Chromium Code Reviews| Index: media/filters/pipeline_controller.cc |
| diff --git a/media/filters/pipeline_controller.cc b/media/filters/pipeline_controller.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..a170ab29062801b4049309c6a9a425f3770c5a3c |
| --- /dev/null |
| +++ b/media/filters/pipeline_controller.cc |
| @@ -0,0 +1,235 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "media/filters/pipeline_controller.h" |
| + |
| +#include "base/bind.h" |
| +#include "base/bind_helpers.h" |
| +#include "build/build_config.h" |
| +#include "media/filters/chunk_demuxer.h" |
| + |
| +namespace media { |
| + |
| +PipelineController::PipelineController( |
| + Pipeline* pipeline, |
| + const RendererFactoryCB& renderer_factory_cb, |
| + const SeekedCB& seeked_cb, |
| + const SuspendedCB& suspended_cb, |
| + const PipelineStatusCB& error_cb) |
| + : pipeline_(pipeline), |
| + renderer_factory_cb_(renderer_factory_cb), |
| + seeked_cb_(seeked_cb), |
| + suspended_cb_(suspended_cb), |
| + error_cb_(error_cb) { |
| + DCHECK(pipeline_); |
| + DCHECK(!renderer_factory_cb_.is_null()); |
| + DCHECK(!seeked_cb_.is_null()); |
| + DCHECK(!suspended_cb_.is_null()); |
| + DCHECK(!error_cb_.is_null()); |
| +} |
| + |
| +PipelineController::~PipelineController() {} |
| + |
| +// TODO(sandersd): Move ChunkDemuxer API to Demuxer so that Pipeline can |
| +// implement all of this. |
| +// TODO(sandersd): If there is a pending suspend, don't call pipeline_.Start() |
| +// until Resume(). |
| +void PipelineController::Start( |
| + ChunkDemuxer* chunk_demuxer, |
| + Demuxer* demuxer, |
| + bool is_streaming, |
| + const base::Closure& ended_cb, |
| + const PipelineMetadataCB& metadata_cb, |
| + const BufferingStateCB& buffering_state_cb, |
| + const base::Closure& duration_change_cb, |
| + const AddTextTrackCB& add_text_track_cb, |
| + const base::Closure& waiting_for_decryption_key_cb) { |
| + DCHECK(state_ == State::CREATED); |
|
DaleCurtis
2016/02/25 01:58:30
DCHECK_EQ
sandersd (OOO until July 31)
2016/02/25 20:33:46
../../base/logging.h:523:23: error: invalid operan
DaleCurtis
2016/02/26 02:59:34
Hmm, that's weird can we not use DCHECK_EQ with an
sandersd (OOO until July 31)
2016/02/26 22:10:48
That is correct.
|
| + |
| + // Once the pipeline is started, we want to call the seeked callback but |
| + // without a time update. |
| + pending_seeked_ = true; |
| + state_ = State::STARTING; |
| + |
| + chunk_demuxer_ = chunk_demuxer; |
| + is_streaming_ = is_streaming; |
| + pipeline_->Start(demuxer, renderer_factory_cb_.Run(), ended_cb, error_cb_, |
| + base::Bind(&PipelineController::OnPipelineStatus, |
| + AsWeakPtr(), State::PLAYING), |
| + metadata_cb, buffering_state_cb, duration_change_cb, |
| + add_text_track_cb, waiting_for_decryption_key_cb); |
| +} |
| + |
| +void PipelineController::Seek(base::TimeDelta time, bool time_updated) { |
| + // It would be slightly more clear to set this in Dispatch(), but we want to |
| + // be sure it gets updated even if the seek is elided. |
| + if (time_updated) |
| + pending_time_update_ = true; |
| + pending_seeked_ = true; |
| + |
| + // If we are already seeking to |time|, just clear any pending seek. This does |
| + // not apply to MSE because the underlying buffer could have been changed |
| + // between the seek calls. |
| + // TODO(sandersd): The underlying buffer could also have changed for |
| + // File objects, but WMPI is also broken in that case (because it caches). |
| + if ((state_ == State::SEEKING || state_ == State::RESUMING) && |
| + seek_time_ == time && !chunk_demuxer_) { |
| + pending_seek_ = false; |
| + return; |
| + } |
| + |
| + pending_seek_time_ = time; |
| + pending_seek_ = true; |
| + Dispatch(); |
| +} |
| + |
| +// TODO(sandersd): It may be easier to use this interface if |suspended_cb_| is |
| +// executed when Suspend() is called while already suspended. |
| +void PipelineController::Suspend() { |
| + pending_resume_ = false; |
| + if (state_ != State::SUSPENDING && state_ != State::SUSPENDED) { |
| + pending_suspend_ = true; |
| + Dispatch(); |
| + } |
| +} |
| + |
| +void PipelineController::Resume() { |
| + pending_suspend_ = false; |
| + if (state_ == State::SUSPENDING || state_ == State::SUSPENDED) { |
| + pending_resume_ = true; |
| + Dispatch(); |
| + } |
| +} |
| + |
| +bool PipelineController::IsStable() { |
| + return (state_ == State::PLAYING); |
