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1 /* | 1 /* |
2 * Copyright 2009, Google Inc. | 2 * Copyright 2009, Google Inc. |
3 * All rights reserved. | 3 * All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions are | 6 * modification, are permitted provided that the following conditions are |
7 * met: | 7 * met: |
8 * | 8 * |
9 * * Redistributions of source code must retain the above copyright | 9 * * Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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134 // Creates and returns a platform specific Sampler object. | 134 // Creates and returns a platform specific Sampler object. |
135 virtual Sampler::Ref CreateSampler(); | 135 virtual Sampler::Ref CreateSampler(); |
136 | 136 |
137 // TODO: Fill this in | 137 // TODO: Fill this in |
138 virtual RenderDepthStencilSurface::Ref CreateDepthStencilSurface( | 138 virtual RenderDepthStencilSurface::Ref CreateDepthStencilSurface( |
139 int width, | 139 int width, |
140 int height) { | 140 int height) { |
141 return RenderDepthStencilSurface::Ref(); | 141 return RenderDepthStencilSurface::Ref(); |
142 } | 142 } |
143 | 143 |
144 // Saves a png screenshot. | 144 // Overridden from Renderer. |
145 // Returns true on success and false on failure. | 145 virtual Bitmap::Ref TakeScreenshot(); |
146 virtual bool SaveScreen(const String& file_name); | |
147 | 146 |
148 // Gets the allocator for vertex buffer IDs. | 147 // Gets the allocator for vertex buffer IDs. |
149 IdAllocator &vertex_buffer_ids() { return vertex_buffer_ids_; } | 148 IdAllocator &vertex_buffer_ids() { return vertex_buffer_ids_; } |
150 | 149 |
151 // Gets the allocator for index buffer IDs. | 150 // Gets the allocator for index buffer IDs. |
152 IdAllocator &index_buffer_ids() { return index_buffer_ids_; } | 151 IdAllocator &index_buffer_ids() { return index_buffer_ids_; } |
153 | 152 |
154 // Gets the allocator for vertex struct IDs. | 153 // Gets the allocator for vertex struct IDs. |
155 IdAllocator &vertex_structs_ids() { return vertex_structs_ids_; } | 154 IdAllocator &vertex_structs_ids() { return vertex_structs_ids_; } |
156 | 155 |
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258 | 257 |
259 class StateManager; | 258 class StateManager; |
260 scoped_ptr<StateManager> state_manager_; | 259 scoped_ptr<StateManager> state_manager_; |
261 | 260 |
262 DISALLOW_COPY_AND_ASSIGN(RendererCB); | 261 DISALLOW_COPY_AND_ASSIGN(RendererCB); |
263 }; | 262 }; |
264 | 263 |
265 } // namespace o3d | 264 } // namespace o3d |
266 | 265 |
267 #endif // O3D_CORE_CROSS_COMMAND_BUFFER_RENDERER_CB_H_ | 266 #endif // O3D_CORE_CROSS_COMMAND_BUFFER_RENDERER_CB_H_ |
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