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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_COMMON_GPU_MEDIA_ANDROID_VIDEO_DECODE_ACCELERATOR_H_ | 5 #ifndef CONTENT_COMMON_GPU_MEDIA_ANDROID_VIDEO_DECODE_ACCELERATOR_H_ |
| 6 #define CONTENT_COMMON_GPU_MEDIA_ANDROID_VIDEO_DECODE_ACCELERATOR_H_ | 6 #define CONTENT_COMMON_GPU_MEDIA_ANDROID_VIDEO_DECODE_ACCELERATOR_H_ |
| 7 | 7 |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <list> | 10 #include <list> |
| 11 #include <map> | 11 #include <map> |
| 12 #include <queue> | 12 #include <queue> |
| 13 #include <string> | 13 #include <string> |
| 14 #include <vector> | 14 #include <vector> |
| 15 | 15 |
| 16 #include "base/compiler_specific.h" | 16 #include "base/compiler_specific.h" |
| 17 #include "base/threading/thread_checker.h" | 17 #include "base/threading/thread_checker.h" |
| 18 #include "base/timer/timer.h" | 18 #include "base/timer/timer.h" |
| 19 #include "content/common/content_export.h" | 19 #include "content/common/content_export.h" |
| 20 #include "content/common/gpu/media/avda_state_provider.h" | 20 #include "content/common/gpu/media/avda_state_provider.h" |
| 21 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 21 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 22 #include "media/base/android/media_drm_bridge.h" | 22 #include "media/base/android/media_drm_bridge.h" |
| 23 #include "media/base/android/sdk_media_codec_bridge.h" | 23 #include "media/base/android/sdk_media_codec_bridge.h" |
| 24 #include "media/base/media_keys.h" | 24 #include "media/base/media_keys.h" |
| 25 #include "media/video/video_decode_accelerator.h" | 25 #include "media/video/video_decode_accelerator.h" |
| 26 #include "ui/gl/android/scoped_java_surface.h" |
| 26 | 27 |
| 27 namespace gfx { | 28 namespace gfx { |
| 28 class SurfaceTexture; | 29 class SurfaceTexture; |
| 29 } | 30 } |
| 30 | 31 |
| 31 namespace content { | 32 namespace content { |
| 32 | 33 |
| 33 // A VideoDecodeAccelerator implementation for Android. | 34 // A VideoDecodeAccelerator implementation for Android. |
| 34 // This class decodes the input encoded stream by using Android's MediaCodec | 35 // This class decodes the input encoded stream by using Android's MediaCodec |
| 35 // class. http://developer.android.com/reference/android/media/MediaCodec.html | 36 // class. http://developer.android.com/reference/android/media/MediaCodec.html |
| 36 // It delegates attaching pictures to PictureBuffers to a BackingStrategy, but | 37 // It delegates attaching pictures to PictureBuffers to a BackingStrategy, but |
| 37 // otherwise handles the work of transferring data to / from MediaCodec. | 38 // otherwise handles the work of transferring data to / from MediaCodec. |
| 38 class CONTENT_EXPORT AndroidVideoDecodeAccelerator | 39 class CONTENT_EXPORT AndroidVideoDecodeAccelerator |
| 39 : public media::VideoDecodeAccelerator, | 40 : public media::VideoDecodeAccelerator, |
| 40 public AVDAStateProvider { | 41 public AVDAStateProvider { |
| 41 public: | 42 public: |
| 42 typedef std::map<int32_t, media::PictureBuffer> OutputBufferMap; | 43 typedef std::map<int32_t, media::PictureBuffer> OutputBufferMap; |
| 43 | 44 |
| 44 // A BackingStrategy is responsible for making a PictureBuffer's texture | 45 // A BackingStrategy is responsible for making a PictureBuffer's texture |
| 45 // contain the image that a MediaCodec decoder buffer tells it to. | 46 // contain the image that a MediaCodec decoder buffer tells it to. |
| 46 class BackingStrategy { | 47 class BackingStrategy { |
| 47 public: | 48 public: |
| 48 virtual ~BackingStrategy() {} | 49 virtual ~BackingStrategy() {} |
| 49 | 50 |
| 50 // Called after the state provider is given, but before any other | 51 // Called before anything else. |surface_texture| will be null if the |
| 51 // calls to the BackingStrategy. | 52 // MediaCodec will be configured with a SurfaceView instead of a |
| 52 virtual void Initialize(AVDAStateProvider* provider) = 0; | 53 // SurfaceTexture. |
| 54 virtual void Initialize( |
| 55 AVDAStateProvider* provider, |
| 56 scoped_refptr<gfx::SurfaceTexture> surface_texture) = 0; |
| 53 | 57 |
| 54 // Called before the AVDA does any Destroy() work. This will be | 58 // Called before the AVDA does any Destroy() work. This will be |
| 55 // the last call that the BackingStrategy receives. | 59 // the last call that the BackingStrategy receives. |
| 56 virtual void Cleanup(bool have_context, | 60 virtual void Cleanup(bool have_context, |
