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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLShaderBuilder_DEFINED | 8 #ifndef GrGLShaderBuilder_DEFINED |
9 #define GrGLShaderBuilder_DEFINED | 9 #define GrGLShaderBuilder_DEFINED |
10 | 10 |
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43 | 43 |
44 GrGLShaderBuilder(GrGpuGL*, GrGLUniformManager&, const GrGLProgramDesc&); | 44 GrGLShaderBuilder(GrGpuGL*, GrGLUniformManager&, const GrGLProgramDesc&); |
45 virtual ~GrGLShaderBuilder() {} | 45 virtual ~GrGLShaderBuilder() {} |
46 | 46 |
47 /** | 47 /** |
48 * Use of these features may require a GLSL extension to be enabled. Shaders
may not compile | 48 * Use of these features may require a GLSL extension to be enabled. Shaders
may not compile |
49 * if code is added that uses one of these features without calling enableFe
ature() | 49 * if code is added that uses one of these features without calling enableFe
ature() |
50 */ | 50 */ |
51 enum GLSLFeature { | 51 enum GLSLFeature { |
52 kStandardDerivatives_GLSLFeature = 0, | 52 kStandardDerivatives_GLSLFeature = 0, |
| 53 kTexCoordSupport_GLSLFeature, |
53 | 54 |
54 kLastGLSLFeature = kStandardDerivatives_GLSLFeature | 55 kLastGLSLFeature = kTexCoordSupport_GLSLFeature |
55 }; | 56 }; |
56 | 57 |
57 /** | 58 /** |
58 * If the feature is supported then true is returned and any necessary #exte
nsion declarations | 59 * If the feature is supported then true is returned and any necessary #exte
nsion declarations |
59 * are added to the shaders. If the feature is not supported then false will
be returned. | 60 * are added to the shaders. If the feature is not supported then false will
be returned. |
60 */ | 61 */ |
61 bool enableFeature(GLSLFeature); | 62 bool enableFeature(GLSLFeature); |
62 | 63 |
63 /** | 64 /** |
64 * Called by GrGLEffects to add code the fragment shader. | 65 * Called by GrGLEffects to add code the fragment shader. |
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458 GrGLFragmentOnlyShaderBuilder(GrGpuGL*, GrGLUniformManager&, const GrGLProgr
amDesc&); | 459 GrGLFragmentOnlyShaderBuilder(GrGpuGL*, GrGLUniformManager&, const GrGLProgr
amDesc&); |
459 | 460 |
460 int getNumTexCoordSets() const { return fNumTexCoordSets; } | 461 int getNumTexCoordSets() const { return fNumTexCoordSets; } |
461 int addTexCoordSets(int count); | 462 int addTexCoordSets(int count); |
462 | 463 |
463 virtual GrGLProgramEffects* createAndEmitEffects( | 464 virtual GrGLProgramEffects* createAndEmitEffects( |
464 const GrEffectStage* effectStages[], | 465 const GrEffectStage* effectStages[], |
465 const EffectKey effectKeys[], | 466 const EffectKey effectKeys[], |
466 int effectCnt, | 467 int effectCnt, |
467 GrGLSLExpr4* inOutFSColor) SK_OVERRIDE; | 468 GrGLSLExpr4* inOutFSColor) SK_OVERRIDE; |
| 469 protected: |
| 470 virtual bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>
* shaderIds) const SK_OVERRIDE; |
468 | 471 |
469 private: | 472 private: |
470 int fNumTexCoordSets; | 473 int fNumTexCoordSets; |
471 | 474 |
472 typedef GrGLShaderBuilder INHERITED; | 475 typedef GrGLShaderBuilder INHERITED; |
473 }; | 476 }; |
474 | 477 |
475 #endif | 478 #endif |
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