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Unified Diff: ui/gfx/win/display_manager.h

Issue 1639623003: ScreenWin Testability and Restructuring (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: CR Feedback Created 4 years, 11 months ago
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Index: ui/gfx/win/display_manager.h
diff --git a/ui/gfx/win/display_manager.h b/ui/gfx/win/display_manager.h
new file mode 100644
index 0000000000000000000000000000000000000000..ab9eac71715cb224f37e3ed34eec0c2b0d99c48c
--- /dev/null
+++ b/ui/gfx/win/display_manager.h
@@ -0,0 +1,92 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_GFX_WIN_DISPLAY_MANAGER_H_
+#define UI_GFX_WIN_DISPLAY_MANAGER_H_
+
+#include <windows.h>
+#include <memory>
+#include <vector>
+
+#include "base/macros.h"
+#include "base/memory/singleton.h"
+#include "base/observer_list.h"
+#include "ui/gfx/display.h"
+#include "ui/gfx/gfx_export.h"
+
+namespace gfx {
+
+class Point;
+class Rect;
+class SingletonHwndObserver;
+
+namespace win {
+
+class DisplayManagerObserver;
+class DisplayInfo;
+class ScreenWinDisplay;
+
+// Holds all of the ScreenWinDisplays available in the system.
+// Normally, this means there is a 1:1 correspondence between ScreenWinDisplays
+// and HMONITORS. However, in tests, we can't depend on this so we allow
+// overrides of system API functions via virtual calls.
+class GFX_EXPORT DisplayManager {
sky 2016/02/02 16:18:20 Why do we need both DisplayManager and ScreenWin?
robliao 2016/02/02 18:08:07 Coming up in a next CL are some static scaling cal
+ public:
+ static DisplayManager* GetInstance();
+
+ virtual void Initialize();
+
+ void AddObserver(DisplayManagerObserver* observer);
+ void RemoveObserver(DisplayManagerObserver* observer);
+
+ const std::vector<ScreenWinDisplay>& GetScreenWinDisplays();
+
+ // Returns the ScreenWinDisplay closest to or enclosing |hwnd|.
+ ScreenWinDisplay GetScreenWinDisplayNearestHWND(HWND hwnd) const;
+
+ // Returns the ScreenWinDisplay closest to or enclosing |screen_rect|.
+ ScreenWinDisplay GetScreenWinDisplayNearestScreenRect(
+ const Rect& screen_rect) const;
+
+ // Returns the ScreenWinDisplay closest to or enclosing |screen_point|.
+ ScreenWinDisplay GetScreenWinDisplayNearestScreenPoint(
+ const Point& screen_point) const;
+
+ // Returns the ScreenWinDisplay corresponding to the primary monitor.
+ ScreenWinDisplay GetPrimaryScreenWinDisplay() const;
+
+ // Virtual to support mocking by unit tests.
+ virtual MONITORINFOEX MonitorInfoFromScreenPoint(
+ const gfx::Point& screen_point) const;
+ virtual MONITORINFOEX MonitorInfoFromScreenRect(const gfx::Rect& screen_rect)
+ const;
+ virtual MONITORINFOEX MonitorInfoFromWindow(HWND hwnd, DWORD default_options)
+ const;
+ virtual HWND GetRootWindow(HWND hwnd) const;
+
+ protected:
+ friend std::default_delete<DisplayManager>;
+
+ static void SetInstanceForTesting(scoped_ptr<DisplayManager> display_manager);
+
+ DisplayManager();
+ virtual ~DisplayManager();
+
+ void UpdateFromDisplayInfos(const std::vector<DisplayInfo>& display_infos);
+
+ private:
+ ScreenWinDisplay GetScreenWinDisplay(const MONITORINFOEX& monitor_info) const;
+ void WndProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam);
+
+ scoped_ptr<gfx::SingletonHwndObserver> singleton_hwnd_observer_;
+ base::ObserverList<DisplayManagerObserver, true> observer_list_;
+ std::vector<ScreenWinDisplay> screen_win_displays_;
+
+ DISALLOW_COPY_AND_ASSIGN(DisplayManager);
+};
+
+} // namespace win
+} // namespace gfx
+
+#endif // UI_GFX_WIN_DISPLAY_MANAGER_H_
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