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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/media/android_deferred_rendering_backing_strategy.h " | 5 #include "content/common/gpu/media/android_deferred_rendering_backing_strategy.h " |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/message_loop/message_loop.h" | 9 #include "base/message_loop/message_loop.h" |
| 10 #include "base/metrics/histogram.h" | 10 #include "base/metrics/histogram.h" |
| 11 #include "content/common/gpu/gpu_channel.h" | 11 #include "content/common/gpu/gpu_channel.h" |
| 12 #include "content/common/gpu/media/avda_codec_image.h" | 12 #include "content/common/gpu/media/avda_codec_image.h" |
| 13 #include "content/common/gpu/media/avda_return_on_failure.h" | 13 #include "content/common/gpu/media/avda_return_on_failure.h" |
| 14 #include "content/common/gpu/media/avda_shared_state.h" | 14 #include "content/common/gpu/media/avda_shared_state.h" |
| 15 #include "gpu/command_buffer/service/texture_manager.h" | 15 #include "gpu/command_buffer/service/texture_manager.h" |
| 16 #include "ui/gl/android/surface_texture.h" | 16 #include "ui/gl/android/surface_texture.h" |
| 17 #include "ui/gl/gl_bindings.h" | 17 #include "ui/gl/gl_bindings.h" |
| 18 | 18 |
| 19 namespace content { | 19 namespace content { |
| 20 | 20 |
| 21 AndroidDeferredRenderingBackingStrategy:: | 21 AndroidDeferredRenderingBackingStrategy:: |
| 22 AndroidDeferredRenderingBackingStrategy() | 22 AndroidDeferredRenderingBackingStrategy() |
| 23 : state_provider_(nullptr), media_codec_(nullptr) {} | 23 : state_provider_(nullptr), surface_kind_(UNKNOWN), media_codec_(nullptr) {} |
| 24 | 24 |
| 25 AndroidDeferredRenderingBackingStrategy:: | 25 AndroidDeferredRenderingBackingStrategy:: |
| 26 ~AndroidDeferredRenderingBackingStrategy() {} | 26 ~AndroidDeferredRenderingBackingStrategy() {} |
| 27 | 27 |
| 28 void AndroidDeferredRenderingBackingStrategy::Initialize( | 28 void AndroidDeferredRenderingBackingStrategy::Initialize( |
|
liberato (no reviews please)
2016/01/26 21:48:45
Initialize(state_provider, surface_id (which may b
| |
| 29 AVDAStateProvider* state_provider) { | 29 AVDAStateProvider* state_provider, |
| 30 scoped_refptr<gfx::SurfaceTexture> surface_texture) { | |
| 30 state_provider_ = state_provider; | 31 state_provider_ = state_provider; |
| 32 surface_texture_ = surface_texture; | |
| 31 shared_state_ = new AVDASharedState(); | 33 shared_state_ = new AVDASharedState(); |
| 34 surface_kind_ = surface_texture ? SURFACE_TEXTURE : SURFACE_VIEW; | |
| 32 | 35 |
| 33 // Create a texture for the SurfaceTexture to use. We don't attach it here | 36 // Create a texture for the SurfaceTexture to use. We don't attach it here |
| 34 // so that it gets attached in the compositor gl context in the common case. | 37 // so that it gets attached in the compositor gl context in the common case. |
| 35 GLuint service_id = 0; | 38 GLuint service_id = 0; |
| 36 glGenTextures(1, &service_id); | 39 glGenTextures(1, &service_id); |
| 37 DCHECK(service_id); | 40 DCHECK(service_id); |
| 38 shared_state_->set_surface_texture_service_id(service_id); | 41 shared_state_->set_surface_texture_service_id(service_id); |
| 39 } | 42 } |
| 40 | 43 |
| 41 void AndroidDeferredRenderingBackingStrategy::Cleanup( | 44 void AndroidDeferredRenderingBackingStrategy::Cleanup( |
| 42 bool have_context, | 45 bool have_context, |
| 43 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) { | 46 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) { |
| 44 // Make sure that no PictureBuffer textures refer to the SurfaceTexture or to | 47 // Make sure that no PictureBuffer textures refer to the SurfaceTexture or to |
| 45 // the service_id that we created for it. | 48 // the service_id that we created for it. |
| 46 for (const std::pair<int, media::PictureBuffer>& entry : buffers) | 49 for (const std::pair<int, media::PictureBuffer>& entry : buffers) |
