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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/media/android_deferred_rendering_backing_strategy.h
" | 5 #include "content/common/gpu/media/android_deferred_rendering_backing_strategy.h
" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/message_loop/message_loop.h" | 9 #include "base/message_loop/message_loop.h" |
| 10 #include "base/metrics/histogram.h" | 10 #include "base/metrics/histogram.h" |
| 11 #include "content/common/gpu/gpu_channel.h" | 11 #include "content/common/gpu/gpu_channel.h" |
| 12 #include "content/common/gpu/gpu_surface_lookup.h" |
| 12 #include "content/common/gpu/media/avda_codec_image.h" | 13 #include "content/common/gpu/media/avda_codec_image.h" |
| 13 #include "content/common/gpu/media/avda_return_on_failure.h" | 14 #include "content/common/gpu/media/avda_return_on_failure.h" |
| 14 #include "content/common/gpu/media/avda_shared_state.h" | 15 #include "content/common/gpu/media/avda_shared_state.h" |
| 15 #include "gpu/command_buffer/service/texture_manager.h" | 16 #include "gpu/command_buffer/service/texture_manager.h" |
| 16 #include "ui/gl/android/surface_texture.h" | 17 #include "ui/gl/android/surface_texture.h" |
| 17 #include "ui/gl/gl_bindings.h" | 18 #include "ui/gl/gl_bindings.h" |
| 18 | 19 |
| 19 namespace content { | 20 namespace content { |
| 20 | 21 |
| 21 AndroidDeferredRenderingBackingStrategy:: | 22 AndroidDeferredRenderingBackingStrategy:: |
| 22 AndroidDeferredRenderingBackingStrategy() | 23 AndroidDeferredRenderingBackingStrategy(AVDAStateProvider* state_provider) |
| 23 : state_provider_(nullptr), media_codec_(nullptr) {} | 24 : state_provider_(state_provider), media_codec_(nullptr) {} |
| 24 | 25 |
| 25 AndroidDeferredRenderingBackingStrategy:: | 26 AndroidDeferredRenderingBackingStrategy:: |
| 26 ~AndroidDeferredRenderingBackingStrategy() {} | 27 ~AndroidDeferredRenderingBackingStrategy() {} |
| 27 | 28 |
| 28 void AndroidDeferredRenderingBackingStrategy::Initialize( | 29 gfx::ScopedJavaSurface AndroidDeferredRenderingBackingStrategy::Initialize( |
| 29 AVDAStateProvider* state_provider) { | 30 int surface_view_id) { |
| 30 state_provider_ = state_provider; | |
| 31 shared_state_ = new AVDASharedState(); | 31 shared_state_ = new AVDASharedState(); |
| 32 | 32 |
| 33 gfx::ScopedJavaSurface surface; |
| 34 if (surface_view_id != media::VideoDecodeAccelerator::Config::kNoSurfaceID) { |
| 35 surface = |
| 36 GpuSurfaceLookup::GetInstance()->AcquireJavaSurface(surface_view_id); |
| 37 } else { |
| 38 // Create a detached SurfaceTexture. Detaching it will silently fail to |
| 39 // delete texture 0. |
| 40 surface_texture_ = gfx::SurfaceTexture::Create(0); |
| 41 surface_texture_->DetachFromGLContext(); |
| 42 surface = gfx::ScopedJavaSurface(surface_texture_.get()); |
| 43 } |
| 44 |
| 33 // Create a texture for the SurfaceTexture to use. We don't attach it here | 45 // Create a texture for the SurfaceTexture to use. We don't attach it here |
| 34 // so that it gets attached in the compositor gl context in the common case. | 46 // so that it gets attached in the compositor gl context in the common case. |
| 35 GLuint service_id = 0; | 47 GLuint service_id = 0; |
| 36 glGenTextures(1, &service_id); | 48 glGenTextures(1, &service_id); |
| 37 DCHECK(service_id); | 49 DCHECK(service_id); |
| 38 shared_state_->set_surface_texture_service_id(service_id); | 50 shared_state_->set_surface_texture_service_id(service_id); |
| 51 |
| 52 return surface; |
| 39 } | 53 } |
| 40 | 54 |
| 41 void AndroidDeferredRenderingBackingStrategy::Cleanup( | 55 void AndroidDeferredRenderingBackingStrategy::Cleanup( |
| 42 bool have_context, | 56 bool have_context, |
| 43 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) { | 57 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) { |
| 44 // If we failed before Initialize, then do nothing. | 58 // If we failed before Initialize, then do nothing. |
| 45 if (!shared_state_) | 59 if (!shared_state_) |
| 46 return; | 60 return; |
| 47 | 61 |
