OLD | NEW |
---|---|
1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 267 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
278 if (isNPOT()) | 278 if (isNPOT()) |
279 return false; | 279 return false; |
280 const LevelInfo& first = m_info[0][0]; | 280 const LevelInfo& first = m_info[0][0]; |
281 for (size_t ii = 0; ii < m_info.size(); ++ii) { | 281 for (size_t ii = 0; ii < m_info.size(); ++ii) { |
282 const LevelInfo& info = m_info[ii][0]; | 282 const LevelInfo& info = m_info[ii][0]; |
283 if (!info.valid | 283 if (!info.valid |
284 || info.width != first.width || info.height != first.height | 284 || info.width != first.width || info.height != first.height |
285 || info.internalFormat != first.internalFormat || info.type != first .type) | 285 || info.internalFormat != first.internalFormat || info.type != first .type) |
286 return false; | 286 return false; |
287 } | 287 } |
288 return true; | 288 return true; |
Ken Russell (switch to Gerrit)
2013/06/06 23:16:43
This won't return the correct answer for a cube ma
Jun Jiang
2013/06/07 13:58:22
The code here is a little misleading but in my und
| |
289 } | 289 } |
290 | 290 |
291 GC3Dint WebGLTexture::computeLevelCount(GC3Dsizei width, GC3Dsizei height) | 291 GC3Dint WebGLTexture::computeLevelCount(GC3Dsizei width, GC3Dsizei height) |
292 { | 292 { |
293 // return 1 + log2Floor(std::max(width, height)); | 293 // return 1 + log2Floor(std::max(width, height)); |
294 GC3Dsizei n = std::max(width, height); | 294 GC3Dsizei n = std::max(width, height); |
295 if (n <= 0) | 295 if (n <= 0) |
296 return 0; | 296 return 0; |
297 GC3Dint log = 0; | 297 GC3Dint log = 0; |
298 GC3Dsizei value = n; | 298 GC3Dsizei value = n; |
(...skipping 12 matching lines...) Expand all Loading... | |
311 void WebGLTexture::update() | 311 void WebGLTexture::update() |
312 { | 312 { |
313 m_isNPOT = false; | 313 m_isNPOT = false; |
314 for (size_t ii = 0; ii < m_info.size(); ++ii) { | 314 for (size_t ii = 0; ii < m_info.size(); ++ii) { |
315 if (isNPOT(m_info[ii][0].width, m_info[ii][0].height)) { | 315 if (isNPOT(m_info[ii][0].width, m_info[ii][0].height)) { |
316 m_isNPOT = true; | 316 m_isNPOT = true; |
317 break; | 317 break; |
318 } | 318 } |
319 } | 319 } |
320 m_isComplete = true; | 320 m_isComplete = true; |
321 bool isCubeComplete = true; | |
Ken Russell (switch to Gerrit)
2013/06/06 23:16:43
Please make isCubeComplete a member of the WebGLTe
| |
321 const LevelInfo& first = m_info[0][0]; | 322 const LevelInfo& first = m_info[0][0]; |
322 GC3Dint levelCount = computeLevelCount(first.width, first.height); | 323 GC3Dint levelCount = computeLevelCount(first.width, first.height); |
323 if (levelCount < 1) | 324 if (levelCount < 1) |
324 m_isComplete = false; | 325 m_isComplete = false; |
325 else { | 326 else { |
326 for (size_t ii = 0; ii < m_info.size() && m_isComplete; ++ii) { | 327 for (size_t ii = 0; ii < m_info.size() && m_isComplete; ++ii) { |
327 const LevelInfo& info0 = m_info[ii][0]; | 328 const LevelInfo& info0 = m_info[ii][0]; |
328 if (!info0.valid | 329 if (!info0.valid |
329 || info0.width != first.width || info0.height != first.height | 330 || info0.width != first.width || info0.height != first.height |
330 || info0.internalFormat != first.internalFormat || info0.type != first.type) { | 331 || info0.internalFormat != first.internalFormat || info0.type != first.type |
332 || (m_info.size() > 1 && info0.width != info0.height)) { | |
333 if (m_info.size() > 1) | |
334 isCubeComplete = false; | |
331 m_isComplete = false; | 335 m_isComplete = false; |
332 break; | 336 break; |
333 } | 337 } |
334 GC3Dsizei width = info0.width; | 338 GC3Dsizei width = info0.width; |
335 GC3Dsizei height = info0.height; | 339 GC3Dsizei height = info0.height; |
336 for (GC3Dint level = 1; level < levelCount; ++level) { | 340 for (GC3Dint level = 1; level < levelCount; ++level) { |
