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Side by Side Diff: media/blink/pipeline_state.cc

Issue 1641423002: Re-land extract state management from WebMediaPlayerImpl. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: WMPI fixes. Created 4 years, 10 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "media/blink/pipeline_state.h"
6
7 #include "base/bind.h"
8 #include "base/bind_helpers.h"
9 #include "build/build_config.h"
10 #include "media/filters/chunk_demuxer.h"
11
12 namespace media {
13
14 PipelineState::PipelineState(Pipeline* pipeline,
15 const RendererFactoryCB& renderer_factory_cb,
16 const SeekedCB& seeked_cb,
17 const SuspendedCB& suspended_cb,
18 const PipelineStatusCB& error_cb)
19 : pipeline_(pipeline),
20 renderer_factory_cb_(renderer_factory_cb),
21 seeked_cb_(seeked_cb),
22 suspended_cb_(suspended_cb),
23 error_cb_(error_cb) {
24 DCHECK(pipeline_);
25 DCHECK(!renderer_factory_cb_.is_null());
26 DCHECK(!seeked_cb_.is_null());
27 DCHECK(!suspended_cb_.is_null());
28 DCHECK(!error_cb_.is_null());
29 }
30
31 PipelineState::~PipelineState() {}
32
33 // TODO(sandersd): Move ChunkDemuxer API to Demuxer so that Pipeline can
34 // implement all of this.
35 void PipelineState::Start(ChunkDemuxer* chunk_demuxer,
36 Demuxer* demuxer,
37 const base::Closure& ended_cb,
38 const PipelineMetadataCB& metadata_cb,
39 const BufferingStateCB& buffering_state_cb,
40 const base::Closure& duration_change_cb,
41 const AddTextTrackCB& add_text_track_cb,
42 const base::Closure& waiting_for_decryption_key_cb) {
43 chunk_demuxer_ = chunk_demuxer;
44 pipeline_->Start(demuxer, renderer_factory_cb_.Run(), ended_cb, error_cb_,
45 base::Bind(&PipelineState::OnPipelineStatus,
46 base::Unretained(this), State::PLAYING),
47 metadata_cb, buffering_state_cb, duration_change_cb,
48 add_text_track_cb, waiting_for_decryption_key_cb);
49 }
50
51 void PipelineState::Seek(base::TimeDelta time, bool time_updated) {
52 // It would be slightly more clear to set this in Dispatch(), but we want to
53 // be sure it gets updated even if the seek is elided.
54 // TODO(sandersd): Is it even possible to have an elided seek during Start()?
sandersd (OOO until July 31) 2016/02/01 23:19:26 FYI: I removed this TODO, because it turns out tha
55 // During this time playback should be paused, and so WMPI would handle the
56 // elision itself.
57 if (time_updated)
58 pending_time_update_ = true;
59 pending_seeked_ = true;
60
61 // If we are already seeking to |time|, just clear any pending seek. This does
62 // not apply to MSE because the underlying buffer could have been changed
wolenetz 2016/01/29 21:42:30 nit: as you mentioned yesterday, this could also a
sandersd (OOO until July 31) 2016/02/01 23:19:26 I added a comment about that for now.
63 // between the seek calls.
64 if ((state_ == State::SEEKING || state_ == State::RESUMING) &&
65 seek_time_ == time && !chunk_demuxer_) {
66 pending_seek_ = false;
67 return;
68 }
69
70 pending_seek_time_ = time;
71 pending_seek_ = true;
72 Dispatch();
73 }
74
75 void PipelineState::Suspend() {
76 pending_resume_ = false;
77 if (state_ != State::SUSPENDING && state_ != State::SUSPENDED) {
78 pending_suspend_ = true;
79 Dispatch();
80 }
81 }
82
83 void PipelineState::Resume() {
84 pending_suspend_ = false;
85 if (state_ == State::SUSPENDING || state_ == State::SUSPENDED) {
86 pending_resume_ = true;
87 Dispatch();
88 }
89 }
90
91 bool PipelineState::IsPlaying() {
92 return (state_ == State::PLAYING);
93 }
94
95 bool PipelineState::IsSuspended() {
96 return (state_ == State::SUSPENDED || state_ == State::RESUMING);
97 }
98
99 void PipelineState::OnPipelineStatus(State state,
100 PipelineStatus pipeline_status) {
101 if (pipeline_status != PIPELINE_OK) {
102 error_cb_.Run(pipeline_status);
103 return;
104 }
105
106 state_ = state;
107
108 // Start(), Seek(), or Resume() completed; we can be sure that
109 // |chunk_demuxer_| got the seek it was waiting for.
