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Side by Side Diff: Source/platform/graphics/gpu/DrawingBuffer.cpp

Issue 163773007: WebGL: Transfer ownership of WebGraphicsContext3D from WebGLRenderingContext to DrawingBuffer. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@correct_webgl_destroy
Patch Set: Rebase to upstream Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (c) 2010, Google Inc. All rights reserved. 2 * Copyright (c) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 59 matching lines...) Expand 10 before | Expand all | Expand 10 after
70 m_context->bindTexture(GL_TEXTURE_2D, m_oldTextureUnitZeroId); 70 m_context->bindTexture(GL_TEXTURE_2D, m_oldTextureUnitZeroId);
71 m_context->activeTexture(m_oldActiveTextureUnit); 71 m_context->activeTexture(m_oldActiveTextureUnit);
72 } 72 }
73 73
74 private: 74 private:
75 blink::WebGraphicsContext3D* m_context; 75 blink::WebGraphicsContext3D* m_context;
76 GLenum m_oldActiveTextureUnit; 76 GLenum m_oldActiveTextureUnit;
77 Platform3DObject m_oldTextureUnitZeroId; 77 Platform3DObject m_oldTextureUnitZeroId;
78 }; 78 };
79 79
80 PassRefPtr<DrawingBuffer> DrawingBuffer::create(blink::WebGraphicsContext3D* con text, const IntSize& size, PreserveDrawingBuffer preserve, PassRefPtr<ContextEvi ctionManager> contextEvictionManager) 80 PassRefPtr<DrawingBuffer> DrawingBuffer::create(PassOwnPtr<blink::WebGraphicsCon text3D> context, const IntSize& size, PreserveDrawingBuffer preserve, PassRefPtr <ContextEvictionManager> contextEvictionManager)
81 { 81 {
82 Extensions3DUtil extensionsUtil(context); 82 ASSERT(context);
83 Extensions3DUtil extensionsUtil(context.get());
83 bool multisampleSupported = extensionsUtil.supportsExtension("GL_CHROMIUM_fr amebuffer_multisample") 84 bool multisampleSupported = extensionsUtil.supportsExtension("GL_CHROMIUM_fr amebuffer_multisample")
84 && extensionsUtil.supportsExtension("GL_OES_rgb8_rgba8"); 85 && extensionsUtil.supportsExtension("GL_OES_rgb8_rgba8");
85 if (multisampleSupported) { 86 if (multisampleSupported) {
86 extensionsUtil.ensureExtensionEnabled("GL_CHROMIUM_framebuffer_multisamp le"); 87 extensionsUtil.ensureExtensionEnabled("GL_CHROMIUM_framebuffer_multisamp le");
87 extensionsUtil.ensureExtensionEnabled("GL_OES_rgb8_rgba8"); 88 extensionsUtil.ensureExtensionEnabled("GL_OES_rgb8_rgba8");
88 } 89 }
89 bool packedDepthStencilSupported = extensionsUtil.supportsExtension("GL_OES_ packed_depth_stencil"); 90 bool packedDepthStencilSupported = extensionsUtil.supportsExtension("GL_OES_ packed_depth_stencil");
90 if (packedDepthStencilSupported) 91 if (packedDepthStencilSupported)
91 extensionsUtil.ensureExtensionEnabled("GL_OES_packed_depth_stencil"); 92 extensionsUtil.ensureExtensionEnabled("GL_OES_packed_depth_stencil");
92 93
93 RefPtr<DrawingBuffer> drawingBuffer = adoptRef(new DrawingBuffer(context, si ze, multisampleSupported, packedDepthStencilSupported, preserve, contextEviction Manager)); 94 RefPtr<DrawingBuffer> drawingBuffer = adoptRef(new DrawingBuffer(context, mu ltisampleSupported, packedDepthStencilSupported, preserve, contextEvictionManage r));
95 if (!drawingBuffer->initialize(size))
96 return PassRefPtr<DrawingBuffer>();
94 return drawingBuffer.release(); 97 return drawingBuffer.release();
95 } 98 }
96 99
97 DrawingBuffer::DrawingBuffer(blink::WebGraphicsContext3D* context, 100 DrawingBuffer::DrawingBuffer(PassOwnPtr<blink::WebGraphicsContext3D> context,
98 const IntSize& size,
99 bool multisampleExtensionSupported, 101 bool multisampleExtensionSupported,
100 bool packedDepthStencilExtensionSupported, 102 bool packedDepthStencilExtensionSupported,
101 PreserveDrawingBuffer preserve, 103 PreserveDrawingBuffer preserve,
102 PassRefPtr<ContextEvictionManager> contextEvictionManager) 104 PassRefPtr<ContextEvictionManager> contextEvictionManager)