| 47 SetImageForPicture(entry.second, nullptr); | 50 SetImageForPicture(entry.second, nullptr); |
| 48 | 51 |
| 49 // Now that no AVDACodecImages refer to the SurfaceTexture's texture, delete | 52 // Now that no AVDACodecImages refer to the SurfaceTexture's texture, delete |
| 50 // the texture name. | 53 // the texture name. |
| 51 GLuint service_id = shared_state_->surface_texture_service_id(); | 54 GLuint service_id = shared_state_->surface_texture_service_id(); |
| 52 if (service_id > 0 && have_context) | 55 if (service_id > 0 && have_context) |
| 53 glDeleteTextures(1, &service_id); | 56 glDeleteTextures(1, &service_id); |
| 54 } | 57 } |
| 55 | 58 |
| 56 uint32_t AndroidDeferredRenderingBackingStrategy::GetTextureTarget() const { | 59 uint32_t AndroidDeferredRenderingBackingStrategy::GetTextureTarget() const { |
| 57 return GL_TEXTURE_EXTERNAL_OES; | 60 return GL_TEXTURE_EXTERNAL_OES; |
| 58 } | 61 } |
| 59 | 62 |
| 60 scoped_refptr<gfx::SurfaceTexture> | |
| 61 AndroidDeferredRenderingBackingStrategy::CreateSurfaceTexture() { | |
| 62 // AVDACodecImage will handle attaching this to a texture later. | |
| 63 surface_texture_ = gfx::SurfaceTexture::Create(0); | |
| 64 // Detach from our GL context so that the GLImages can attach. It will | |
| 65 // silently fail to delete texture 0. | |
| 66 surface_texture_->DetachFromGLContext(); | |
| 67 | |
| 68 return surface_texture_; | |
| 69 } | |
| 70 | |
| 71 gpu::gles2::TextureRef* | 63 gpu::gles2::TextureRef* |
| 72 AndroidDeferredRenderingBackingStrategy::GetTextureForPicture( | 64 AndroidDeferredRenderingBackingStrategy::GetTextureForPicture( |
| 73 const media::PictureBuffer& picture_buffer) { | 65 const media::PictureBuffer& picture_buffer) { |
| 74 RETURN_NULL_IF_NULL(state_provider_->GetGlDecoder()); | 66 RETURN_NULL_IF_NULL(state_provider_->GetGlDecoder()); |
| 75 gpu::gles2::TextureManager* texture_manager = | 67 gpu::gles2::TextureManager* texture_manager = |
| 76 state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager(); | 68 state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager(); |
| 77 RETURN_NULL_IF_NULL(texture_manager); | 69 RETURN_NULL_IF_NULL(texture_manager); |
| 78 gpu::gles2::TextureRef* texture_ref = | 70 gpu::gles2::TextureRef* texture_ref = |
| 79 texture_manager->GetTexture(picture_buffer.internal_texture_id()); | 71 texture_manager->GetTexture(picture_buffer.internal_texture_id()); |
| 80 RETURN_NULL_IF_NULL(texture_ref); | 72 RETURN_NULL_IF_NULL(texture_ref); |
| (...skipping 28 matching lines...) Expand all Loading... | |
| 109 size.width(), size.height(), 1, 0, GL_RGBA, | 101 size.width(), size.height(), 1, 0, GL_RGBA, |
| 110 GL_UNSIGNED_BYTE, gfx::Rect()); | 102 GL_UNSIGNED_BYTE, gfx::Rect()); |
| 111 | 103 |
| 112 // Override the texture's service_id, so that it will use the one that | 104 // Override the texture's service_id, so that it will use the one that |
| 113 // will be / is attached to the SurfaceTexture. | 105 // will be / is attached to the SurfaceTexture. |
| 114 DCHECK(shared_state_->surface_texture_service_id()); | 106 DCHECK(shared_state_->surface_texture_service_id()); |
| 115 texture_ref->texture()->SetUnownedServiceId( | 107 texture_ref->texture()->SetUnownedServiceId( |
| 116 shared_state_->surface_texture_service_id()); | 108 shared_state_->surface_texture_service_id()); |
| 117 | 109 |
| 118 static_cast<AVDACodecImage*>(image.get()) | 110 static_cast<AVDACodecImage*>(image.get()) |
| 119 ->setTexture(texture_ref->texture()); | 111 ->SetTexture(texture_ref->texture()); |
| 120 } else { | 112 } else { |
| 121 // Clear the unowned service_id, so that this texture is no longer going | 113 // Clear the unowned service_id, so that this texture is no longer going |
| 122 // to depend on the surface texture at all. | 114 // to depend on the surface texture at all. |
