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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp

Issue 1639103002: Remove blink side NPOT/incomplete texture handling. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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5517 break; 5517 break;
5518 default: 5518 default:
5519 notImplemented(); 5519 notImplemented();
5520 } 5520 }
5521 return WebGLAny(scriptState, DOMInt32Array::create(value, length)); 5521 return WebGLAny(scriptState, DOMInt32Array::create(value, length));
5522 } 5522 }
5523 5523
5524 void WebGLRenderingContextBase::handleTextureCompleteness(const char* functionNa me, bool prepareToDraw) 5524 void WebGLRenderingContextBase::handleTextureCompleteness(const char* functionNa me, bool prepareToDraw)
5525 { 5525 {
5526 // All calling functions check isContextLost, so a duplicate check is not ne eded here. 5526 // All calling functions check isContextLost, so a duplicate check is not ne eded here.
5527 // We only handle the situation with float/half_float textures here. Other s ituations are handled in command buffer.
5527 bool resetActiveUnit = false; 5528 bool resetActiveUnit = false;
5528 WebGLTexture::TextureExtensionFlag flag = static_cast<WebGLTexture::TextureE xtensionFlag>((extensionEnabled(OESTextureFloatLinearName) ? WebGLTexture::Textu reFloatLinearExtensionEnabled : 0) 5529 WebGLTexture::TextureExtensionFlag flag = static_cast<WebGLTexture::TextureE xtensionFlag>((extensionEnabled(OESTextureFloatLinearName) ? WebGLTexture::Textu reFloatLinearExtensionEnabled : 0)
5529 | ((extensionEnabled(OESTextureHalfFloatLinearName) || isWebGL2OrHigher( )) ? WebGLTexture::TextureHalfFloatLinearExtensionEnabled : 0)); 5530 | ((extensionEnabled(OESTextureHalfFloatLinearName) || isWebGL2OrHigher( )) ? WebGLTexture::TextureHalfFloatLinearExtensionEnabled : 0));
5530 for (unsigned ii = 0; ii < m_onePlusMaxNonDefaultTextureUnit; ++ii) { 5531 for (unsigned ii = 0; ii < m_onePlusMaxNonDefaultTextureUnit; ++ii) {
5531 const WebGLSamplerState* samplerState2D = getTextureUnitSamplerState(GL_ TEXTURE_2D, ii); 5532 const WebGLSamplerState* samplerState2D = getTextureUnitSamplerState(GL_ TEXTURE_2D, ii);
5532 const WebGLSamplerState* samplerStateCubeMap = getTextureUnitSamplerStat e(GL_TEXTURE_CUBE_MAP, ii); 5533 const WebGLSamplerState* samplerStateCubeMap = getTextureUnitSamplerStat e(GL_TEXTURE_CUBE_MAP, ii);
5533 if ((m_textureUnits[ii].m_texture2DBinding.get() && m_textureUnits[ii].m _texture2DBinding->needToUseBlackTexture(flag, samplerState2D)) 5534 bool needToUseBlackTex2D = (m_textureUnits[ii].m_texture2DBinding.get() && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture(flag, samplerSta te2D));
5534 || (m_textureUnits[ii].m_textureCubeMapBinding.get() && m_textureUni ts[ii].m_textureCubeMapBinding->needToUseBlackTexture(flag, samplerStateCubeMap) )) { 5535 bool needToUseBlackTexCubeMap = (m_textureUnits[ii].m_textureCubeMapBind ing.get() && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture(f lag, samplerStateCubeMap));
5536 if (needToUseBlackTex2D || needToUseBlackTexCubeMap) {
5535 if (ii != m_activeTextureUnit) { 5537 if (ii != m_activeTextureUnit) {
5536 webContext()->activeTexture(GL_TEXTURE0 + ii); 5538 webContext()->activeTexture(GL_TEXTURE0 + ii);
5537 resetActiveUnit = true; 5539 resetActiveUnit = true;
5538 } else if (resetActiveUnit) { 5540 } else if (resetActiveUnit) {