103 : m_preserveDrawingBuffer(preserve) 105 : m_preserveDrawingBuffer(preserve)
104 , m_scissorEnabled(false) 106 , m_scissorEnabled(false)
105 , m_texture2DBinding(0) 107 , m_texture2DBinding(0)
106 , m_framebufferBinding(0) 108 , m_framebufferBinding(0)
107 , m_activeTextureUnit(GL_TEXTURE0) 109 , m_activeTextureUnit(GL_TEXTURE0)
108 , m_context(context) 110 , m_context(context)
109 , m_size(-1, -1) 111 , m_size(-1, -1)
110 , m_multisampleExtensionSupported(multisampleExtensionSupported) 112 , m_multisampleExtensionSupported(multisampleExtensionSupported)
111 , m_packedDepthStencilExtensionSupported(packedDepthStencilExtensionSupporte d) 113 , m_packedDepthStencilExtensionSupported(packedDepthStencilExtensionSupporte d)
112 , m_fbo(0) 114 , m_fbo(0)
113 , m_colorBuffer(0) 115 , m_colorBuffer(0)
114 , m_frontColorBuffer(0) 116 , m_frontColorBuffer(0)
115 , m_depthStencilBuffer(0) 117 , m_depthStencilBuffer(0)
116 , m_depthBuffer(0) 118 , m_depthBuffer(0)
117 , m_stencilBuffer(0) 119 , m_stencilBuffer(0)
118 , m_multisampleFBO(0) 120 , m_multisampleFBO(0)
119 , m_multisampleColorBuffer(0) 121 , m_multisampleColorBuffer(0)
120 , m_contentsChanged(true) 122 , m_contentsChanged(true)
121 , m_contentsChangeCommitted(false) 123 , m_contentsChangeCommitted(false)
122 , m_layerComposited(false) 124 , m_layerComposited(false)
123 , m_internalColorFormat(0) 125 , m_internalColorFormat(0)
124 , m_colorFormat(0) 126 , m_colorFormat(0)
125 , m_internalRenderbufferFormat(0) 127 , m_internalRenderbufferFormat(0)
126 , m_maxTextureSize(0) 128 , m_maxTextureSize(0)
129 , m_sampleCount(0)
dshwang 2014/03/04 09:54:28 I change from m_sampleCount(4) to m_sampleCount(0)
Ken Russell (switch to Gerrit) 2014/03/04 12:35:09 That's fine, and clearer.
127 , m_packAlignment(4) 130 , m_packAlignment(4)
128 , m_contextEvictionManager(contextEvictionManager) 131 , m_contextEvictionManager(contextEvictionManager)
129 { 132 {
130 // Used by browser tests to detect the use of a DrawingBuffer. 133 // Used by browser tests to detect the use of a DrawingBuffer.
131 TRACE_EVENT_INSTANT0("test_gpu", "DrawingBufferCreation"); 134 TRACE_EVENT_INSTANT0("test_gpu", "DrawingBufferCreation");
132 initialize(size);
133 } 135 }
134 136
135 DrawingBuffer::~DrawingBuffer() 137 DrawingBuffer::~DrawingBuffer()
136 { 138 {
137 releaseResources(); 139 releaseResources();
138 } 140 }
139 141
140 void DrawingBuffer::markContentsChanged() 142 void DrawingBuffer::markContentsChanged()
141 { 143 {
142 m_contentsChanged = true; 144 m_contentsChanged = true;
143 m_contentsChangeCommitted = false; 145 m_contentsChangeCommitted = false;
144 m_layerComposited = false; 146 m_layerComposited = false;
145 } 147 }
146 148
147 bool DrawingBuffer::layerComposited() const 149 bool DrawingBuffer::layerComposited() const
148 { 150 {
149 return m_layerComposited; 151 return m_layerComposited;
150 } 152 }
151 153
152 void DrawingBuffer::markLayerComposited() 154 void DrawingBuffer::markLayerComposited()
153 { 155 {
154 m_layerComposited = true; 156 m_layerComposited = true;
155 } 157 }
156 158
157 blink::WebGraphicsContext3D* DrawingBuffer::context() 159 blink::WebGraphicsContext3D* DrawingBuffer::context()
158 { 160 {
159 return m_context; 161 return m_context.get();
160 } 162 }
161 163
162 bool DrawingBuffer::prepareMailbox(blink::WebExternalTextureMailbox* outMailbox, blink::WebExternalBitmap* bitmap) 164 bool DrawingBuffer::prepareMailbox(blink::WebExternalTextureMailbox* outMailbox, blink::WebExternalBitmap* bitmap)
163 { 165 {
164 if (!m_context || !m_contentsChanged) 166 if (!m_contentsChanged)
165 return false; 167 return false;
166 168
167 m_context->makeContextCurrent(); 169 m_context->makeContextCurrent();
168 170
169 // Resolve the multisampled buffer into m_colorBuffer texture. 171 // Resolve the multisampled buffer into m_colorBuffer texture.
