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Unified Diff: lib/priority_queue.dart

Issue 1638163002: Modernize the package's style. (Closed) Base URL: git@github.com:dart-lang/collection@master
Patch Set: Code review changes Created 4 years, 11 months ago
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Index: lib/priority_queue.dart
diff --git a/lib/priority_queue.dart b/lib/priority_queue.dart
index 62724457a7c4c88e9792fa7a494b42c4cd6b3ce7..f2a4703e19be5166ea93574977e9e5c755e9da0b 100644
--- a/lib/priority_queue.dart
+++ b/lib/priority_queue.dart
@@ -2,408 +2,8 @@
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
+/// Import `collection.dart` instead.
+@Deprecated("Will be removed in collection 2.0.0.")
library dart.pkg.collection.priority_queue;
-import "dart:collection" show SplayTreeSet;
-
-/**
- * A priority queue is a priority based work-list of elements.
- *
- * The queue allows adding elements, and removing them again in priority order.
- */
-abstract class PriorityQueue<E> {
- /**
- * Creates an empty [PriorityQueue].
- *
- * The created [PriorityQueue] is a plain [HeapPriorityQueue].
- *
- * The [comparison] is a [Comparator] used to compare the priority of
- * elements. An element that compares as less than another element has
- * a higher priority.
- *
- * If [comparison] is omitted, it defaults to [Comparable.compare].
- */
- factory PriorityQueue([int comparison(E e1, E e2)]) = HeapPriorityQueue<E>;
-
- /**
- * Number of elements in the queue.
- */
- int get length;
-
- /**
- * Whether the queue is empty.
- */
- bool get isEmpty;
-
- /**
- * Whether the queue has any elements.
- */
- bool get isNotEmpty;
-
- /**
- * Checks if [object] is in the queue.
- *
- * Returns true if the element is found.
- */
- bool contains(E object);
-
- /**
- * Adds element to the queue.
- *
- * The element will become the next to be removed by [removeFirst]
- * when all elements with higher priority have been removed.
- */
- void add(E element);
-
- /**
- * Adds all [elements] to the queue.
- */
- void addAll(Iterable<E> elements);
-
- /**
- * Returns the next element that will be returned by [removeFirst].
- *
- * The element is not removed from the queue.
- *
- * The queue must not be empty when this method is called.
- */
- E get first;
-
- /**
- * Removes and returns the element with the highest priority.
- *
- * Repeatedly calling this method, without adding element in between,
- * is guaranteed to return elements in non-decreasing order as, specified by
- * [comparison].
- *
- * The queue must not be empty when this method is called.
- */
- E removeFirst();
-
- /**
- * Removes an element that compares equal to [element] in the queue.
- *
- * Returns true if an element is found and removed,
- * and false if no equal element is found.
- */
- bool remove(E element);
-
- /**
- * Removes all the elements from this queue and returns them.
- *
- * The returned iterable has no specified order.
- */
- Iterable<E> removeAll();
-
- /**
- * Removes all the elements from this queue.
- */
- void clear();
-
- /**
- * Returns a list of the elements of this queue in priority order.
- *
- * The queue is not modified.
- *
- * The order is the order that the elements would be in if they were
- * removed from this queue using [removeFirst].
- */
- List<E> toList();
-
- /**
- * Return a comparator based set using the comparator of this queue.
- *
- * The queue is not modified.
- *
- * The returned [Set] is currently a [SplayTreeSet],
- * but this may change as other ordered sets are implemented.
- *
- * The set contains all the elements of this queue.
- * If an element occurs more than once in the queue,
- * the set will contain it only once.
- */
- Set<E> toSet();
-}
-
-/**
- * Heap based priority queue.
- *
- * The elements are kept in a heap structure,
- * where the element with the highest priority is immediately accessible,
- * and modifying a single element takes
- * logarithmic time in the number of elements on average.
- *
- * * The [add] and [removeFirst] operations take amortized logarithmic time,
- * O(log(n)), but may occasionally take linear time when growing the capacity
- * of the heap.
- * * The [addAll] operation works as doing repeated [add] operations.
- * * The [first] getter takes constant time, O(1).
- * * The [clear] and [removeAll] methods also take constant time, O(1).
- * * The [contains] and [remove] operations may need to search the entire
- * queue for the elements, taking O(n) time.
- * * The [toList] operation effectively sorts the elements, taking O(n*log(n))
- * time.
- * * The [toSet] operation effectively adds each element to the new set, taking
- * an expected O(n*log(n)) time.
- */
-class HeapPriorityQueue<E> implements PriorityQueue<E> {
- /**
- * Initial capacity of a queue when created, or when added to after a [clear].
- *
- * Number can be any positive value. Picking a size that gives a whole
- * number of "tree levels" in the heap is only done for aesthetic reasons.
- */
- static const int _INITIAL_CAPACITY = 7;
-
- /**
- * The comparison being used to compare the priority of elements.
- */
- final Comparator comparison;
-
- /**
- * List implementation of a heap.
- */
- List<E> _queue = new List<E>(_INITIAL_CAPACITY);
-
- /**
- * Number of elements in queue.
- *
- * The heap is implemented in the first [_length] entries of [_queue].
- */
- int _length = 0;
-
- /**
- * Create a new priority queue.
- *
- * The [comparison] is a [Comparator] used to compare the priority of
- * elements. An element that compares as less than another element has
- * a higher priority.
- *
- * If [comparison] is omitted, it defaults to [Comparable.compare].
