) * rowBytes; 2346 char* bottom = top + (height - 1) * rowBytes;
2347 for (int y = 0; y < halfY; y++) { 2347 for (int y = 0; y < halfY; y++) {
2348 memcpy(tmpRow, top, tightRowBytes); 2348 memcpy(tmpRow, top, tightRowBytes);
2349 memcpy(top, bottom, tightRowBytes); 2349 memcpy(top, bottom, tightRowBytes);
2350 memcpy(bottom, tmpRow, tightRowBytes); 2350 memcpy(bottom, tmpRow, tightRowBytes);
2351 top += rowBytes; 2351 top += rowBytes;
2352 bottom -= rowBytes; 2352 bottom -= rowBytes;
2353 } 2353 }
2354 } 2354 }
2355 } else { 2355 } else {
2356 SkASSERT(readDst != buffer); SkASSERT(rowBytes != tightRowBytes); 2356 SkASSERT(readDst != buffer);
2357 SkASSERT(rowBytes != tightRowBytes);
2357 // copy from readDst to buffer while flipping y 2358 // copy from readDst to buffer while flipping y
2358 // const int halfY = height >> 1; 2359 // const int halfY = height >> 1;
2359 const char* src = reinterpret_cast<const char*>(readDst); 2360 const char* src = reinterpret_cast<const char*>(readDst);
2360 char* dst = reinterpret_cast<char*>(buffer); 2361 char* dst = reinterpret_cast<char*>(buffer);
2361 if (flipY) { 2362 if (flipY) {
2362 dst += (height-1) * rowBytes; 2363 dst += (height-1) * rowBytes;
2363 } 2364 }
2364 for (int y = 0; y < height; y++) { 2365 for (int y = 0; y < height; y++) {
2365 memcpy(dst, src, tightRowBytes); 2366 memcpy(dst, src, tightRowBytes);
2366 src += readDstRowBytes; 2367 src += readDstRowBytes;
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3823 if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() || 3824 if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() ||
3824 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) { 3825 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) {
3825 copyParams->fFilter = GrTextureParams::kNone_FilterMode; 3826 copyParams->fFilter = GrTextureParams::kNone_FilterMode;
3826 copyParams->fWidth = texture->width(); 3827 copyParams->fWidth = texture->width();
3827 copyParams->fHeight = texture->height(); 3828 copyParams->fHeight = texture->height();
3828 return true; 3829 return true;
3829 } 3830 }
3830 } 3831 }
3831 return false; 3832 return false;
3832 } 3833 }
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