| 123 texture_ref->texture()->SetUnownedServiceId(0); | 115 texture_ref->texture()->SetUnownedServiceId(0); |
| 124 } | 116 } |
| 125 | 117 |
| 118 // For SurfaceTexture we set the image to UNBOUND so that the implementation | |
| 119 // will call CopyTexImage, which is where AVDACodecImage updates the | |
| 120 // SurfaceTexture to the right frame. | |
| 121 // For SurfaceView we set the image to be BOUND because ScheduleOverlayPlane | |
| 122 // expects it. If something tries to sample from this texture it won't work, | |
| 123 // but there's no way to sample from a SurfaceView anyway, so it doesn't | |
| 124 // matter. The only way to use this texture is to schedule it as an overlay. | |
| 125 const gpu::gles2::Texture::ImageState image_state = | |
| 126 (surface_kind_ == SURFACE_VIEW) ? gpu::gles2::Texture::BOUND | |
| 127 : gpu::gles2::Texture::UNBOUND; | |
| 126 texture_manager->SetLevelImage(texture_ref, GetTextureTarget(), 0, | 128 texture_manager->SetLevelImage(texture_ref, GetTextureTarget(), 0, |
| 127 image.get(), gpu::gles2::Texture::UNBOUND); | 129 image.get(), image_state); |
| 128 } | 130 } |
| 129 | 131 |
| 130 void AndroidDeferredRenderingBackingStrategy::UseCodecBufferForPictureBuffer( | 132 void AndroidDeferredRenderingBackingStrategy::UseCodecBufferForPictureBuffer( |
| 131 int32_t codec_buf_index, | 133 int32_t codec_buf_index, |
| 132 const media::PictureBuffer& picture_buffer) { | 134 const media::PictureBuffer& picture_buffer) { |
| 133 // Make sure that the decoder is available. | 135 // Make sure that the decoder is available. |
| 134 RETURN_IF_NULL(state_provider_->GetGlDecoder()); | 136 RETURN_IF_NULL(state_provider_->GetGlDecoder()); |
| 135 | 137 |
| 136 // Notify the AVDACodecImage for picture_buffer that it should use the | 138 // Notify the AVDACodecImage for picture_buffer that it should use the |
| 137 // decoded buffer codec_buf_index to render this frame. | 139 // decoded buffer codec_buf_index to render this frame. |
| 138 AVDACodecImage* avImage = GetImageForPicture(picture_buffer); | 140 AVDACodecImage* avda_image = GetImageForPicture(picture_buffer); |
| 139 RETURN_IF_NULL(avImage); | 141 RETURN_IF_NULL(avda_image); |
| 140 DCHECK_EQ(avImage->GetMediaCodecBufferIndex(), -1); | 142 DCHECK_EQ(avda_image->GetMediaCodecBufferIndex(), -1); |
| 141 // Note that this is not a race, since we do not re-use a PictureBuffer | 143 // Note that this is not a race, since we do not re-use a PictureBuffer |
| 142 // until after the CC is done drawing it. | 144 // until after the CC is done drawing it. |
| 143 avImage->SetMediaCodecBufferIndex(codec_buf_index); | 145 avda_image->SetMediaCodecBufferIndex(codec_buf_index); |
| 144 avImage->SetSize(state_provider_->GetSize()); | 146 avda_image->SetSize(state_provider_->GetSize()); |
| 145 } | 147 } |
| 146 | 148 |
| 147 void AndroidDeferredRenderingBackingStrategy::AssignOnePictureBuffer( | 149 void AndroidDeferredRenderingBackingStrategy::AssignOnePictureBuffer( |
| 148 const media::PictureBuffer& picture_buffer) { | 150 const media::PictureBuffer& picture_buffer) { |
| 149 // Attach a GLImage to each texture that will use the surface texture. | 151 // Attach a GLImage to each texture that will use the surface texture. |
| 150 // We use a refptr here in case SetImageForPicture fails. | 152 // We use a refptr here in case SetImageForPicture fails. |
| 151 scoped_refptr<gl::GLImage> gl_image( | 153 scoped_refptr<gl::GLImage> gl_image = |
| 152 new AVDACodecImage(shared_state_, media_codec_, | 154 new AVDACodecImage(shared_state_, media_codec_, |
| 153 state_provider_->GetGlDecoder(), surface_texture_)); | 155 state_provider_->GetGlDecoder(), surface_texture_); |
| 154 SetImageForPicture(picture_buffer, gl_image); | 156 SetImageForPicture(picture_buffer, gl_image); |
| 155 } | 157 } |
| 156 | 158 |