- */
- HeapPriorityQueue([int comparison(E e1, E e2)])
- : comparison = (comparison != null) ? comparison : Comparable.compare;
-
- void add(E element) {
- _add(element);
- }
-
- void addAll(Iterable<E> elements) {
- for (E element in elements) {
- _add(element);
- }
- }
-
- void clear() {
- _queue = const [];
- _length = 0;
- }
-
- bool contains(E object) {
- return _locate(object) >= 0;
- }
-
- E get first {
- if (_length == 0) throw new StateError("No such element");
- return _queue[0];
- }
-
- bool get isEmpty => _length == 0;
-
- bool get isNotEmpty => _length != 0;
-
- int get length => _length;
-
- bool remove(E element) {
- int index = _locate(element);
- if (index < 0) return false;
- E last = _removeLast();
- if (index < _length) {
- int comp = comparison(last, element);
- if (comp <= 0) {
- _bubbleUp(last, index);
- } else {
- _bubbleDown(last, index);
- }
- }
- return true;
- }
-
- Iterable<E> removeAll() {
- List<E> result = _queue;
- int length = _length;
- _queue = const [];
- _length = 0;
- return result.take(length);
- }
-
- E removeFirst() {
- if (_length == 0) throw new StateError("No such element");
- E result = _queue[0];
- E last = _removeLast();
- if (_length > 0) {
- _bubbleDown(last, 0);
- }
- return result;
- }
-
- List<E> toList() {
- List<E> list = new List<E>()..length = _length;
- list.setRange(0, _length, _queue);
- list.sort(comparison);
- return list;
- }
-
- Set<E> toSet() {
- Set<E> set = new SplayTreeSet<E>(comparison);
- for (int i = 0; i < _length; i++) {
- set.add(_queue[i]);
- }
- return set;
- }
-
- /**
- * Returns some representation of the queue.
- *
- * The format isn't significant, and may change in the future.
- */
- String toString() {
- return _queue.take(_length).toString();
- }
-
- /**
- * Add element to the queue.
- *
- * Grows the capacity if the backing list is full.
- */
- void _add(E element) {
- if (_length == _queue.length) _grow();
- _bubbleUp(element, _length++);
- }
-
- /**
- * Find the index of an object in the heap.
- *
- * Returns -1 if the object is not found.
- */
- int _locate(E object) {
- if (_length == 0) return -1;
- // Count positions from one instead of zero. This gives the numbers
- // some nice properties. For example, all right children are odd,
- // their left sibling is even, and the parent is found by shifting
- // right by one.
- // Valid range for position is [1.._length], inclusive.
- int position = 1;
- // Pre-order depth first search, omit child nodes if the current
- // node has lower priority than [object], because all nodes lower
- // in the heap will also have lower priority.
- do {
- int index = position - 1;
- E element = _queue[index];
- int comp = comparison(element, object);
- if (comp == 0) return index;
- if (comp < 0) {
- // Element may be in subtree.
- // Continue with the left child, if it is there.
- int leftChildPosition = position * 2;
- if (leftChildPosition <= _length) {
- position = leftChildPosition;
- continue;
- }
- }
- // Find the next right sibling or right ancestor sibling.
- do {
- while (position.isOdd) {
- // While position is a right child, go to the parent.
- position >>= 1;
- }
- // Then go to the right sibling of the left-child.
- position += 1;
- } while (position > _length); // Happens if last element is a left child.
- } while (position != 1); // At root again. Happens for right-most element.
- return -1;
- }
-
- E _removeLast() {
- int newLength = _length - 1;
- E last = _queue[newLength];
- _queue[newLength] = null;
- _length = newLength;
- return last;
- }
-
- /**
- * Place [element] in heap at [index] or above.
- *
- * Put element into the empty cell at `index`.
- * While the `element` has higher priority than the
- * parent, swap it with the parent.
- */
- void _bubbleUp(E element, int index) {
- while (index > 0) {
- int parentIndex = (index - 1) ~/ 2;
- E parent = _queue[parentIndex];
- if (comparison(element, parent) > 0) break;
- _queue[index] = parent;
- index = parentIndex;
- }
- _queue[index] = element;
- }
-
- /**
- * Place [element] in heap at [index] or above.
- *
- * Put element into the empty cell at `index`.
- * While the `element` has lower priority than either child,
- * swap it with the highest priority child.
- */
- void _bubbleDown(E element, int index) {
- int rightChildIndex = index * 2 + 2;
- while (rightChildIndex < _length) {
- int leftChildIndex = rightChildIndex - 1;
- E leftChild = _queue[leftChildIndex];
- E rightChild = _queue[rightChildIndex];
- int comp = comparison(leftChild, rightChild);
- int minChildIndex;
- E minChild;
- if (comp < 0) {
- minChild = leftChild;
- minChildIndex = leftChildIndex;
- } else {
- minChild = rightChild;
- minChildIndex = rightChildIndex;
- }
- comp = comparison(element, minChild);
- if (comp <= 0) {
- _queue[index] = element;
- return;
- }
- _queue[index] = minChild;
- index = minChildIndex;
- rightChildIndex = index * 2 + 2;
- }
- int leftChildIndex = rightChildIndex - 1;
- if (leftChildIndex < _length) {
- E child = _queue[leftChildIndex];
- int comp = comparison(element, child);
- if (comp > 0) {
- _queue[index] = child;
- index = leftChildIndex;
- }
- }
- _queue[index] = element;
- }
-
- /**
- * Grows the capacity of the list holding the heap.
- *
- * Called when the list is full.
- */
- void _grow() {
- int newCapacity = _queue.length * 2 + 1;
- if (newCapacity < _INITIAL_CAPACITY) newCapacity = _INITIAL_CAPACITY;
- List<E> newQueue = new List<E>(newCapacity);
- newQueue.setRange(0, _length, _queue);
- _queue = newQueue;
- }
-}
+export "src/priority_queue.dart";
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