| 57 const OutputBufferMap& buffer_map) = 0; | 61 const OutputBufferMap& buffer_map) = 0; |
| 58 | 62 |
| 59 // Return the GL texture target that the PictureBuffer textures use. | 63 // Return the GL texture target that the PictureBuffer textures use. |
| 60 virtual uint32_t GetTextureTarget() const = 0; | 64 virtual uint32_t GetTextureTarget() const = 0; |
| 61 | 65 |
| 62 // Create and return a surface texture for the MediaCodec to use. | |
| 63 virtual scoped_refptr<gfx::SurfaceTexture> CreateSurfaceTexture() = 0; | |
| 64 | |
| 65 // Make the provided PictureBuffer draw the image that is represented by | 66 // Make the provided PictureBuffer draw the image that is represented by |
| 66 // the decoded output buffer at codec_buffer_index. | 67 // the decoded output buffer at codec_buffer_index. |
| 67 virtual void UseCodecBufferForPictureBuffer( | 68 virtual void UseCodecBufferForPictureBuffer( |
| 68 int32_t codec_buffer_index, | 69 int32_t codec_buffer_index, |
| 69 const media::PictureBuffer& picture_buffer) = 0; | 70 const media::PictureBuffer& picture_buffer) = 0; |
| 70 | 71 |
| 71 // Notify strategy that a picture buffer has been assigned. | 72 // Notify strategy that a picture buffer has been assigned. |
| 72 virtual void AssignOnePictureBuffer( | 73 virtual void AssignOnePictureBuffer( |
| 73 const media::PictureBuffer& picture_buffer) {} | 74 const media::PictureBuffer& picture_buffer) {} |
| 74 | 75 |
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| 234 std::queue<int32_t> free_picture_ids_; | 235 std::queue<int32_t> free_picture_ids_; |
| 235 | 236 |
| 236 // Picture buffer ids which have been dismissed and not yet re-assigned. Used | 237 // Picture buffer ids which have been dismissed and not yet re-assigned. Used |
| 237 // to ignore ReusePictureBuffer calls that were in flight when the | 238 // to ignore ReusePictureBuffer calls that were in flight when the |
| 238 // DismissPictureBuffer call was made. | 239 // DismissPictureBuffer call was made. |
| 239 std::set<int32_t> dismissed_picture_ids_; | 240 std::set<int32_t> dismissed_picture_ids_; |
| 240 | 241 |
| 241 // The low-level decoder which Android SDK provides. | 242 // The low-level decoder which Android SDK provides. |
| 242 scoped_ptr<media::VideoCodecBridge> media_codec_; | 243 scoped_ptr<media::VideoCodecBridge> media_codec_; |
| 243 | 244 |
| 244 // A container of texture. Used to set a texture to |media_codec_|. | 245 // A container of texture. Used to set a texture to |media_codec_|. This may |
| 246 // be null if we're rendering to a SurfaceView instead. |
| 245 scoped_refptr<gfx::SurfaceTexture> surface_texture_; | 247 scoped_refptr<gfx::SurfaceTexture> surface_texture_; |
| 246 | 248 |
| 249 // An Android SurfaceView to render to. This may be empty if we're |
| 250 // rendering to a SurfaceTexture instead. |
| 251 gfx::ScopedJavaSurface surface_view_; |
| 252 |
| 247 // Set to true after requesting picture buffers to the client. | 253 // Set to true after requesting picture buffers to the client. |
| 248 bool picturebuffers_requested_; | 254 bool picturebuffers_requested_; |
| 249 | 255 |
| 250 // The resolution of the stream. | 256 // The resolution of the stream. |
| 251 gfx::Size size_; | 257 gfx::Size size_; |
| 252 | 258 |
| 253 // Encoded bitstream buffers to be passed to media codec, queued until an | 259 // Encoded bitstream buffers to be passed to media codec, queued until an |
| 254 // input buffer is available, along with the time when they were first | 260 // input buffer is available, along with the time when they were first |
| 255 // enqueued. | 261 // enqueued. |
| 256 typedef std::queue<std::pair<media::BitstreamBuffer, base::Time> > | 262 typedef std::queue<std::pair<media::BitstreamBuffer, base::Time> > |
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| 302 | 308 |
| 303 // WeakPtrFactory for posting tasks back to |this|. | 309 // WeakPtrFactory for posting tasks back to |this|. |
| 304 base::WeakPtrFactory<AndroidVideoDecodeAccelerator> weak_this_factory_; | 310 base::WeakPtrFactory<AndroidVideoDecodeAccelerator> weak_this_factory_; |
| 305 | 311 |
| 306 friend class AndroidVideoDecodeAcceleratorTest; | 312 friend class AndroidVideoDecodeAcceleratorTest; |
| 307 }; | 313 }; |
| 308 | 314 |
| 309 } // namespace content | 315 } // namespace content |
| 310 | 316 |
| 311 #endif // CONTENT_COMMON_GPU_MEDIA_ANDROID_VIDEO_DECODE_ACCELERATOR_H_ | 317 #endif // CONTENT_COMMON_GPU_MEDIA_ANDROID_VIDEO_DECODE_ACCELERATOR_H_ |
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