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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/mojo_bindings_controller.h" | 5 #include "content/renderer/mojo_bindings_controller.h" |
| 6 | 6 |
| 7 #include "content/common/view_messages.h" | 7 #include "content/common/view_messages.h" |
| 8 #include "content/public/renderer/render_frame.h" | 8 #include "content/public/renderer/render_frame.h" |
| 9 #include "content/public/renderer/render_view.h" | 9 #include "content/public/renderer/render_view.h" |
| 10 #include "content/renderer/mojo_context_state.h" | 10 #include "content/renderer/mojo_context_state.h" |
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| 64 context_data->GetUserData(kMojoContextStateKey)); | 64 context_data->GetUserData(kMojoContextStateKey)); |
| 65 return context_state ? context_state->state.get() : NULL; | 65 return context_state ? context_state->state.get() : NULL; |
| 66 } | 66 } |
| 67 | 67 |
| 68 void MojoBindingsController::WillReleaseScriptContext( | 68 void MojoBindingsController::WillReleaseScriptContext( |
| 69 v8::Local<v8::Context> context, | 69 v8::Local<v8::Context> context, |
| 70 int world_id) { | 70 int world_id) { |
| 71 DestroyContextState(context); | 71 DestroyContextState(context); |
| 72 } | 72 } |
| 73 | 73 |
| 74 void MojoBindingsController::DidFinishDocumentLoad() { | 74 void MojoBindingsController::RunScriptsAtDocumentStart() { |
| 75 CreateContextState(); |
| 76 } |
| 77 |
| 78 void MojoBindingsController::RunScriptsAtDocumentReady() { |
| 75 v8::HandleScope handle_scope(blink::mainThreadIsolate()); | 79 v8::HandleScope handle_scope(blink::mainThreadIsolate()); |
| 76 MojoContextState* state = GetContextState(); | 80 MojoContextState* state = GetContextState(); |
| 77 if (state) | 81 if (state) |
| 78 state->Run(); | 82 state->Run(); |
| 79 } | 83 } |
| 80 | 84 |
| 81 void MojoBindingsController::DidCreateDocumentElement() { | |
| 82 CreateContextState(); | |
| 83 } | |
| 84 | |
| 85 void MojoBindingsController::DidClearWindowObject() { | 85 void MojoBindingsController::DidClearWindowObject() { |
| 86 // NOTE: this function may be called early on twice. From the constructor | 86 // NOTE: this function may be called early on twice. From the constructor |
| 87 // mainWorldScriptContext() may trigger this to be called. If we are created | 87 // mainWorldScriptContext() may trigger this to be called. If we are created |
| 88 // before the page is loaded (which is very likely), then on first load this | 88 // before the page is loaded (which is very likely), then on first load this |
| 89 // is called. In the case of the latter we may have already supplied the | 89 // is called. In the case of the latter we may have already supplied the |
| 90 // handle to the context state so that if we destroy now the handle is | 90 // handle to the context state so that if we destroy now the handle is |
| 91 // lost. If this is the result of the first load then the contextstate should | 91 // lost. If this is the result of the first load then the contextstate should |
| 92 // be empty and we don't need to destroy it. | 92 // be empty and we don't need to destroy it. |
| 93 MojoContextState* state = GetContextState(); | 93 MojoContextState* state = GetContextState(); |
| 94 if (state && !state->module_added()) | 94 if (state && !state->module_added()) |
| 95 return; | 95 return; |
| 96 | 96 |
| 97 v8::HandleScope handle_scope(blink::mainThreadIsolate()); | 97 v8::HandleScope handle_scope(blink::mainThreadIsolate()); |
| 98 DestroyContextState(render_frame()->GetWebFrame()->mainWorldScriptContext()); | 98 DestroyContextState(render_frame()->GetWebFrame()->mainWorldScriptContext()); |
| 99 } | 99 } |
| 100 | 100 |
| 101 } // namespace content | 101 } // namespace content |
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