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| 1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
| 3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
| 4 | 4 |
| 5 import("//build/config/allocator.gni") | 5 import("//build/config/allocator.gni") |
| 6 import("//build/config/build_metadata.gni") |
| 6 import("//build/config/chrome_build.gni") | 7 import("//build/config/chrome_build.gni") |
| 7 import("//build/config/chromecast_build.gni") | 8 import("//build/config/chromecast_build.gni") |
| 8 import("//build/config/crypto.gni") | 9 import("//build/config/crypto.gni") |
| 9 import("//build/config/features.gni") | 10 import("//build/config/features.gni") |
| 10 import("//build/config/sanitizers/sanitizers.gni") | 11 import("//build/config/sanitizers/sanitizers.gni") |
| 11 import("//build/config/ui.gni") | 12 import("//build/config/ui.gni") |
| 12 import("//build/toolchain/goma.gni") | 13 import("//build/toolchain/goma.gni") |
| 13 | 14 |
| 14 declare_args() { | 15 declare_args() { |
| 15 # When set (the default) enables C++ iterator debugging in debug builds. | 16 # When set (the default) enables C++ iterator debugging in debug builds. |
| 16 # Iterator debugging is always off in release builds (technically, this flag | 17 # Iterator debugging is always off in release builds (technically, this flag |
| 17 # affects the "debug" config, which is always available but applied by | 18 # affects the "debug" config, which is always available but applied by |
| 18 # default only in debug builds). | 19 # default only in debug builds). |
| 19 # | 20 # |
| 20 # Iterator debugging is generally useful for catching bugs. But it can | 21 # Iterator debugging is generally useful for catching bugs. But it can |
| 21 # introduce extra locking to check the state of an iterator against the state | 22 # introduce extra locking to check the state of an iterator against the state |
| 22 # of the current object. For iterator- and thread-heavy code, this can | 23 # of the current object. For iterator- and thread-heavy code, this can |
| 23 # significantly slow execution. | 24 # significantly slow execution. |
| 24 enable_iterator_debugging = true | 25 enable_iterator_debugging = true |
| 25 | 26 |
| 26 # Set to true to not store any build metadata, e.g. ifdef out all __DATE__ | |
| 27 # and __TIME__. Set to 0 to reenable the use of these macros in the code | |
| 28 # base. See http://crbug.com/314403. | |
| 29 # | |
| 30 # Continue to embed build meta data in Official builds, basically the | |
| 31 # time it was built. | |
| 32 # TODO(maruel): This decision should be revisited because having an | |
| 33 # official deterministic build has high value too but MSVC toolset can't | |
| 34 # generate anything deterministic with WPO enabled AFAIK. | |
| 35 dont_embed_build_metadata = !is_official_build | |
| 36 | |
| 37 # Set to true to enable dcheck in Release builds. | 27 # Set to true to enable dcheck in Release builds. |
| 38 dcheck_always_on = false | 28 dcheck_always_on = false |
| 39 } | 29 } |
| 40 | 30 |
| 41 # TODO(brettw) Most of these should be removed. Instead of global feature | 31 # TODO(brettw) Most of these should be removed. Instead of global feature |
| 42 # flags, we should have more modular flags that apply only to a target and its | 32 # flags, we should have more modular flags that apply only to a target and its |
| 43 # dependents. For example, depending on the "x11" meta-target should define | 33 # dependents. For example, depending on the "x11" meta-target should define |
| 44 # USE_X11 for all dependents so that everything that could use X11 gets the | 34 # USE_X11 for all dependents so that everything that could use X11 gets the |
| 45 # define, but anything that doesn't depend on X11 doesn't see it. | 35 # define, but anything that doesn't depend on X11 doesn't see it. |
| 46 # | 36 # |
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| 475 # This error doesn't happen every time. In VS2013, it seems if the .pch | 465 # This error doesn't happen every time. In VS2013, it seems if the .pch |
| 476 # file doesn't exist, no error will be generated (probably MS tested this | 466 # file doesn't exist, no error will be generated (probably MS tested this |
| 477 # case but forgot the other one?). To reproduce this error, do a build, | 467 # case but forgot the other one?). To reproduce this error, do a build, |
| 478 # then delete the precompile.c.obj file, then build again. | 468 # then delete the precompile.c.obj file, then build again. |
| 479 cflags_c = [ "/wd4206" ] | 469 cflags_c = [ "/wd4206" ] |
| 480 } else if (is_mac && !is_official_build && !use_goma) { | 470 } else if (is_mac && !is_official_build && !use_goma) { |
| 481 precompiled_header = "build/precompile.h" | 471 precompiled_header = "build/precompile.h" |
| 482 precompiled_source = "//build/precompile.h" | 472 precompiled_source = "//build/precompile.h" |
| 483 } | 473 } |
| 484 } | 474 } |
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