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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ | 5 #ifndef CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ |
| 6 #define CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ | 6 #define CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ |
| 7 | 7 |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include "base/macros.h" | 10 #include "base/macros.h" |
| (...skipping 15 matching lines...) Expand all Loading... | |
| 26 class AVDACodecImage; | 26 class AVDACodecImage; |
| 27 class AVDASharedState; | 27 class AVDASharedState; |
| 28 | 28 |
| 29 // A BackingStrategy implementation that defers releasing codec buffers until | 29 // A BackingStrategy implementation that defers releasing codec buffers until |
| 30 // a PictureBuffer's texture is used to draw, then draws using the surface | 30 // a PictureBuffer's texture is used to draw, then draws using the surface |
| 31 // texture's front buffer rather than a copy. To do this, it uses a GLImage | 31 // texture's front buffer rather than a copy. To do this, it uses a GLImage |
| 32 // implementation to talk to MediaCodec. | 32 // implementation to talk to MediaCodec. |
| 33 class CONTENT_EXPORT AndroidDeferredRenderingBackingStrategy | 33 class CONTENT_EXPORT AndroidDeferredRenderingBackingStrategy |
| 34 : public AndroidVideoDecodeAccelerator::BackingStrategy { | 34 : public AndroidVideoDecodeAccelerator::BackingStrategy { |
| 35 public: | 35 public: |
| 36 AndroidDeferredRenderingBackingStrategy(); | 36 AndroidDeferredRenderingBackingStrategy(AVDAStateProvider* state_provider); |
|
dcheng
2016/02/02 07:37:26
Ditto: explicit
watk
2016/02/02 19:56:45
Done.
| |
| 37 ~AndroidDeferredRenderingBackingStrategy() override; | 37 ~AndroidDeferredRenderingBackingStrategy() override; |
| 38 | 38 |
| 39 // AndroidVideoDecodeAccelerator::BackingStrategy | 39 // AndroidVideoDecodeAccelerator::BackingStrategy |
| 40 void Initialize(AVDAStateProvider*) override; | 40 gfx::ScopedJavaSurface Initialize(int surface_view_id) override; |
| 41 void Cleanup(bool have_context, | 41 void Cleanup(bool have_context, |
| 42 const AndroidVideoDecodeAccelerator::OutputBufferMap&) override; | 42 const AndroidVideoDecodeAccelerator::OutputBufferMap&) override; |
| 43 scoped_refptr<gfx::SurfaceTexture> GetSurfaceTexture() const override; | |
| 43 uint32_t GetTextureTarget() const override; | 44 uint32_t GetTextureTarget() const override; |
| 44 scoped_refptr<gfx::SurfaceTexture> CreateSurfaceTexture() override; | |
| 45 void UseCodecBufferForPictureBuffer(int32_t codec_buffer_index, | 45 void UseCodecBufferForPictureBuffer(int32_t codec_buffer_index, |
| 46 const media::PictureBuffer&) override; | 46 const media::PictureBuffer&) override; |
| 47 void AssignOnePictureBuffer(const media::PictureBuffer&) override; | 47 void AssignOnePictureBuffer(const media::PictureBuffer&) override; |
| 48 void ReuseOnePictureBuffer(const media::PictureBuffer&) override; | 48 void ReuseOnePictureBuffer(const media::PictureBuffer&) override; |
| 49 void DismissOnePictureBuffer(const media::PictureBuffer&) override; | 49 void DismissOnePictureBuffer(const media::PictureBuffer&) override; |
| 50 void CodecChanged( | 50 void CodecChanged( |
| 51 media::VideoCodecBridge*, | 51 media::VideoCodecBridge*, |
| 52 const AndroidVideoDecodeAccelerator::OutputBufferMap&) override; | 52 const AndroidVideoDecodeAccelerator::OutputBufferMap&) override; |
| 53 void OnFrameAvailable() override; | 53 void OnFrameAvailable() override; |
| 54 bool ArePicturesOverlayable() override; | |
| 54 | 55 |
| 55 private: | 56 private: |
| 56 // Release any codec buffer that is associated with the given picture buffer | 57 // Release any codec buffer that is associated with the given picture buffer |
| 57 // back to the codec. It is okay if there is no such buffer. | 58 // back to the codec. It is okay if there is no such buffer. |
| 58 void ReleaseCodecBufferForPicture(const media::PictureBuffer& picture_buffer); | 59 void ReleaseCodecBufferForPicture(const media::PictureBuffer& picture_buffer); |
| 59 | 60 |
| 60 // Return the TextureRef for a given PictureBuffer's texture. | 61 // Return the TextureRef for a given PictureBuffer's texture. |
| 61 gpu::gles2::TextureRef* GetTextureForPicture(const media::PictureBuffer&); | 62 gpu::gles2::TextureRef* GetTextureForPicture(const media::PictureBuffer&); |
| 62 | 63 |
| 63 // Return the AVDACodecImage for a given PictureBuffer's texture. | 64 // Return the AVDACodecImage for a given PictureBuffer's texture. |
| 64 AVDACodecImage* GetImageForPicture(const media::PictureBuffer&); | 65 AVDACodecImage* GetImageForPicture(const media::PictureBuffer&); |
| 65 void SetImageForPicture(const media::PictureBuffer& picture_buffer, | 66 void SetImageForPicture(const media::PictureBuffer& picture_buffer, |
| 66 const scoped_refptr<gl::GLImage>& image); | 67 const scoped_refptr<gl::GLImage>& image); |
| 67 | 68 |
| 68 scoped_refptr<AVDASharedState> shared_state_; | 69 scoped_refptr<AVDASharedState> shared_state_; |
| 69 | 70 |
| 70 AVDAStateProvider* state_provider_; | 71 AVDAStateProvider* state_provider_; |
| 71 | 72 |
| 73 // The SurfaceTexture to render to. Non-null after Initialize() if | |
| 74 // we're not rendering to a SurfaceView. | |
| 72 scoped_refptr<gfx::SurfaceTexture> surface_texture_; | 75 scoped_refptr<gfx::SurfaceTexture> surface_texture_; |
| 73 | 76 |
| 74 media::VideoCodecBridge* media_codec_; | 77 media::VideoCodecBridge* media_codec_; |
| 75 | 78 |
| 76 DISALLOW_COPY_AND_ASSIGN(AndroidDeferredRenderingBackingStrategy); | 79 DISALLOW_COPY_AND_ASSIGN(AndroidDeferredRenderingBackingStrategy); |
| 77 }; | 80 }; |
| 78 | 81 |
| 79 } // namespace content | 82 } // namespace content |
| 80 | 83 |
| 81 #endif // CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_ H_ | 84 #endif // CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_ H_ |
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