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Issue 1640253003: Makes resolving ids work correctly in new world (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: merge to trunk Created 4 years, 11 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "components/mus/ws/window_finder.h" 5 #include "components/mus/ws/window_finder.h"
6 6
7 #include "cc/surfaces/surface_id.h" 7 #include "cc/surfaces/surface_id.h"
8 #include "components/mus/surfaces/surfaces_state.h" 8 #include "components/mus/surfaces/surfaces_state.h"
9 #include "components/mus/ws/server_window.h" 9 #include "components/mus/ws/server_window.h"
10 #include "components/mus/ws/server_window_delegate.h" 10 #include "components/mus/ws/server_window_delegate.h"
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91 // CompositorFrame has been submitted (e.g. in unit-tests). 91 // CompositorFrame has been submitted (e.g. in unit-tests).
92 return FindDeepestVisibleWindowNonSurface(root_window, location); 92 return FindDeepestVisibleWindowNonSurface(root_window, location);
93 } 93 }
94 94
95 gfx::Transform transform; 95 gfx::Transform transform;
96 cc::SurfaceId target_surface = 96 cc::SurfaceId target_surface =
97 root_window->delegate() 97 root_window->delegate()
98 ->GetSurfacesState() 98 ->GetSurfacesState()
99 ->hit_tester() 99 ->hit_tester()
100 ->GetTargetSurfaceAtPoint(display_surface_id, *location, &transform); 100 ->GetTargetSurfaceAtPoint(display_surface_id, *location, &transform);
101 // TODO(sky): this is now wrong, needs mapping from client to window.
102 WindowId id = WindowIdFromTransportId( 101 WindowId id = WindowIdFromTransportId(
103 cc::SurfaceIdAllocator::NamespaceForId(target_surface)); 102 cc::SurfaceIdAllocator::NamespaceForId(target_surface));
104 // TODO(fsamuel): This should be a DCHECK but currently we use stale 103 // TODO(fsamuel): This should be a DCHECK but currently we use stale
105 // information to decide where to route input events. This should be fixed 104 // information to decide where to route input events. This should be fixed
106 // once we implement a UI scheduler. 105 // once we implement a UI scheduler.
107 ServerWindow* target = root_window->GetChildWindow(id); 106 ServerWindow* target = root_window->GetChildWindow(id);
108 if (target) 107 if (target)
109 transform.TransformPoint(location); 108 transform.TransformPoint(location);
110 return target; 109 return target;
111 } 110 }
112 111
113 gfx::Transform GetTransformToWindow(cc::SurfaceId display_surface_id, 112 gfx::Transform GetTransformToWindow(cc::SurfaceId display_surface_id,
114 ServerWindow* window) { 113 ServerWindow* window) {
115 if (!display_surface_id.is_null()) { 114 if (!display_surface_id.is_null()) {
116 gfx::Transform transform; 115 gfx::Transform transform;
117 if (HitTestSurfaceOfType(display_surface_id, window, 116 if (HitTestSurfaceOfType(display_surface_id, window,
118 mus::mojom::SurfaceType::DEFAULT, &transform) || 117 mus::mojom::SurfaceType::DEFAULT, &transform) ||
119 HitTestSurfaceOfType(display_surface_id, window, 118 HitTestSurfaceOfType(display_surface_id, window,
120 mus::mojom::SurfaceType::UNDERLAY, &transform)) { 119 mus::mojom::SurfaceType::UNDERLAY, &transform)) {
121 return transform; 120 return transform;
122 } 121 }
123 } 122 }
124 123
125 return GetTransformToWindowNonSurface(window); 124 return GetTransformToWindowNonSurface(window);
126 } 125 }
127 126
128 } // namespace ws 127 } // namespace ws
129 } // namespace mus 128 } // namespace mus
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