337 width = std::max(1, width >> 1); | 341 width = std::max(1, width >> 1); |
338 height = std::max(1, height >> 1); | 342 height = std::max(1, height >> 1); |
339 const LevelInfo& info = m_info[ii][level]; | 343 const LevelInfo& info = m_info[ii][level]; |
340 if (!info.valid | 344 if (!info.valid |
341 || info.width != width || info.height != height | 345 || info.width != width || info.height != height |
342 || info.internalFormat != info0.internalFormat || info.type != info0.type) { | 346 || info.internalFormat != info0.internalFormat || info.type != info0.type) { |
343 m_isComplete = false; | 347 m_isComplete = false; |
344 break; | 348 break; |
345 } | 349 } |
346 | 350 |
347 } | 351 } |
348 } | 352 } |
349 } | 353 } |
350 m_isFloatType = false; | 354 m_isFloatType = m_info[0][0].type == GraphicsContext3D::FLOAT; |
351 if (m_isComplete) | 355 m_isHalfFloatType = m_info[0][0].type == GraphicsContext3D::HALF_FLOAT_OES; |
bajones
2013/06/05 17:29:00
This feels unrelated to the cubemap change. What's
Jun Jiang
2013/06/06 01:19:48
This change is to optimize the check on whether th
| |
352 m_isFloatType = m_info[0][0].type == GraphicsContext3D::FLOAT; | |
353 else { | |
354 for (size_t ii = 0; ii < m_info.size(); ++ii) { | |
355 if (m_info[ii][0].type == GraphicsContext3D::FLOAT) { | |
356 m_isFloatType = true; | |
357 break; | |
358 } | |
359 } | |
360 } | |
361 m_isHalfFloatType = false; | |
362 if (m_isComplete) | |
363 m_isHalfFloatType = m_info[0][0].type == GraphicsContext3D::HALF_FLOAT_O ES; | |
364 else { | |
365 for (size_t ii = 0; ii < m_info.size(); ++ii) { | |
366 if (m_info[ii][0].type == GraphicsContext3D::HALF_FLOAT_OES) { | |
367 m_isHalfFloatType = true; | |
368 break; | |
369 } | |
370 } | |
371 } | |
372 | 356 |
373 m_needToUseBlackTexture = false; | 357 m_needToUseBlackTexture = false; |
374 // NPOT | 358 // NPOT |
375 if (m_isNPOT && ((m_minFilter != GraphicsContext3D::NEAREST && m_minFilter ! = GraphicsContext3D::LINEAR) | 359 if (m_isNPOT && ((m_minFilter != GraphicsContext3D::NEAREST && m_minFilter ! = GraphicsContext3D::LINEAR) |
376 || m_wrapS != GraphicsContext3D::CLAMP_TO_EDGE || m_wrapT ! = GraphicsContext3D::CLAMP_TO_EDGE)) | 360 || m_wrapS != GraphicsContext3D::CLAMP_TO_EDGE || m_wrapT ! = GraphicsContext3D::CLAMP_TO_EDGE)) |
377 m_needToUseBlackTexture = true; | 361 m_needToUseBlackTexture = true; |
362 // If it is a Cube texture, check Cube Completeness first | |
363 if (m_info.size() > 1 && !isCubeComplete) | |
364 m_needToUseBlackTexture = true; | |
378 // Completeness | 365 // Completeness |
379 if (!m_isComplete && m_minFilter != GraphicsContext3D::NEAREST && m_minFilte r != GraphicsContext3D::LINEAR) | 366 if (!m_isComplete && m_minFilter != GraphicsContext3D::NEAREST && m_minFilte r != GraphicsContext3D::LINEAR) |
380 m_needToUseBlackTexture = true; | 367 m_needToUseBlackTexture = true; |
381 } | 368 } |
382 | 369 |
383 const WebGLTexture::LevelInfo* WebGLTexture::getLevelInfo(GC3Denum target, GC3Di nt level) const | 370 const WebGLTexture::LevelInfo* WebGLTexture::getLevelInfo(GC3Denum target, GC3Di nt level) const |
384 { | 371 { |
385 if (!object() || !m_target) | 372 if (!object() || !m_target) |
386 return 0; | 373 return 0; |
387 int targetIndex = mapTargetToIndex(target); | 374 int targetIndex = mapTargetToIndex(target); |
388 if (targetIndex < 0 || targetIndex >= static_cast<int>(m_info.size())) | 375 if (targetIndex < 0 || targetIndex >= static_cast<int>(m_info.size())) |
389 return 0; | 376 return 0; |
390 if (level < 0 || level >= static_cast<GC3Dint>(m_info[targetIndex].size())) | 377 if (level < 0 || level >= static_cast<GC3Dint>(m_info[targetIndex].size())) |
391 return 0; | 378 return 0; |
392 return &(m_info[targetIndex][level]); | 379 return &(m_info[targetIndex][level]); |
393 } | 380 } |
394 | 381 |
395 } | 382 } |
OLD | NEW |