| Index: components/mus/ws/server_window_delegate.h
|
| diff --git a/components/mus/ws/server_window_delegate.h b/components/mus/ws/server_window_delegate.h
|
| index 549cdf31ebf0e397e54771679b838632a0791c37..760d45a6e308433af7a07e0285ee1fd237789821 100644
|
| --- a/components/mus/ws/server_window_delegate.h
|
| +++ b/components/mus/ws/server_window_delegate.h
|
| @@ -7,6 +7,7 @@
|
|
|
| #include "base/memory/scoped_ptr.h"
|
| #include "components/mus/public/interfaces/mus_constants.mojom.h"
|
| +#include "components/mus/public/interfaces/window_tree.mojom.h"
|
|
|
| namespace mus {
|
|
|
| @@ -14,6 +15,7 @@ class SurfacesState;
|
|
|
| namespace ws {
|
|
|
| +struct ClientWindowId;
|
| class ServerWindow;
|
| struct WindowId;
|
|
|
| @@ -32,6 +34,17 @@ class ServerWindowDelegate {
|
| // appropriate time, which may be synchronously.
|
| virtual void ScheduleSurfaceDestruction(ServerWindow* window) = 0;
|
|
|
| + // Used to resolve a reference to a Window by ClientWindowId in submitted
|
| + // frames. When the client owning |ancestor| (or the client embedded at
|
| + // |ancestor|) submits a frame the frame may referenced child windows. The
|
| + // reference is done using an id that is only known to the client. This
|
| + // function resolves the id into the appropriate window, or null if a window
|
| + // can't be found.
|
| + virtual ServerWindow* FindWindowForSurface(
|
| + const ServerWindow* ancestor,
|
| + mojom::SurfaceType surface_type,
|
| + const ClientWindowId& client_window_id) = 0;
|
| +
|
| protected:
|
| virtual ~ServerWindowDelegate() {}
|
| };
|
|
|