170 if (m_multisampleMode != None) 172 if (m_multisampleMode != None)
171 commit(); 173 commit();
172 174
173 if (bitmap) { 175 if (bitmap) {
174 bitmap->setSize(size()); 176 bitmap->setSize(size());
175 177
176 unsigned char* pixels = bitmap->pixels(); 178 unsigned char* pixels = bitmap->pixels();
177 bool needPremultiply = m_attributes.alpha && !m_attributes.premultiplied Alpha; 179 bool needPremultiply = m_attributes.alpha && !m_attributes.premultiplied Alpha;
178 WebGLImageConversion::AlphaOp op = needPremultiply ? WebGLImageConversio n::AlphaDoPremultiply : WebGLImageConversion::AlphaDoNothing; 180 WebGLImageConversion::AlphaOp op = needPremultiply ? WebGLImageConversio n::AlphaDoPremultiply : WebGLImageConversion::AlphaDoNothing;
179 if (pixels) 181 if (pixels)
180 readBackFramebuffer(pixels, size().width(), size().height(), Readbac kSkia, op); 182 readBackFramebuffer(pixels, size().width(), size().height(), Readbac kSkia, op);
181 } 183 }
182 184
183 // We must restore the texture binding since creating new textures, 185 // We must restore the texture binding since creating new textures,
184 // consuming and producing mailboxes changes it. 186 // consuming and producing mailboxes changes it.
185 ScopedTextureUnit0BindingRestorer restorer(m_context, m_activeTextureUnit, m _texture2DBinding); 187 ScopedTextureUnit0BindingRestorer restorer(m_context.get(), m_activeTextureU nit, m_texture2DBinding);
186 188
187 // First try to recycle an old buffer. 189 // First try to recycle an old buffer.
188 RefPtr<MailboxInfo> frontColorBufferMailbox = recycledMailbox(); 190 RefPtr<MailboxInfo> frontColorBufferMailbox = recycledMailbox();
189 191
190 // No buffer available to recycle, create a new one. 192 // No buffer available to recycle, create a new one.
191 if (!frontColorBufferMailbox) { 193 if (!frontColorBufferMailbox) {
192 unsigned newColorBuffer = createColorTexture(m_size); 194 unsigned newColorBuffer = createColorTexture(m_size);
193 // Bad things happened, abandon ship. 195 // Bad things happened, abandon ship.
194 if (!newColorBuffer) 196 if (!newColorBuffer)
195 return false; 197 return false;
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238 mailboxInfo->mailbox.syncPoint = mailbox.syncPoint; 240 mailboxInfo->mailbox.syncPoint = mailbox.syncPoint;
239 m_recycledMailboxes.prepend(mailboxInfo.release()); 241 m_recycledMailboxes.prepend(mailboxInfo.release());
240 return; 242 return;
241 } 243 }
242 } 244 }
243 ASSERT_NOT_REACHED(); 245 ASSERT_NOT_REACHED();
244 } 246 }
245 247
246 PassRefPtr<DrawingBuffer::MailboxInfo> DrawingBuffer::recycledMailbox() 248 PassRefPtr<DrawingBuffer::MailboxInfo> DrawingBuffer::recycledMailbox()
247 { 249 {
248 if (!m_context || m_recycledMailboxes.isEmpty()) 250 if (m_recycledMailboxes.isEmpty())
249 return PassRefPtr<MailboxInfo>(); 251 return PassRefPtr<MailboxInfo>();
250 252
251 RefPtr<MailboxInfo> mailboxInfo = m_recycledMailboxes.last().release(); 253 RefPtr<MailboxInfo> mailboxInfo = m_recycledMailboxes.last().release();
252 m_recycledMailboxes.removeLast(); 254 m_recycledMailboxes.removeLast();
253 255
254 if (mailboxInfo->mailbox.syncPoint) { 256 if (mailboxInfo->mailbox.syncPoint) {
255 m_context->waitSyncPoint(mailboxInfo->mailbox.syncPoint); 257 m_context->waitSyncPoint(mailboxInfo->mailbox.syncPoint);
256 mailboxInfo->mailbox.syncPoint = 0; 258 mailboxInfo->mailbox.syncPoint = 0;
257 } 259 }
258 260
259 if (mailboxInfo->size != m_size) { 261 if (mailboxInfo->size != m_size) {
260 m_context->bindTexture(GL_TEXTURE_2D, mailboxInfo->textureId); 262 m_context->bindTexture(GL_TEXTURE_2D, mailboxInfo->textureId);
