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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 132 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 143 | 143 |
| 144 GLenum m_target; | 144 GLenum m_target; |
| 145 | 145 |
| 146 WebGLSamplerState m_samplerState; | 146 WebGLSamplerState m_samplerState; |
| 147 | 147 |
| 148 Vector<Vector<LevelInfo>> m_info; | 148 Vector<Vector<LevelInfo>> m_info; |
| 149 | 149 |
| 150 bool m_isNPOT; | 150 bool m_isNPOT; |
| 151 bool m_isCubeComplete; | 151 bool m_isCubeComplete; |
| 152 bool m_isComplete; | 152 bool m_isComplete; |
| 153 bool m_needToUseBlackTexture; | |
| 154 bool m_isFloatType; | 153 bool m_isFloatType; |
| 155 bool m_isHalfFloatType; | 154 bool m_isHalfFloatType; |
| 156 bool m_isWebGL2OrHigher; | 155 bool m_isWebGL2OrHigher; |
| 157 bool m_immutable; | 156 bool m_immutable; |
| 158 size_t m_baseLevel; | 157 size_t m_baseLevel; |
| 159 size_t m_maxLevel; | 158 size_t m_maxLevel; |
| 160 }; | 159 }; |
| 161 | 160 |
| 162 } // namespace blink | 161 } // namespace blink |
| 163 | 162 |
| 164 #endif // WebGLTexture_h | 163 #endif // WebGLTexture_h |
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