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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/surfaces/surface_aggregator.h" | 5 #include "cc/surfaces/surface_aggregator.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 | 8 |
| 9 #include <map> | 9 #include <map> |
| 10 | 10 |
| (...skipping 104 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 115 | 115 |
| 116 static void UnrefHelper(base::WeakPtr<SurfaceFactory> surface_factory, | 116 static void UnrefHelper(base::WeakPtr<SurfaceFactory> surface_factory, |
| 117 const ReturnedResourceArray& resources, | 117 const ReturnedResourceArray& resources, |
| 118 BlockingTaskRunner* main_thread_task_runner) { | 118 BlockingTaskRunner* main_thread_task_runner) { |
| 119 if (surface_factory) | 119 if (surface_factory) |
| 120 surface_factory->UnrefResources(resources); | 120 surface_factory->UnrefResources(resources); |
| 121 } | 121 } |
| 122 | 122 |
| 123 RenderPassId SurfaceAggregator::RemapPassId(RenderPassId surface_local_pass_id, | 123 RenderPassId SurfaceAggregator::RemapPassId(RenderPassId surface_local_pass_id, |
| 124 SurfaceId surface_id) { | 124 SurfaceId surface_id) { |
| 125 RenderPassIdAllocator* allocator = render_pass_allocator_map_.get(surface_id); | 125 RenderPassIdAllocator* allocator = |
|
danakj
2016/01/26 23:53:32
You could write this code a bit shorter now I gues
lfg
2016/01/27 00:53:14
Done.
| |
| 126 render_pass_allocator_map_[surface_id].get(); | |
| 126 if (!allocator) { | 127 if (!allocator) { |
| 127 allocator = new RenderPassIdAllocator(&next_render_pass_id_); | 128 allocator = new RenderPassIdAllocator(&next_render_pass_id_); |
| 128 render_pass_allocator_map_.set(surface_id, make_scoped_ptr(allocator)); | 129 render_pass_allocator_map_[surface_id] = make_scoped_ptr(allocator); |
| 129 } | 130 } |
| 130 allocator->AddKnownPass(surface_local_pass_id); | 131 allocator->AddKnownPass(surface_local_pass_id); |
| 131 return allocator->Remap(surface_local_pass_id); | 132 return allocator->Remap(surface_local_pass_id); |
| 132 } | 133 } |
| 133 | 134 |
| 134 int SurfaceAggregator::ChildIdForSurface(Surface* surface) { | 135 int SurfaceAggregator::ChildIdForSurface(Surface* surface) { |
| 135 SurfaceToResourceChildIdMap::iterator it = | 136 SurfaceToResourceChildIdMap::iterator it = |
| 136 surface_id_to_resource_child_id_.find(surface->surface_id()); | 137 surface_id_to_resource_child_id_.find(surface->surface_id()); |
| 137 if (it == surface_id_to_resource_child_id_.end()) { | 138 if (it == surface_id_to_resource_child_id_.end()) { |
| 138 int child_id = | 139 int child_id = |
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| 707 | 708 |
| 708 void SurfaceAggregator::SetFullDamageForSurface(SurfaceId surface_id) { | 709 void SurfaceAggregator::SetFullDamageForSurface(SurfaceId surface_id) { |
| 709 auto it = previous_contained_surfaces_.find(surface_id); | 710 auto it = previous_contained_surfaces_.find(surface_id); |
| 710 if (it == previous_contained_surfaces_.end()) | 711 if (it == previous_contained_surfaces_.end()) |
| 711 return; | 712 return; |
| 712 // Set the last drawn index as 0 to ensure full damage next time it's drawn. | 713 // Set the last drawn index as 0 to ensure full damage next time it's drawn. |
| 713 it->second = 0; | 714 it->second = 0; |
| 714 } | 715 } |
| 715 | 716 |
| 716 } // namespace cc | 717 } // namespace cc |
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