261 texImage2DResourceSafe(GL_TEXTURE_2D, 0, m_internalColorFormat, m_size.w idth(), m_size.height(), 0, m_colorFormat, GL_UNSIGNED_BYTE); 263 texImage2DResourceSafe(GL_TEXTURE_2D, 0, m_internalColorFormat, m_size.w idth(), m_size.height(), 0, m_colorFormat, GL_UNSIGNED_BYTE);
262 mailboxInfo->size = m_size; 264 mailboxInfo->size = m_size;
263 } 265 }
264 266
265 return mailboxInfo.release(); 267 return mailboxInfo.release();
266 } 268 }
267 269
268 PassRefPtr<DrawingBuffer::MailboxInfo> DrawingBuffer::createNewMailbox(unsigned textureId) 270 PassRefPtr<DrawingBuffer::MailboxInfo> DrawingBuffer::createNewMailbox(unsigned textureId)
269 { 271 {
270 RefPtr<MailboxInfo> returnMailbox = adoptRef(new MailboxInfo()); 272 RefPtr<MailboxInfo> returnMailbox = adoptRef(new MailboxInfo());
271 m_context->genMailboxCHROMIUM(returnMailbox->mailbox.name); 273 m_context->genMailboxCHROMIUM(returnMailbox->mailbox.name);
272 returnMailbox->textureId = textureId; 274 returnMailbox->textureId = textureId;
273 returnMailbox->size = m_size; 275 returnMailbox->size = m_size;
274 m_textureMailboxes.append(returnMailbox); 276 m_textureMailboxes.append(returnMailbox);
275 return returnMailbox.release(); 277 return returnMailbox.release();
276 } 278 }
277 279
278 void DrawingBuffer::initialize(const IntSize& size) 280 bool DrawingBuffer::initialize(const IntSize& size)
279 { 281 {
280 ASSERT(m_context);
281 m_attributes = m_context->getContextAttributes(); 282 m_attributes = m_context->getContextAttributes();
282 Extensions3DUtil extensionsUtil(m_context); 283 Extensions3DUtil extensionsUtil(m_context.get());
283 284
284 if (m_attributes.alpha) { 285 if (m_attributes.alpha) {
285 m_internalColorFormat = GL_RGBA; 286 m_internalColorFormat = GL_RGBA;
286 m_colorFormat = GL_RGBA; 287 m_colorFormat = GL_RGBA;
287 m_internalRenderbufferFormat = GL_RGBA8_OES; 288 m_internalRenderbufferFormat = GL_RGBA8_OES;
288 } else { 289 } else {
289 m_internalColorFormat = GL_RGB; 290 m_internalColorFormat = GL_RGB;
290 m_colorFormat = GL_RGB; 291 m_colorFormat = GL_RGB;
291 m_internalRenderbufferFormat = GL_RGB8_OES; 292 m_internalRenderbufferFormat = GL_RGB8_OES;
292 } 293 }
(...skipping 12 matching lines...) Expand all
305 306
306 m_fbo = m_context->createFramebuffer(); 307 m_fbo = m_context->createFramebuffer();
307 308
308 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo); 309 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
309 m_colorBuffer = createColorTexture(); 310 m_colorBuffer = createColorTexture();
310 if (m_multisampleMode == ImplicitResolve) 311 if (m_multisampleMode == ImplicitResolve)
311 m_context->framebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_A TTACHMENT0, GL_TEXTURE_2D, m_colorBuffer, 0, m_sampleCount); 312 m_context->framebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_A TTACHMENT0, GL_TEXTURE_2D, m_colorBuffer, 0, m_sampleCount);
312 else 313 else
313 m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL _TEXTURE_2D, m_colorBuffer, 0); 314 m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL _TEXTURE_2D, m_colorBuffer, 0);
314 createSecondaryBuffers(); 315 createSecondaryBuffers();
315 reset(size); 316 return reset(size);
316 } 317 }
317 318
318 bool DrawingBuffer::copyToPlatformTexture(blink::WebGraphicsContext3D* context, Platform3DObject texture, GLenum internalFormat, GLenum destType, GLint level, b ool premultiplyAlpha, bool flipY) 319 bool DrawingBuffer::copyToPlatformTexture(blink::WebGraphicsContext3D* context, Platform3DObject texture, GLenum internalFormat, GLenum destType, GLint level, b ool premultiplyAlpha, bool flipY)
319 { 320 {
320 if (!m_context || !m_context->makeContextCurrent()) 321 if (!m_context->makeContextCurrent())
321 return false; 322 return false;
322 if (m_contentsChanged) { 323 if (m_contentsChanged) {