| 48 // Make sure that no PictureBuffer textures refer to the SurfaceTexture or to | 62 // Make sure that no PictureBuffer textures refer to the SurfaceTexture or to |
| 49 // the service_id that we created for it. | 63 // the service_id that we created for it. |
| 50 for (const std::pair<int, media::PictureBuffer>& entry : buffers) | 64 for (const std::pair<int, media::PictureBuffer>& entry : buffers) |
| 51 SetImageForPicture(entry.second, nullptr); | 65 SetImageForPicture(entry.second, nullptr); |
| 52 | 66 |
| 53 // Now that no AVDACodecImages refer to the SurfaceTexture's texture, delete | 67 // Now that no AVDACodecImages refer to the SurfaceTexture's texture, delete |
| 54 // the texture name. | 68 // the texture name. |
| 55 GLuint service_id = shared_state_->surface_texture_service_id(); | 69 GLuint service_id = shared_state_->surface_texture_service_id(); |
| 56 if (service_id > 0 && have_context) | 70 if (service_id > 0 && have_context) |
| 57 glDeleteTextures(1, &service_id); | 71 glDeleteTextures(1, &service_id); |
| 58 } | 72 } |
| 59 | 73 |
| 74 scoped_refptr<gfx::SurfaceTexture> |
| 75 AndroidDeferredRenderingBackingStrategy::GetSurfaceTexture() const { |
| 76 return surface_texture_; |
| 77 } |
| 78 |
| 60 uint32_t AndroidDeferredRenderingBackingStrategy::GetTextureTarget() const { | 79 uint32_t AndroidDeferredRenderingBackingStrategy::GetTextureTarget() const { |
| 61 return GL_TEXTURE_EXTERNAL_OES; | 80 return GL_TEXTURE_EXTERNAL_OES; |
| 62 } | 81 } |
| 63 | 82 |
| 64 scoped_refptr<gfx::SurfaceTexture> | |
| 65 AndroidDeferredRenderingBackingStrategy::CreateSurfaceTexture() { | |
| 66 // AVDACodecImage will handle attaching this to a texture later. | |
| 67 surface_texture_ = gfx::SurfaceTexture::Create(0); | |
| 68 // Detach from our GL context so that the GLImages can attach. It will | |
| 69 // silently fail to delete texture 0. | |
| 70 surface_texture_->DetachFromGLContext(); | |
| 71 | |
| 72 return surface_texture_; | |
| 73 } | |
| 74 | |
| 75 gpu::gles2::TextureRef* | 83 gpu::gles2::TextureRef* |
| 76 AndroidDeferredRenderingBackingStrategy::GetTextureForPicture( | 84 AndroidDeferredRenderingBackingStrategy::GetTextureForPicture( |
| 77 const media::PictureBuffer& picture_buffer) { | 85 const media::PictureBuffer& picture_buffer) { |
| 78 RETURN_NULL_IF_NULL(state_provider_->GetGlDecoder()); | 86 RETURN_NULL_IF_NULL(state_provider_->GetGlDecoder()); |
| 79 gpu::gles2::TextureManager* texture_manager = | 87 gpu::gles2::TextureManager* texture_manager = |
| 80 state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager(); | 88 state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager(); |
| 81 RETURN_NULL_IF_NULL(texture_manager); | 89 RETURN_NULL_IF_NULL(texture_manager); |
| 82 gpu::gles2::TextureRef* texture_ref = | 90 gpu::gles2::TextureRef* texture_ref = |
| 83 texture_manager->GetTexture(picture_buffer.internal_texture_id()); | 91 texture_manager->GetTexture(picture_buffer.internal_texture_id()); |
| 84 RETURN_NULL_IF_NULL(texture_ref); | 92 RETURN_NULL_IF_NULL(texture_ref); |
| (...skipping 28 matching lines...) Expand all Loading... |
| 113 size.width(), size.height(), 1, 0, GL_RGBA, | 121 size.width(), size.height(), 1, 0, GL_RGBA, |
| 114 GL_UNSIGNED_BYTE, gfx::Rect()); | 122 GL_UNSIGNED_BYTE, gfx::Rect()); |
| 115 | 123 |
| 116 // Override the texture's service_id, so that it will use the one that | 124 // Override the texture's service_id, so that it will use the one that |
| 117 // will be / is attached to the SurfaceTexture. | 125 // will be / is attached to the SurfaceTexture. |
| 118 DCHECK(shared_state_->surface_texture_service_id()); | 126 DCHECK(shared_state_->surface_texture_service_id()); |
| 119 texture_ref->texture()->SetUnownedServiceId( | 127 texture_ref->texture()->SetUnownedServiceId( |
| 120 shared_state_->surface_texture_service_id()); | 128 shared_state_->surface_texture_service_id()); |
| 121 | 129 |
| 122 static_cast<AVDACodecImage*>(image.get()) | 130 static_cast<AVDACodecImage*>(image.get()) |
| 123 ->setTexture(texture_ref->texture()); | 131 ->SetTexture(texture_ref->texture()); |
| 124 } else { | 132 } else { |