5539 webContext()->activeTexture(GL_TEXTURE0 + ii); 5541 webContext()->activeTexture(GL_TEXTURE0 + ii);
5540 resetActiveUnit = false; 5542 resetActiveUnit = false;
5541 } 5543 }
5542 WebGLTexture* tex2D; 5544 WebGLTexture* tex2D;
5543 WebGLTexture* texCubeMap; 5545 WebGLTexture* texCubeMap;
5544 if (prepareToDraw) { 5546 if (prepareToDraw) {
5545 String msg(String("texture bound to texture unit ") + String::nu mber(ii) 5547 String msg(String("texture bound to texture unit ") + String::nu mber(ii)
5546 + " is not renderable. It maybe non-power-of-2 and have inco mpatible texture filtering or is not 'texture complete'." 5548 + " is not renderable. Texture is Float or Half Float type w ith linear filtering while OES_float_linear or OES_half_float_linear extension i s not enabled.");
5547 + " Or the texture is Float or Half Float type with linear f iltering while OES_float_linear or OES_half_float_linear extension is not enable d.");
5548 emitGLWarning(functionName, msg.utf8().data()); 5549 emitGLWarning(functionName, msg.utf8().data());
5549 tex2D = m_blackTexture2D.get(); 5550 tex2D = m_blackTexture2D.get();
5550 texCubeMap = m_blackTextureCubeMap.get(); 5551 texCubeMap = m_blackTextureCubeMap.get();
5551 } else { 5552 } else {
5552 tex2D = m_textureUnits[ii].m_texture2DBinding.get(); 5553 tex2D = m_textureUnits[ii].m_texture2DBinding.get();
5553 texCubeMap = m_textureUnits[ii].m_textureCubeMapBinding.get(); 5554 texCubeMap = m_textureUnits[ii].m_textureCubeMapBinding.get();
5554 } 5555 }
5555 if (m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_te xture2DBinding->needToUseBlackTexture(flag, samplerState2D)) 5556 if (needToUseBlackTex2D)
5556 webContext()->bindTexture(GL_TEXTURE_2D, objectOrZero(tex2D)); 5557 webContext()->bindTexture(GL_TEXTURE_2D, objectOrZero(tex2D));
5557 if (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii] .m_textureCubeMapBinding->needToUseBlackTexture(flag, samplerStateCubeMap)) 5558 if (needToUseBlackTexCubeMap)
5558 webContext()->bindTexture(GL_TEXTURE_CUBE_MAP, objectOrZero(texC ubeMap)); 5559 webContext()->bindTexture(GL_TEXTURE_CUBE_MAP, objectOrZero(texC ubeMap));
5559 } 5560 }
5560 } 5561 }
5561 if (resetActiveUnit) 5562 if (resetActiveUnit)
5562 webContext()->activeTexture(GL_TEXTURE0 + m_activeTextureUnit); 5563 webContext()->activeTexture(GL_TEXTURE0 + m_activeTextureUnit);
5563 } 5564 }
5564 5565
5565 void WebGLRenderingContextBase::createFallbackBlackTextures1x1() 5566 void WebGLRenderingContextBase::createFallbackBlackTextures1x1()
5566 { 5567 {
5567 // All calling functions check isContextLost, so a duplicate check is not ne eded here. 5568 // All calling functions check isContextLost, so a duplicate check is not ne eded here.
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7000 webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1); 7001 webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
7001 } 7002 }
7002 7003
7003 void WebGLRenderingContextBase::restoreUnpackParameters() 7004 void WebGLRenderingContextBase::restoreUnpackParameters()
7004 { 7005 {
7005 if (m_unpackAlignment != 1) 7006 if (m_unpackAlignment != 1)
7006 webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); 7007 webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
7007 } 7008 }
7008 7009
7009 } // namespace blink 7010 } // namespace blink
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