323 if (m_multisampleMode != None) { 324 if (m_multisampleMode != None) {
324 commit(); 325 commit();
325 if (!m_framebufferBinding) 326 if (!m_framebufferBinding)
326 bind(); 327 bind();
327 else 328 else
328 restoreFramebufferBinding(); 329 restoreFramebufferBinding();
329 } 330 }
330 m_context->flush(); 331 m_context->flush();
(...skipping 25 matching lines...) Expand all
356 return true; 357 return true;
357 } 358 }
358 359
359 Platform3DObject DrawingBuffer::framebuffer() const 360 Platform3DObject DrawingBuffer::framebuffer() const
360 { 361 {
361 return m_fbo; 362 return m_fbo;
362 } 363 }
363 364
364 blink::WebLayer* DrawingBuffer::platformLayer() 365 blink::WebLayer* DrawingBuffer::platformLayer()
365 { 366 {
366 if (!m_context)
367 return 0;
368
369 if (!m_layer) { 367 if (!m_layer) {
370 m_layer = adoptPtr(blink::Platform::current()->compositorSupport()->crea teExternalTextureLayer(this)); 368 m_layer = adoptPtr(blink::Platform::current()->compositorSupport()->crea teExternalTextureLayer(this));
371 369
372 m_layer->setOpaque(!m_attributes.alpha); 370 m_layer->setOpaque(!m_attributes.alpha);
373 m_layer->setBlendBackgroundColor(m_attributes.alpha); 371 m_layer->setBlendBackgroundColor(m_attributes.alpha);
374 m_layer->setPremultipliedAlpha(m_attributes.premultipliedAlpha); 372 m_layer->setPremultipliedAlpha(m_attributes.premultipliedAlpha);
375 GraphicsLayer::registerContentsLayer(m_layer->layer()); 373 GraphicsLayer::registerContentsLayer(m_layer->layer());
376 } 374 }
377 375
378 return m_layer->layer(); 376 return m_layer->layer();
379 } 377 }
380 378
381 void DrawingBuffer::paintCompositedResultsToCanvas(ImageBuffer* imageBuffer) 379 void DrawingBuffer::paintCompositedResultsToCanvas(ImageBuffer* imageBuffer)
382 { 380 {
383 if (!m_context || !m_context->makeContextCurrent() || m_context->getGraphics ResetStatusARB() != GL_NO_ERROR) 381 if (!m_context->makeContextCurrent() || m_context->getGraphicsResetStatusARB () != GL_NO_ERROR)
384 return; 382 return;
385 383
386 if (!imageBuffer) 384 if (!imageBuffer)
387 return; 385 return;
388 Platform3DObject tex = imageBuffer->getBackingTexture(); 386 Platform3DObject tex = imageBuffer->getBackingTexture();
389 if (tex) { 387 if (tex) {
390 m_context->copyTextureCHROMIUM(GL_TEXTURE_2D, m_frontColorBuffer, 388 m_context->copyTextureCHROMIUM(GL_TEXTURE_2D, m_frontColorBuffer,
391 tex, 0, GL_RGBA, GL_UNSIGNED_BYTE); 389 tex, 0, GL_RGBA, GL_UNSIGNED_BYTE);
392 return; 390 return;
393 } 391 }
(...skipping 20 matching lines...) Expand all
414 m_context->deleteTexture(sourceTexture); 412 m_context->deleteTexture(sourceTexture);
415 413
416 m_context->bindFramebuffer(GL_FRAMEBUFFER, previousFramebuffer); 414 m_context->bindFramebuffer(GL_FRAMEBUFFER, previousFramebuffer);
417 } 415 }
418 416
419 void DrawingBuffer::clearPlatformLayer() 417 void DrawingBuffer::clearPlatformLayer()
420 { 418 {
421 if (m_layer) 419 if (m_layer)
422 m_layer->clearTexture(); 420 m_layer->clearTexture();
423 421
424 if (m_context) 422 m_context->flush();
425 m_context->flush();
426 } 423 }
427 424
428 void DrawingBuffer::releaseResources() 425 void DrawingBuffer::releaseResources()
429 { 426 {
430 if (m_context) { 427 m_context->makeContextCurrent();
431 m_context->makeContextCurrent();
432 428
433 clearPlatformLayer(); 429 clearPlatformLayer();
434 430
435 for (size_t i = 0; i < m_textureMailboxes.size(); i++) 431 for (size_t i = 0; i < m_textureMailboxes.size(); i++)
436 m_context->deleteTexture(m_textureMailboxes[i]->textureId); 432 m_context->deleteTexture(m_textureMailboxes[i]->textureId);
437 433
438 if (m_multisampleColorBuffer) 434 if (m_multisampleColorBuffer)
439 m_context->deleteRenderbuffer(m_multisampleColorBuffer); 435 m_context->deleteRenderbuffer(m_multisampleColorBuffer);