| 125 // Clear the unowned service_id, so that this texture is no longer going | 133 // Clear the unowned service_id, so that this texture is no longer going |
| 126 // to depend on the surface texture at all. | 134 // to depend on the surface texture at all. |
| 127 texture_ref->texture()->SetUnownedServiceId(0); | 135 texture_ref->texture()->SetUnownedServiceId(0); |
| 128 } | 136 } |
| 129 | 137 |
| 138 // For SurfaceTexture we set the image to UNBOUND so that the implementation |
| 139 // will call CopyTexImage, which is where AVDACodecImage updates the |
| 140 // SurfaceTexture to the right frame. |
| 141 // For SurfaceView we set the image to be BOUND because ScheduleOverlayPlane |
| 142 // expects it. If something tries to sample from this texture it won't work, |
| 143 // but there's no way to sample from a SurfaceView anyway, so it doesn't |
| 144 // matter. The only way to use this texture is to schedule it as an overlay. |
| 145 const gpu::gles2::Texture::ImageState image_state = |
| 146 surface_texture_ ? gpu::gles2::Texture::UNBOUND |
| 147 : gpu::gles2::Texture::BOUND; |
| 130 texture_manager->SetLevelImage(texture_ref, GetTextureTarget(), 0, | 148 texture_manager->SetLevelImage(texture_ref, GetTextureTarget(), 0, |
| 131 image.get(), gpu::gles2::Texture::UNBOUND); | 149 image.get(), image_state); |
| 132 } | 150 } |
| 133 | 151 |
| 134 void AndroidDeferredRenderingBackingStrategy::UseCodecBufferForPictureBuffer( | 152 void AndroidDeferredRenderingBackingStrategy::UseCodecBufferForPictureBuffer( |
| 135 int32_t codec_buf_index, | 153 int32_t codec_buf_index, |
| 136 const media::PictureBuffer& picture_buffer) { | 154 const media::PictureBuffer& picture_buffer) { |
| 137 // Make sure that the decoder is available. | 155 // Make sure that the decoder is available. |
| 138 RETURN_IF_NULL(state_provider_->GetGlDecoder()); | 156 RETURN_IF_NULL(state_provider_->GetGlDecoder()); |
| 139 | 157 |
| 140 // Notify the AVDACodecImage for picture_buffer that it should use the | 158 // Notify the AVDACodecImage for picture_buffer that it should use the |
| 141 // decoded buffer codec_buf_index to render this frame. | 159 // decoded buffer codec_buf_index to render this frame. |
| 142 AVDACodecImage* avImage = GetImageForPicture(picture_buffer); | 160 AVDACodecImage* avda_image = GetImageForPicture(picture_buffer); |
| 143 RETURN_IF_NULL(avImage); | 161 RETURN_IF_NULL(avda_image); |
| 144 DCHECK_EQ(avImage->GetMediaCodecBufferIndex(), -1); | 162 DCHECK_EQ(avda_image->GetMediaCodecBufferIndex(), -1); |
| 145 // Note that this is not a race, since we do not re-use a PictureBuffer | 163 // Note that this is not a race, since we do not re-use a PictureBuffer |
| 146 // until after the CC is done drawing it. | 164 // until after the CC is done drawing it. |
| 147 avImage->SetMediaCodecBufferIndex(codec_buf_index); | 165 avda_image->SetMediaCodecBufferIndex(codec_buf_index); |
| 148 avImage->SetSize(state_provider_->GetSize()); | 166 avda_image->SetSize(state_provider_->GetSize()); |
| 149 } | 167 } |
| 150 | 168 |
| 151 void AndroidDeferredRenderingBackingStrategy::AssignOnePictureBuffer( | 169 void AndroidDeferredRenderingBackingStrategy::AssignOnePictureBuffer( |
| 152 const media::PictureBuffer& picture_buffer) { | 170 const media::PictureBuffer& picture_buffer) { |
| 153 // Attach a GLImage to each texture that will use the surface texture. | 171 // Attach a GLImage to each texture that will use the surface texture. |
| 154 // We use a refptr here in case SetImageForPicture fails. | 172 // We use a refptr here in case SetImageForPicture fails. |
| 155 scoped_refptr<gl::GLImage> gl_image( | 173 scoped_refptr<gl::GLImage> gl_image = |
| 156 new AVDACodecImage(shared_state_, media_codec_, | 174 new AVDACodecImage(shared_state_, media_codec_, |
| 157 state_provider_->GetGlDecoder(), surface_texture_)); | 175 state_provider_->GetGlDecoder(), surface_texture_); |
| 158 SetImageForPicture(picture_buffer, gl_image); | 176 SetImageForPicture(picture_buffer, gl_image); |
| 159 } | 177 } |
| 160 | 178 |