| +} |
| + |
| +bool PipelineController::IsSuspended() { |
| + return (state_ == State::SUSPENDED); |
| +} |
| + |
| +void PipelineController::OnPipelineStatus(State state, |
| + PipelineStatus pipeline_status) { |
| + if (pipeline_status != PIPELINE_OK) { |
| + error_cb_.Run(pipeline_status); |
| + return; |
| + } |
| + |
| + state_ = state; |
| + |
| + // Start(), Seek(), or Resume() completed; we can be sure that |
| + // |chunk_demuxer_| got the seek it was waiting for. |
| + if (state == State::PLAYING) |
| + waiting_for_seek_ = false; |
| + |
| + // Sadly we need to signal this state change via a possibly reentrant |
| + // callback. Keep in mind that the state may change inside the callback! |
| + // (In particular, it must be safe to call Dispatch() twice in a row here.) |
| + if (state == State::SUSPENDED) |
| + suspended_cb_.Run(); |
| + |
| + Dispatch(); |
| +} |
| + |
| +// Note: Dispatch() may be called re-entrantly (by callbacks internally) or |
| +// twice in a row (by OnPipelineStatus()). |
| +void PipelineController::Dispatch() { |
| + // Suspend/resume transitions take priority because seeks before a suspend |
| + // are wasted, and seeks after can be merged into the resume operation. |
| + if (pending_suspend_ && state_ == State::PLAYING) { |
| + pending_suspend_ = false; |
| + state_ = State::SUSPENDING; |
| + pipeline_->Suspend(base::Bind(&PipelineController::OnPipelineStatus, |
| + AsWeakPtr(), State::SUSPENDED)); |
| + return; |
| + } |
| + |
| + if (pending_resume_ && state_ == State::SUSPENDED) { |
| + // If there is a pending seek, resume to that time instead. |
| + if (pending_seek_) { |
| + seek_time_ = pending_seek_time_; |
| + pending_seek_ = false; |
| + } else { |
| + seek_time_ = pipeline_->GetMediaTime(); |
| + } |
| + |
| + // Unless the media is streaming, in which case we resume at the start |
| + // because seeking doesn't work well. |
| + if (is_streaming_ && !seek_time_.is_zero()) { |
| + seek_time_ = base::TimeDelta(); |
| + |
| + // In this case we want to make sure that the controls get updated |
| + // immediately, so we don't try to hide the seek. |
| + pending_time_update_ = true; |
| + } |
| + |
| + // Tell |chunk_demuxer_| to expect our resume. |
| + if (chunk_demuxer_) { |
| + DCHECK(!waiting_for_seek_); |
| + chunk_demuxer_->StartWaitingForSeek(seek_time_); |
| + waiting_for_seek_ = true; |
| + } |
| + |
| + pending_resume_ = false; |
| + state_ = State::RESUMING; |
| + pipeline_->Resume(renderer_factory_cb_.Run(), seek_time_, |
| + base::Bind(&PipelineController::OnPipelineStatus, |
| + AsWeakPtr(), State::PLAYING)); |
| + return; |
| + } |
| + |
| + // |chunk_demuxer_| supports aborting seeks. Make use of that when we have |
| + // other pending operations. |
| + if ((pending_seek_ || pending_suspend_) && waiting_for_seek_) { |
| + CHECK(chunk_demuxer_); |
| + |
| + // If there is no pending seek, return the current seek to pending status. |
| + if (!pending_seek_) { |
| + pending_seek_time_ = seek_time_; |
| + pending_seek_ = true; |
| + } |
| + |
| + // CancelPendingSeek() may be reentrant, so update state first and return |
| + // immediately. |
| + waiting_for_seek_ = false; |
| + chunk_demuxer_->CancelPendingSeek(pending_seek_time_); |
| + return; |
| + } |
| + |
| + // Ordinary seeking. |
| + if (pending_seek_ && state_ == State::PLAYING) { |
| + seek_time_ = pending_seek_time_; |
| + |
| + // Tell |chunk_demuxer_| to expect our seek. |
| + if (chunk_demuxer_) { |
| + DCHECK(!waiting_for_seek_); |
| + waiting_for_seek_ = true; |
| + chunk_demuxer_->StartWaitingForSeek(seek_time_); |
| + } |
| + |
| + pending_seek_ = false; |
| + state_ = State::SEEKING; |
| + pipeline_->Seek(seek_time_, |
| + base::Bind(&PipelineController::OnPipelineStatus, |
| + AsWeakPtr(), State::PLAYING)); |
| + return; |
| + } |
| + |
| + // If |state_| is PLAYING and we didn't trigger an operation above then we |
| + // are in a stable state. If there is a seeked callback pending, emit it. |
| + if (state_ == State::PLAYING) { |
| + if (pending_seeked_) { |
| + // |seeked_cb_| may be reentrant, so update state first and return |
| + // immediately. |
| + pending_seeked_ = false; |
| + bool was_pending_time_update = pending_time_update_; |
| + pending_time_update_ = false; |
| + seeked_cb_.Run(was_pending_time_update); |
| + return; |
| + } |
| + } |
| +} |
| + |
| +} // namespace media |