440 436
441 if (m_depthStencilBuffer) 437 if (m_depthStencilBuffer)
442 m_context->deleteRenderbuffer(m_depthStencilBuffer); 438 m_context->deleteRenderbuffer(m_depthStencilBuffer);
443 439
444 if (m_depthBuffer) 440 if (m_depthBuffer)
445 m_context->deleteRenderbuffer(m_depthBuffer); 441 m_context->deleteRenderbuffer(m_depthBuffer);
446 442
447 if (m_stencilBuffer) 443 if (m_stencilBuffer)
448 m_context->deleteRenderbuffer(m_stencilBuffer); 444 m_context->deleteRenderbuffer(m_stencilBuffer);
449 445
450 if (m_multisampleFBO) 446 if (m_multisampleFBO)
451 m_context->deleteFramebuffer(m_multisampleFBO); 447 m_context->deleteFramebuffer(m_multisampleFBO);
452 448
453 if (m_fbo) 449 if (m_fbo)
454 m_context->deleteFramebuffer(m_fbo); 450 m_context->deleteFramebuffer(m_fbo);
455 451
456 m_context = 0; 452 m_context.clear();
457 }
458 453
459 setSize(IntSize()); 454 setSize(IntSize());
460 455
461 m_colorBuffer = 0; 456 m_colorBuffer = 0;
462 m_frontColorBuffer = 0; 457 m_frontColorBuffer = 0;
463 m_multisampleColorBuffer = 0; 458 m_multisampleColorBuffer = 0;
464 m_depthStencilBuffer = 0; 459 m_depthStencilBuffer = 0;
465 m_depthBuffer = 0; 460 m_depthBuffer = 0;
466 m_stencilBuffer = 0; 461 m_stencilBuffer = 0;
467 m_multisampleFBO = 0; 462 m_multisampleFBO = 0;
468 m_fbo = 0; 463 m_fbo = 0;
469 m_contextEvictionManager.clear(); 464 m_contextEvictionManager.clear();
470 465
471 m_recycledMailboxes.clear(); 466 m_recycledMailboxes.clear();
472 m_textureMailboxes.clear(); 467 m_textureMailboxes.clear();
473 468
474 if (m_layer) { 469 if (m_layer) {
475 GraphicsLayer::unregisterContentsLayer(m_layer->layer()); 470 GraphicsLayer::unregisterContentsLayer(m_layer->layer());
476 m_layer.clear(); 471 m_layer.clear();
477 } 472 }
478 } 473 }
479 474
480 unsigned DrawingBuffer::createColorTexture(const IntSize& size) 475 unsigned DrawingBuffer::createColorTexture(const IntSize& size)
481 { 476 {
482 if (!m_context)
483 return 0;
484
485 unsigned offscreenColorTexture = m_context->createTexture(); 477 unsigned offscreenColorTexture = m_context->createTexture();
486 if (!offscreenColorTexture) 478 if (!offscreenColorTexture)
487 return 0; 479 return 0;
488 480
489 m_context->bindTexture(GL_TEXTURE_2D, offscreenColorTexture); 481 m_context->bindTexture(GL_TEXTURE_2D, offscreenColorTexture);
490 m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 482 m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
491 m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 483 m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
492 m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) ; 484 m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) ;
493 m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) ; 485 m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) ;
494 if (!size.isEmpty()) 486 if (!size.isEmpty())
(...skipping 96 matching lines...) Expand 10 before | Expand all | Expand 10 after
591 m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACH MENT, GL_RENDERBUFFER, m_stencilBuffer); 583 m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACH MENT, GL_RENDERBUFFER, m_stencilBuffer);
592 } 584 }
593 } 585 }
594 m_context->bindRenderbuffer(GL_RENDERBUFFER, 0); 586 m_context->bindRenderbuffer(GL_RENDERBUFFER, 0);
595 } 587 }
596 588
597 589
598 590
599 void DrawingBuffer::clearFramebuffers(GLbitfield clearMask) 591 void DrawingBuffer::clearFramebuffers(GLbitfield clearMask)
600 { 592 {
601 if (!m_context)
602 return;
603
604 // We will clear the multisample FBO, but we also need to clear the non-mult isampled buffer. 593 // We will clear the multisample FBO, but we also need to clear the non-mult isampled buffer.