| 161 void AndroidDeferredRenderingBackingStrategy::ReleaseCodecBufferForPicture( | 179 void AndroidDeferredRenderingBackingStrategy::ReleaseCodecBufferForPicture( |
| 162 const media::PictureBuffer& picture_buffer) { | 180 const media::PictureBuffer& picture_buffer) { |
| 163 AVDACodecImage* avImage = GetImageForPicture(picture_buffer); | 181 AVDACodecImage* avda_image = GetImageForPicture(picture_buffer); |
| 164 | 182 |
| 165 // See if there is a media codec buffer still attached to this image. | 183 // See if there is a media codec buffer still attached to this image. |
| 166 const int32_t codec_buffer = avImage->GetMediaCodecBufferIndex(); | 184 const int32_t codec_buffer = avda_image->GetMediaCodecBufferIndex(); |
| 167 | 185 |
| 168 if (codec_buffer >= 0) { | 186 if (codec_buffer >= 0) { |
| 169 // PictureBuffer wasn't displayed, so release the buffer. | 187 // PictureBuffer wasn't displayed, so release the buffer. |
| 170 media_codec_->ReleaseOutputBuffer(codec_buffer, false); | 188 media_codec_->ReleaseOutputBuffer(codec_buffer, false); |
| 171 avImage->SetMediaCodecBufferIndex(-1); | 189 avda_image->SetMediaCodecBufferIndex(-1); |
| 172 } | 190 } |
| 173 } | 191 } |
| 174 | 192 |
| 175 void AndroidDeferredRenderingBackingStrategy::ReuseOnePictureBuffer( | 193 void AndroidDeferredRenderingBackingStrategy::ReuseOnePictureBuffer( |
| 176 const media::PictureBuffer& picture_buffer) { | 194 const media::PictureBuffer& picture_buffer) { |
| 177 // At this point, the CC must be done with the picture. We can't really | 195 // At this point, the CC must be done with the picture. We can't really |
| 178 // check for that here directly. it's guaranteed in gpu_video_decoder.cc, | 196 // check for that here directly. it's guaranteed in gpu_video_decoder.cc, |
| 179 // when it waits on the sync point before releasing the mailbox. That sync | 197 // when it waits on the sync point before releasing the mailbox. That sync |
| 180 // point is inserted by destroying the resource in VideoLayerImpl::DidDraw. | 198 // point is inserted by destroying the resource in VideoLayerImpl::DidDraw. |
| 181 ReleaseCodecBufferForPicture(picture_buffer); | 199 ReleaseCodecBufferForPicture(picture_buffer); |
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| 193 SetImageForPicture(picture_buffer, nullptr); | 211 SetImageForPicture(picture_buffer, nullptr); |
| 194 } | 212 } |
| 195 | 213 |
| 196 void AndroidDeferredRenderingBackingStrategy::CodecChanged( | 214 void AndroidDeferredRenderingBackingStrategy::CodecChanged( |
| 197 media::VideoCodecBridge* codec, | 215 media::VideoCodecBridge* codec, |
| 198 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) { | 216 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) { |
| 199 // Clear any outstanding codec buffer indices, since the new codec (if any) | 217 // Clear any outstanding codec buffer indices, since the new codec (if any) |
| 200 // doesn't know about them. | 218 // doesn't know about them. |
| 201 media_codec_ = codec; | 219 media_codec_ = codec; |
| 202 for (const std::pair<int, media::PictureBuffer>& entry : buffers) { | 220 for (const std::pair<int, media::PictureBuffer>& entry : buffers) { |
| 203 AVDACodecImage* avImage = GetImageForPicture(entry.second); | 221 AVDACodecImage* avda_image = GetImageForPicture(entry.second); |
| 204 avImage->SetMediaCodec(codec); | 222 avda_image->SetMediaCodec(codec); |
| 205 avImage->SetMediaCodecBufferIndex(-1); | 223 avda_image->SetMediaCodecBufferIndex(-1); |
| 206 } | 224 } |
| 207 } | 225 } |
| 208 | 226 |
| 209 void AndroidDeferredRenderingBackingStrategy::OnFrameAvailable() { | 227 void AndroidDeferredRenderingBackingStrategy::OnFrameAvailable() { |
| 210 shared_state_->SignalFrameAvailable(); | 228 shared_state_->SignalFrameAvailable(); |
| 211 } | 229 } |
| 212 | 230 |
| 231 bool AndroidDeferredRenderingBackingStrategy::ArePicturesOverlayable() { |
| 232 // SurfaceView frames are always overlayable because that's the only way to |
| 233 // display them. |
| 234 return !surface_texture_; |
| 235 } |
| 236 |
| 213 } // namespace content | 237 } // namespace content |
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