110 if (state == State::PLAYING)
111 waiting_for_seek_ = false;
112
113 // Sadly we need to signal this state change via a possibly reentrant
114 // callback. Keep in mind that the state may change inside the callback!
115 // (In particular, it must be safe to call Dispatch() twice in a row here.)
116 if (state == State::SUSPENDED)
117 suspended_cb_.Run();
118
119 Dispatch();
120 }
121
122 // Note: Dispatch() may be called twice in a row. (See OnPipelineStatus().)
wolenetz 2016/01/29 21:42:30 nit: Saying it must support re-entrancy by (at lea
sandersd (OOO until July 31) 2016/02/01 23:19:26 Done.
123 void PipelineState::Dispatch() {
124 // Suspend/resume transitions take priority because seeks before a suspend
125 // are wasted, an seeks after can be merged into the resume operation.
126 if (pending_suspend_ && state_ == State::PLAYING) {
127 pending_suspend_ = false;
128 state_ = State::SUSPENDING;
129 pipeline_->Suspend(base::Bind(&PipelineState::OnPipelineStatus,
wolenetz 2016/01/29 21:42:30 In the case of an already-in-progress pipeline_->S
sandersd (OOO until July 31) 2016/02/01 23:19:26 While I tested this manually, and it seemed to wor
130 base::Unretained(this), State::SUSPENDED));
131 return;
132 }
133
134 if (pending_resume_ && state_ == State::SUSPENDED) {
135 // If there is a pending seek, resume to that time instead.
136 if (pending_seek_) {
137 seek_time_ = pending_seek_time_;
138 pending_seek_ = false;
139 } else {
140 seek_time_ = pipeline_->GetMediaTime();
141 }
142
143 // Tell |chunk_demuxer_| to expect our resume.
144 if (chunk_demuxer_) {
145 DCHECK(!waiting_for_seek_);
146 chunk_demuxer_->StartWaitingForSeek(seek_time_);
147 waiting_for_seek_ = true;
148 }
149
150 pending_resume_ = false;
151 state_ = State::RESUMING;
152 pipeline_->Resume(renderer_factory_cb_.Run(), seek_time_,
153 base::Bind(&PipelineState::OnPipelineStatus,
154 base::Unretained(this), State::PLAYING));
155 return;
156 }
157
158 // |chunk_demuxer_| supports aborting seeks. Make use of that when we have
159 // iother pending operations.
160 if ((pending_seek_ || pending_suspend_) && waiting_for_seek_) {
161 CHECK(chunk_demuxer_);
162 // CancelPendingSeek() may be reentrant, so update state first and return
163 // immediately.
164 waiting_for_seek_ = false;
165 chunk_demuxer_->CancelPendingSeek(pending_seek_time_);
166 return;
167 }
168
169 if (pending_seek_ && state_ == State::PLAYING) {
170 seek_time_ = pending_seek_time_;
171
172 // Tell |chunk_demuxer_| to expect our seek.
173 if (chunk_demuxer_) {
174 DCHECK(!waiting_for_seek_);
175 waiting_for_seek_ = true;
176 chunk_demuxer_->StartWaitingForSeek(seek_time_);
177 }
178
179 pending_seek_ = false;
180 state_ = State::SEEKING;
181 pipeline_->Seek(seek_time_,
182 base::Bind(&PipelineState::OnPipelineStatus,
183 base::Unretained(this), State::PLAYING));
184 return;
185 }
186
187 // If |state_| is PLAYING and we didn't trigger an operation above then we
188 // are in a stable state. If there is a seeked callback pending, emit it.
189 if (state_ == State::PLAYING) {
190 if (pending_seeked_) {
191 // |seeked_cb_| may be reentrant, so update state first and return
192 // immediately.
193 pending_seeked_ = false;
194 bool was_pending_time_update = pending_time_update_;
195 pending_time_update_ = false;
196 seeked_cb_.Run(was_pending_time_update);
197 return;
198 }
199 }
200 }
201
202 } // namespace media
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