605 if (m_multisampleFBO) { 594 if (m_multisampleFBO) {
606 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo); 595 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
607 m_context->clear(GL_COLOR_BUFFER_BIT); 596 m_context->clear(GL_COLOR_BUFFER_BIT);
608 } 597 }
609 598
610 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO ? m_multisampleF BO : m_fbo); 599 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO ? m_multisampleF BO : m_fbo);
611 m_context->clear(clearMask); 600 m_context->clear(clearMask);
612 } 601 }
613 602
(...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after
661 int pixelDelta = oldestSize.width() * oldestSize.height(); 650 int pixelDelta = oldestSize.width() * oldestSize.height();
662 651
663 s_currentResourceUsePixels -= pixelDelta; 652 s_currentResourceUsePixels -= pixelDelta;
664 adjustedSize = adjustSize(size); 653 adjustedSize = adjustSize(size);
665 s_currentResourceUsePixels += pixelDelta; 654 s_currentResourceUsePixels += pixelDelta;
666 655
667 evictContext = !adjustedSize.isEmpty(); 656 evictContext = !adjustedSize.isEmpty();
668 return adjustedSize; 657 return adjustedSize;
669 } 658 }
670 659
671 void DrawingBuffer::reset(const IntSize& newSize) 660 bool DrawingBuffer::reset(const IntSize& newSize)
672 { 661 {
673 if (!m_context) 662 ASSERT(!newSize.isEmpty());
674 return;
675
676 IntSize adjustedSize; 663 IntSize adjustedSize;
677 bool evictContext = false; 664 bool evictContext = false;
678 bool isNewContext = m_size.isEmpty(); 665 bool isNewContext = m_size.isEmpty();
679 if (s_allowContextEvictionOnCreate && isNewContext) 666 if (s_allowContextEvictionOnCreate && isNewContext)
680 adjustedSize = adjustSizeWithContextEviction(newSize, evictContext); 667 adjustedSize = adjustSizeWithContextEviction(newSize, evictContext);
681 else 668 else
682 adjustedSize = adjustSize(newSize); 669 adjustedSize = adjustSize(newSize);
683 670
684 if (adjustedSize.isEmpty()) 671 if (adjustedSize.isEmpty())
685 return; 672 return false;
686 673
687 if (evictContext) 674 if (evictContext)
688 m_contextEvictionManager->forciblyLoseOldestContext("WARNING: WebGL cont exts have exceeded the maximum allowed backbuffer area. Oldest context will be l ost."); 675 m_contextEvictionManager->forciblyLoseOldestContext("WARNING: WebGL cont exts have exceeded the maximum allowed backbuffer area. Oldest context will be l ost.");
689 676
690 if (adjustedSize != m_size) { 677 if (adjustedSize != m_size) {
691 do { 678 do {
692 // resize multisample FBO 679 // resize multisample FBO
693 if (!resizeMultisampleFramebuffer(adjustedSize) || !resizeFramebuffe r(adjustedSize)) { 680 if (!resizeMultisampleFramebuffer(adjustedSize) || !resizeFramebuffe r(adjustedSize)) {
694 adjustedSize.scale(s_resourceAdjustedRatio); 681 adjustedSize.scale(s_resourceAdjustedRatio);
695 continue; 682 continue;
696 } 683 }
697 break; 684 break;
698 } while (!adjustedSize.isEmpty()); 685 } while (!adjustedSize.isEmpty());
699 686
700 setSize(adjustedSize); 687 setSize(adjustedSize);
701 688
702 if (adjustedSize.isEmpty()) 689 if (adjustedSize.isEmpty())
703 return; 690 return false;
704 } 691 }
705 692
706 m_context->disable(GL_SCISSOR_TEST); 693 m_context->disable(GL_SCISSOR_TEST);
707 m_context->clearColor(0, 0, 0, 0); 694 m_context->clearColor(0, 0, 0, 0);
708 m_context->colorMask(true, true, true, true); 695 m_context->colorMask(true, true, true, true);
709 696
710 GLbitfield clearMask = GL_COLOR_BUFFER_BIT; 697 GLbitfield clearMask = GL_COLOR_BUFFER_BIT;
711 if (m_attributes.depth) { 698 if (m_attributes.depth) {
712 m_context->clearDepth(1.0f); 699 m_context->clearDepth(1.0f);
713 clearMask |= GL_DEPTH_BUFFER_BIT; 700 clearMask |= GL_DEPTH_BUFFER_BIT;
714 m_context->depthMask(true); 701 m_context->depthMask(true);
715 } 702 }
716 if (m_attributes.stencil) { 703 if (m_attributes.stencil) {
717 m_context->clearStencil(0); 704 m_context->clearStencil(0);
718 clearMask |= GL_STENCIL_BUFFER_BIT; 705 clearMask |= GL_STENCIL_BUFFER_BIT;
719 m_context->stencilMaskSeparate(GL_FRONT, 0xFFFFFFFF); 706 m_context->stencilMaskSeparate(GL_FRONT, 0xFFFFFFFF);
720 } 707 }
721 708
