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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ppapi/proxy/compositor_layer_resource.h" | 5 #include "ppapi/proxy/compositor_layer_resource.h" |
6 | 6 |
7 #include <limits> | 7 #include <limits> |
8 | 8 |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "gpu/GLES2/gl2extchromium.h" | 10 #include "gpu/GLES2/gl2extchromium.h" |
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171 // passed to SetSourceRect(). | 171 // passed to SetSourceRect(). |
172 source_size_ = PP_MakeFloatSize(1.0f, 1.0f); | 172 source_size_ = PP_MakeFloatSize(1.0f, 1.0f); |
173 | 173 |
174 data_.common.size = *size; | 174 data_.common.size = *size; |
175 data_.common.resource_id = compositor_->GenerateResourceId(); | 175 data_.common.resource_id = compositor_->GenerateResourceId(); |
176 data_.texture->target = target; | 176 data_.texture->target = target; |
177 data_.texture->source_rect.point = PP_MakeFloatPoint(0.0f, 0.0f); | 177 data_.texture->source_rect.point = PP_MakeFloatPoint(0.0f, 0.0f); |
178 data_.texture->source_rect.size = source_size_; | 178 data_.texture->source_rect.size = source_size_; |
179 | 179 |
180 const GLuint64 fence_sync = gl->InsertFenceSyncCHROMIUM(); | 180 const GLuint64 fence_sync = gl->InsertFenceSyncCHROMIUM(); |
181 gl->OrderingBarrierCHROMIUM(); | 181 gl->ShallowFlushCHROMIUM(); |
182 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, | 182 gl->GenSyncTokenCHROMIUM(fence_sync, data_.texture->sync_token.GetData()); |
183 data_.texture->sync_token.GetData()); | |
184 | 183 |
185 // If the PP_Resource of this layer is released by the plugin, the | 184 // If the PP_Resource of this layer is released by the plugin, the |
186 // release_callback will be aborted immediately, but the texture or image | 185 // release_callback will be aborted immediately, but the texture or image |
187 // in this layer may still being used by chromium compositor. So we have to | 186 // in this layer may still being used by chromium compositor. So we have to |
188 // use ScopedPPResource to keep this resource alive until the texture or image | 187 // use ScopedPPResource to keep this resource alive until the texture or image |
189 // is released by the chromium compositor. | 188 // is released by the chromium compositor. |
190 release_callback_ = base::Bind( | 189 release_callback_ = base::Bind( |
191 &OnTextureReleased, | 190 &OnTextureReleased, |
192 ScopedPPResource(pp_resource()), // Keep layer alive. | 191 ScopedPPResource(pp_resource()), // Keep layer alive. |
193 ScopedPPResource(context), // Keep context alive | 192 ScopedPPResource(context), // Keep context alive |
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382 | 381 |
383 // Do not allow using a block callback as a release callback. | 382 // Do not allow using a block callback as a release callback. |
384 if (release_callback->is_blocking()) | 383 if (release_callback->is_blocking()) |
385 return PP_ERROR_BADARGUMENT; | 384 return PP_ERROR_BADARGUMENT; |
386 | 385 |
387 return PP_OK; | 386 return PP_OK; |
388 } | 387 } |
389 | 388 |
390 } // namespace proxy | 389 } // namespace proxy |
391 } // namespace ppapi | 390 } // namespace ppapi |
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