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Side by Side Diff: components/mus/ws/ids.h

Issue 1639223003: Makes it so each windowtreeclient can use whatever ids it wants (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: cleanup Created 4 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef COMPONENTS_MUS_WS_IDS_H_ 5 #ifndef COMPONENTS_MUS_WS_IDS_H_
6 #define COMPONENTS_MUS_WS_IDS_H_ 6 #define COMPONENTS_MUS_WS_IDS_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <tuple> 10 #include <tuple>
11 11
12 #include "base/hash.h"
12 #include "components/mus/common/types.h" 13 #include "components/mus/common/types.h"
13 #include "components/mus/common/util.h" 14 #include "components/mus/common/util.h"
14 15
15 namespace mus { 16 namespace mus {
16
17 namespace ws { 17 namespace ws {
18 18
19 // Connection id is used to indicate no connection. That is, no WindowTreeImpl 19 // Connection id is used to indicate no connection. That is, no WindowTreeImpl
20 // ever gets this id. 20 // ever gets this id.
21 const ConnectionSpecificId kInvalidConnectionId = 0; 21 const ConnectionSpecificId kInvalidConnectionId = 0;
22 22
23 // Adds a bit of type safety to window ids. 23 // Every window has a unique id associated with it (WindowId). The id is a
24 // combination of the id assigned to the connection (the high order bits) and
25 // a unique id for the window. Each client (WindowTreeImpl) refers to the
26 // window by an id assigned by the client (ClientWindowId). To facilitate this
27 // WindowTreeImpl maintains a mapping between WindowId and ClientWindowId.
28 //
29 // This model works when the client initiates creation of windows, which is
30 // the typical use case. Embed roots and the WindowManager are special, they
31 // get access to windows created by other connections. These clients see the
32 // id assigned on the server. Such clients have to take care that they only
33 // create windows using their connection id. To do otherwise could result in
34 // multiple windows having the same ClientWindowId. WindowTreeImpl enforces
35 // that embed roots use the connection id in creating the window id to avoid
36 // possible conflicts.
24 struct WindowId { 37 struct WindowId {
25 WindowId(ConnectionSpecificId connection_id, ConnectionSpecificId window_id) 38 WindowId(ConnectionSpecificId connection_id, ConnectionSpecificId window_id)
26 : connection_id(connection_id), window_id(window_id) {} 39 : connection_id(connection_id), window_id(window_id) {}
27 WindowId() : connection_id(0), window_id(0) {} 40 WindowId() : connection_id(0), window_id(0) {}
28 41
29 bool operator==(const WindowId& other) const { 42 bool operator==(const WindowId& other) const {
30 return other.connection_id == connection_id && other.window_id == window_id; 43 return other.connection_id == connection_id && other.window_id == window_id;
31 } 44 }
32 45
33 bool operator!=(const WindowId& other) const { return !(*this == other); } 46 bool operator!=(const WindowId& other) const { return !(*this == other); }
34 47
35 bool operator<(const WindowId& other) const { 48 bool operator<(const WindowId& other) const {
36 return std::tie(connection_id, window_id) < 49 return std::tie(connection_id, window_id) <
37 std::tie(other.connection_id, other.window_id); 50 std::tie(other.connection_id, other.window_id);
38 } 51 }
39 52
40 ConnectionSpecificId connection_id; 53 ConnectionSpecificId connection_id;
41 ConnectionSpecificId window_id; 54 ConnectionSpecificId window_id;
42 }; 55 };
43 56
57 // Used for ids assigned by the client.
58 struct ClientWindowId {
59 explicit ClientWindowId(Id id) : id(id) {}
60 ClientWindowId() : id(0u) {}
61
62 bool operator==(const ClientWindowId& other) const { return other.id == id; }
63
64 bool operator!=(const ClientWindowId& other) const {
65 return !(*this == other);
66 }
67
68 bool operator<(const ClientWindowId& other) const { return id < other.id; }
69
70 Id id;
71 };
72
44 inline WindowId WindowIdFromTransportId(Id id) { 73 inline WindowId WindowIdFromTransportId(Id id) {
45 return WindowId(HiWord(id), LoWord(id)); 74 return WindowId(HiWord(id), LoWord(id));
46 } 75 }
47
48 inline Id WindowIdToTransportId(const WindowId& id) { 76 inline Id WindowIdToTransportId(const WindowId& id) {
49 return (id.connection_id << 16) | id.window_id; 77 return (id.connection_id << 16) | id.window_id;
50 } 78 }
51 79
52 // Returns a WindowId that is reserved to indicate no window. That is, no window 80 // Returns a WindowId that is reserved to indicate no window. That is, no window
53 // will ever be created with this id. 81 // will ever be created with this id.
54 inline WindowId InvalidWindowId() { 82 inline WindowId InvalidWindowId() {
55 return WindowId(kInvalidConnectionId, 0); 83 return WindowId(kInvalidConnectionId, 0);
56 } 84 }
57 85
58 // Returns a root window id with a given index offset. 86 // Returns a root window id with a given index offset.
59 inline WindowId RootWindowId(uint16_t index) { 87 inline WindowId RootWindowId(uint16_t index) {
60 return WindowId(kInvalidConnectionId, 2 + index); 88 return WindowId(kInvalidConnectionId, 2 + index);
61 } 89 }
62 90
63 } // namespace ws 91 } // namespace ws
64
65 } // namespace mus 92 } // namespace mus
66 93
94 namespace BASE_HASH_NAMESPACE {
95
96 template <>
97 struct hash<mus::ws::ClientWindowId> {
98 size_t operator()(const mus::ws::ClientWindowId& id) const {
99 return hash<mus::Id>()(id.id);
100 }
101 };
102
103 template <>
104 struct hash<mus::ws::WindowId> {
105 size_t operator()(const mus::ws::WindowId& id) const {
106 return hash<mus::Id>()(WindowIdToTransportId(id));
107 }
108 };
109
110 } // namespace BASE_HASH_NAMESPACE
111
67 #endif // COMPONENTS_MUS_WS_IDS_H_ 112 #endif // COMPONENTS_MUS_WS_IDS_H_
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