722 clearFramebuffers(clearMask); 709 clearFramebuffers(clearMask);
710 return true;
723 } 711 }
724 712
725 void DrawingBuffer::commit(long x, long y, long width, long height) 713 void DrawingBuffer::commit(long x, long y, long width, long height)
726 { 714 {
727 if (!m_context)
728 return;
729
730 if (width < 0) 715 if (width < 0)
731 width = m_size.width(); 716 width = m_size.width();
732 if (height < 0) 717 if (height < 0)
733 height = m_size.height(); 718 height = m_size.height();
734 719
735 m_context->makeContextCurrent(); 720 m_context->makeContextCurrent();
736 721
737 if (m_multisampleFBO && !m_contentsChangeCommitted) { 722 if (m_multisampleFBO && !m_contentsChangeCommitted) {
738 m_context->bindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, m_multisampleFBO); 723 m_context->bindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, m_multisampleFBO);
739 m_context->bindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, m_fbo); 724 m_context->bindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, m_fbo);
740 725
741 if (m_scissorEnabled) 726 if (m_scissorEnabled)
742 m_context->disable(GL_SCISSOR_TEST); 727 m_context->disable(GL_SCISSOR_TEST);
743 728
744 // Use NEAREST, because there is no scale performed during the blit. 729 // Use NEAREST, because there is no scale performed during the blit.
745 m_context->blitFramebufferCHROMIUM(x, y, width, height, x, y, width, hei ght, GL_COLOR_BUFFER_BIT, GL_NEAREST); 730 m_context->blitFramebufferCHROMIUM(x, y, width, height, x, y, width, hei ght, GL_COLOR_BUFFER_BIT, GL_NEAREST);
746 731
747 if (m_scissorEnabled) 732 if (m_scissorEnabled)
748 m_context->enable(GL_SCISSOR_TEST); 733 m_context->enable(GL_SCISSOR_TEST);
749 } 734 }
750 735
751 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo); 736 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
752 m_contentsChangeCommitted = true; 737 m_contentsChangeCommitted = true;
753 } 738 }
754 739
755 void DrawingBuffer::restoreFramebufferBinding() 740 void DrawingBuffer::restoreFramebufferBinding()
756 { 741 {
757 if (!m_context || !m_framebufferBinding) 742 if (!m_framebufferBinding)
758 return; 743 return;
759 744
760 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_framebufferBinding); 745 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_framebufferBinding);
761 } 746 }
762 747
763 bool DrawingBuffer::multisample() const 748 bool DrawingBuffer::multisample() const
764 { 749 {
765 return m_multisampleMode != None; 750 return m_multisampleMode != None;
766 } 751 }
767 752
768 void DrawingBuffer::bind() 753 void DrawingBuffer::bind()
769 { 754 {
770 if (!m_context)
771 return;
772
773 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO ? m_multisampleF BO : m_fbo); 755 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO ? m_multisampleF BO : m_fbo);
774 } 756 }
775 757
776 void DrawingBuffer::setPackAlignment(GLint param) 758 void DrawingBuffer::setPackAlignment(GLint param)
777 { 759 {
778 m_packAlignment = param; 760 m_packAlignment = param;
779 } 761 }
780 762
781 void DrawingBuffer::paintRenderingResultsToCanvas(ImageBuffer* imageBuffer) 763 void DrawingBuffer::paintRenderingResultsToCanvas(ImageBuffer* imageBuffer)
782 { 764 {
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894 } 876 }
895 } 877 }
896 878
897 void DrawingBuffer::texImage2DResourceSafe(GLenum target, GLint level, GLenum in ternalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLint unpackAlignment) 879 void DrawingBuffer::texImage2DResourceSafe(GLenum target, GLint level, GLenum in ternalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLint unpackAlignment)
898 { 880 {
899 ASSERT(unpackAlignment == 1 || unpackAlignment == 2 || unpackAlignment == 4 || unpackAlignment == 8); 881 ASSERT(unpackAlignment == 1 || unpackAlignment == 2 || unpackAlignment == 4 || unpackAlignment == 8);
900 m_context->texImage2D(target, level, internalformat, width, height, border, format, type, 0); 882 m_context->texImage2D(target, level, internalformat, width, height, border, format, type, 0);
901 } 883 }
902 884
903 } // namespace WebCore 885 } // namespace WebCore
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