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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_GFX_WIN_SCREEN_WIN_DISPLAY_H_ | |
6 #define UI_GFX_WIN_SCREEN_WIN_DISPLAY_H_ | |
7 | |
8 #include <windows.h> | |
9 | |
10 #include "ui/gfx/display.h" | |
11 #include "ui/gfx/geometry/rect.h" | |
12 | |
13 namespace gfx { | |
14 namespace win { | |
15 | |
16 class DisplayInfo; | |
17 | |
18 // A display used by gfx::ScreenWin. | |
19 // It holds a display and additional parameters used for DPI calculations. | |
20 class ScreenWinDisplay final { | |
sky
2016/02/03 21:47:38
Did you consider making this a struct and the two
robliao
2016/02/03 22:47:20
I did and erred on the side of keeping this a clas
robliao
2016/02/04 01:11:30
I also forgot that I got bitten by this:
http://st
robliao
2016/02/04 01:42:52
And fixed.
| |
21 public: | |
22 ScreenWinDisplay(); | |
23 explicit ScreenWinDisplay(const DisplayInfo& display_info); | |
24 | |
25 const Display& display() const { return display_; } | |
26 const Rect& physical_bounds() const { return pixel_bounds_; }; | |
27 | |
28 private: | |
29 const gfx::Display display_; | |
30 const gfx::Rect pixel_bounds_; | |
31 }; | |
32 | |
33 } // namespace win | |
34 } // namespace gfx | |
35 | |
36 #endif // UI_GFX_WIN_SCREEN_WIN_DISPLAY_H_ | |
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