| Index: base/threading/platform_thread_android.cc
|
| diff --git a/base/threading/platform_thread_android.cc b/base/threading/platform_thread_android.cc
|
| index 11e5e2e3c870d25d79d205e7dcd349239a02eac2..176a6bdd087db54c8a29a8114f89d389ba019e2d 100644
|
| --- a/base/threading/platform_thread_android.cc
|
| +++ b/base/threading/platform_thread_android.cc
|
| @@ -23,29 +23,21 @@ namespace base {
|
|
|
| namespace internal {
|
|
|
| -// These nice values are taken from Android, which uses nice values like linux,
|
| -// but defines some preset nice values.
|
| -// Process.THREAD_PRIORITY_AUDIO = -16
|
| -// Process.THREAD_PRIORITY_BACKGROUND = 10
|
| -// Process.THREAD_PRIORITY_DEFAULT = 0;
|
| -// Process.THREAD_PRIORITY_DISPLAY = -4;
|
| -// Process.THREAD_PRIORITY_FOREGROUND = -2;
|
| -// Process.THREAD_PRIORITY_LESS_FAVORABLE = 1;
|
| -// Process.THREAD_PRIORITY_LOWEST = 19;
|
| -// Process.THREAD_PRIORITY_MORE_FAVORABLE = -1;
|
| -// Process.THREAD_PRIORITY_URGENT_AUDIO = -19;
|
| -// Process.THREAD_PRIORITY_URGENT_DISPLAY = -8;
|
| -// We use -6 for display, but we may want to split this into urgent (-8) and
|
| -// non-urgent (-4).
|
| +// - BACKGROUND is 9 due to it being the nicest value we can use that's still
|
| +// above an Android system threshold that enables heavy throttling starting at
|
| +// 10; we want to be lower-priority than Chrome's other threads without
|
| +// incurring this behavior.
|
| +// - DISPLAY is -6 due to being midway between Android's DISPLAY (-4) and
|
| +// URGENT_DISPLAY (-8).
|
| +// - REALTIME_AUDIO corresponds to Android's THREAD_PRIORITY_AUDIO = -16 value.
|
| const ThreadPriorityToNiceValuePair kThreadPriorityToNiceValueMap[4] = {
|
| - {ThreadPriority::BACKGROUND, 10},
|
| + {ThreadPriority::BACKGROUND, 9},
|
| {ThreadPriority::NORMAL, 0},
|
| {ThreadPriority::DISPLAY, -6},
|
| {ThreadPriority::REALTIME_AUDIO, -16},
|
| };
|
|
|
| -bool SetThreadPriorityForPlatform(PlatformThreadHandle handle,
|
| - ThreadPriority priority) {
|
| +bool SetCurrentThreadPriorityForPlatform(ThreadPriority priority) {
|
| // On Android, we set the Audio priority through JNI as Audio priority
|
| // will also allow the process to run while it is backgrounded.
|
| if (priority == ThreadPriority::REALTIME_AUDIO) {
|
| @@ -56,8 +48,8 @@ bool SetThreadPriorityForPlatform(PlatformThreadHandle handle,
|
| return false;
|
| }
|
|
|
| -bool GetThreadPriorityForPlatform(PlatformThreadHandle handle,
|
| - ThreadPriority* priority) {
|
| +bool GetCurrentThreadPriorityForPlatform(ThreadPriority* priority) {
|
| + // See http://crbug.com/505474.
|
| NOTIMPLEMENTED();
|
| return false;
|
| }
|
| @@ -88,8 +80,7 @@ void InitThreading() {
|
| void InitOnThread() {
|
| // Threads on linux/android may inherit their priority from the thread
|
| // where they were created. This sets all new threads to the default.
|
| - PlatformThread::SetThreadPriority(PlatformThread::CurrentHandle(),
|
| - ThreadPriority::NORMAL);
|
| + PlatformThread::SetCurrentThreadPriority(ThreadPriority::NORMAL);
|
| }
|
|
|
| void TerminateOnThread() {
|
|
|