| 157 void AndroidDeferredRenderingBackingStrategy::ReleaseCodecBufferForPicture( | 159 void AndroidDeferredRenderingBackingStrategy::ReleaseCodecBufferForPicture( |
| 158 const media::PictureBuffer& picture_buffer) { | 160 const media::PictureBuffer& picture_buffer) { |
| 159 AVDACodecImage* avImage = GetImageForPicture(picture_buffer); | 161 AVDACodecImage* avda_image = GetImageForPicture(picture_buffer); |
| 160 | 162 |
| 161 // See if there is a media codec buffer still attached to this image. | 163 // See if there is a media codec buffer still attached to this image. |
| 162 const int32_t codec_buffer = avImage->GetMediaCodecBufferIndex(); | 164 const int32_t codec_buffer = avda_image->GetMediaCodecBufferIndex(); |
| 163 | 165 |
| 164 if (codec_buffer >= 0) { | 166 if (codec_buffer >= 0) { |
| 165 // PictureBuffer wasn't displayed, so release the buffer. | 167 // PictureBuffer wasn't displayed, so release the buffer. |
| 166 media_codec_->ReleaseOutputBuffer(codec_buffer, false); | 168 media_codec_->ReleaseOutputBuffer(codec_buffer, false); |
| 167 avImage->SetMediaCodecBufferIndex(-1); | 169 avda_image->SetMediaCodecBufferIndex(-1); |
| 168 } | 170 } |
| 169 } | 171 } |
| 170 | 172 |
| 171 void AndroidDeferredRenderingBackingStrategy::ReuseOnePictureBuffer( | 173 void AndroidDeferredRenderingBackingStrategy::ReuseOnePictureBuffer( |
| 172 const media::PictureBuffer& picture_buffer) { | 174 const media::PictureBuffer& picture_buffer) { |
| 173 // At this point, the CC must be done with the picture. We can't really | 175 // At this point, the CC must be done with the picture. We can't really |
| 174 // check for that here directly. it's guaranteed in gpu_video_decoder.cc, | 176 // check for that here directly. it's guaranteed in gpu_video_decoder.cc, |
| 175 // when it waits on the sync point before releasing the mailbox. That sync | 177 // when it waits on the sync point before releasing the mailbox. That sync |
| 176 // point is inserted by destroying the resource in VideoLayerImpl::DidDraw. | 178 // point is inserted by destroying the resource in VideoLayerImpl::DidDraw. |
| 177 ReleaseCodecBufferForPicture(picture_buffer); | 179 ReleaseCodecBufferForPicture(picture_buffer); |
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| 189 SetImageForPicture(picture_buffer, nullptr); | 191 SetImageForPicture(picture_buffer, nullptr); |
| 190 } | 192 } |
| 191 | 193 |
| 192 void AndroidDeferredRenderingBackingStrategy::CodecChanged( | 194 void AndroidDeferredRenderingBackingStrategy::CodecChanged( |
| 193 media::VideoCodecBridge* codec, | 195 media::VideoCodecBridge* codec, |
| 194 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) { | 196 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) { |
| 195 // Clear any outstanding codec buffer indices, since the new codec (if any) | 197 // Clear any outstanding codec buffer indices, since the new codec (if any) |
| 196 // doesn't know about them. | 198 // doesn't know about them. |
| 197 media_codec_ = codec; | 199 media_codec_ = codec; |
| 198 for (const std::pair<int, media::PictureBuffer>& entry : buffers) { | 200 for (const std::pair<int, media::PictureBuffer>& entry : buffers) { |
| 199 AVDACodecImage* avImage = GetImageForPicture(entry.second); | 201 AVDACodecImage* avda_image = GetImageForPicture(entry.second); |
| 200 avImage->SetMediaCodec(codec); | 202 avda_image->SetMediaCodec(codec); |
| 201 avImage->SetMediaCodecBufferIndex(-1); | 203 avda_image->SetMediaCodecBufferIndex(-1); |
| 202 } | 204 } |
| 203 } | 205 } |
| 204 | 206 |
| 205 void AndroidDeferredRenderingBackingStrategy::OnFrameAvailable() { | 207 void AndroidDeferredRenderingBackingStrategy::OnFrameAvailable() { |
| 206 shared_state_->SignalFrameAvailable(); | 208 shared_state_->SignalFrameAvailable(); |
| 207 } | 209 } |
| 208 | 210 |
| 209 } // namespace content | 211 } // namespace content |
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