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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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192 String getShaderSource(WebGLShader*); | 192 String getShaderSource(WebGLShader*); |
193 Vector<String> getSupportedExtensions(); | 193 Vector<String> getSupportedExtensions(); |
194 WebGLGetInfo getTexParameter(GLenum target, GLenum pname); | 194 WebGLGetInfo getTexParameter(GLenum target, GLenum pname); |
195 WebGLGetInfo getUniform(WebGLProgram*, const WebGLUniformLocation*); | 195 WebGLGetInfo getUniform(WebGLProgram*, const WebGLUniformLocation*); |
196 PassRefPtr<WebGLUniformLocation> getUniformLocation(WebGLProgram*, const Str ing&); | 196 PassRefPtr<WebGLUniformLocation> getUniformLocation(WebGLProgram*, const Str ing&); |
197 WebGLGetInfo getVertexAttrib(GLuint index, GLenum pname); | 197 WebGLGetInfo getVertexAttrib(GLuint index, GLenum pname); |
198 long long getVertexAttribOffset(GLuint index, GLenum pname); | 198 long long getVertexAttribOffset(GLuint index, GLenum pname); |
199 | 199 |
200 void hint(GLenum target, GLenum mode); | 200 void hint(GLenum target, GLenum mode); |
201 GLboolean isBuffer(WebGLBuffer*); | 201 GLboolean isBuffer(WebGLBuffer*); |
202 bool isContextLost(); | 202 bool isContextLost() const; |
203 GLboolean isEnabled(GLenum cap); | 203 GLboolean isEnabled(GLenum cap); |
204 GLboolean isFramebuffer(WebGLFramebuffer*); | 204 GLboolean isFramebuffer(WebGLFramebuffer*); |
205 GLboolean isProgram(WebGLProgram*); | 205 GLboolean isProgram(WebGLProgram*); |
206 GLboolean isRenderbuffer(WebGLRenderbuffer*); | 206 GLboolean isRenderbuffer(WebGLRenderbuffer*); |
207 GLboolean isShader(WebGLShader*); | 207 GLboolean isShader(WebGLShader*); |
208 GLboolean isTexture(WebGLTexture*); | 208 GLboolean isTexture(WebGLTexture*); |
209 | 209 |
210 void lineWidth(GLfloat); | 210 void lineWidth(GLfloat); |
211 void linkProgram(WebGLProgram*); | 211 void linkProgram(WebGLProgram*); |
212 void pixelStorei(GLenum pname, GLint param); | 212 void pixelStorei(GLenum pname, GLint param); |
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311 // Lost context provoked by WEBKIT_lose_context. | 311 // Lost context provoked by WEBKIT_lose_context. |
312 SyntheticLostContext, | 312 SyntheticLostContext, |
313 | 313 |
314 // A synthetic lost context that should attempt to recover automatically | 314 // A synthetic lost context that should attempt to recover automatically |
315 AutoRecoverSyntheticLostContext | 315 AutoRecoverSyntheticLostContext |
316 }; | 316 }; |
317 void forceLostContext(LostContextMode); | 317 void forceLostContext(LostContextMode); |
318 void forceRestoreContext(); | 318 void forceRestoreContext(); |
319 void loseContextImpl(LostContextMode); | 319 void loseContextImpl(LostContextMode); |
320 | 320 |
321 blink::WebGraphicsContext3D* webGraphicsContext3D() const { return m_context .get(); } | 321 blink::WebGraphicsContext3D* webGraphicsContext3D() const { return m_context ; } |
322 WebGLContextGroup* contextGroup() const { return m_contextGroup.get(); } | 322 WebGLContextGroup* contextGroup() const { return m_contextGroup.get(); } |
323 virtual blink::WebLayer* platformLayer() const OVERRIDE; | 323 virtual blink::WebLayer* platformLayer() const OVERRIDE; |
324 Extensions3DUtil* extensionsUtil(); | 324 Extensions3DUtil* extensionsUtil(); |
325 | 325 |
326 void reshape(int width, int height); | 326 void reshape(int width, int height); |
327 | 327 |
328 void markLayerComposited(); | 328 void markLayerComposited(); |
329 virtual void paintRenderingResultsToCanvas() OVERRIDE; | 329 virtual void paintRenderingResultsToCanvas() OVERRIDE; |
330 PassRefPtr<ImageData> paintRenderingResultsToImageData(); | 330 PassRefPtr<ImageData> paintRenderingResultsToImageData(); |
331 | 331 |
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378 // Adds a compressed texture format. | 378 // Adds a compressed texture format. |
379 void addCompressedTextureFormat(GLenum); | 379 void addCompressedTextureFormat(GLenum); |
380 void removeAllCompressedTextureFormats(); | 380 void removeAllCompressedTextureFormats(); |
381 | 381 |
382 PassRefPtr<Image> drawImageIntoBuffer(Image*, int width, int height); | 382 PassRefPtr<Image> drawImageIntoBuffer(Image*, int width, int height); |
383 | 383 |
384 PassRefPtr<Image> videoFrameToImage(HTMLVideoElement*, BackingStoreCopy); | 384 PassRefPtr<Image> videoFrameToImage(HTMLVideoElement*, BackingStoreCopy); |
385 | 385 |
386 WebGLRenderbuffer* ensureEmulatedStencilBuffer(GLenum target, WebGLRenderbuf fer*); | 386 WebGLRenderbuffer* ensureEmulatedStencilBuffer(GLenum target, WebGLRenderbuf fer*); |
387 | 387 |
388 OwnPtr<blink::WebGraphicsContext3D> m_context; | |
389 RefPtr<WebGLContextGroup> m_contextGroup; | |
390 | |
391 // Structure for rendering to a DrawingBuffer, instead of directly | 388 // Structure for rendering to a DrawingBuffer, instead of directly |
392 // to the back-buffer of m_context. | 389 // to the back-buffer of m_context. |
393 RefPtr<DrawingBuffer> m_drawingBuffer; | 390 RefPtr<DrawingBuffer> m_drawingBuffer; |
391 // m_drawingBuffer owns m_context. | |
392 blink::WebGraphicsContext3D* m_context; | |
Justin Novosad
2014/02/24 15:25:56
Having m_context is fragile because future code ch
| |
393 RefPtr<WebGLContextGroup> m_contextGroup; | |
394 | 394 |
395 // Dispatches a context lost event once it is determined that one is needed. | 395 // Dispatches a context lost event once it is determined that one is needed. |
396 // This is used both for synthetic and real context losses. For real ones, i t's | 396 // This is used both for synthetic and real context losses. For real ones, i t's |
397 // likely that there's no JavaScript on the stack, but that might be depende nt | 397 // likely that there's no JavaScript on the stack, but that might be depende nt |
398 // on how exactly the platform discovers that the context was lost. For bett er | 398 // on how exactly the platform discovers that the context was lost. For bett er |
399 // portability we always defer the dispatch of the event. | 399 // portability we always defer the dispatch of the event. |
400 Timer<WebGLRenderingContext> m_dispatchContextLostEventTimer; | 400 Timer<WebGLRenderingContext> m_dispatchContextLostEventTimer; |
401 bool m_restoreAllowed; | 401 bool m_restoreAllowed; |
402 Timer<WebGLRenderingContext> m_restoreTimer; | 402 Timer<WebGLRenderingContext> m_restoreTimer; |
403 | 403 |
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917 // If the vector is empty, return the maximum allowed active context number. | 917 // If the vector is empty, return the maximum allowed active context number. |
918 static size_t oldestContextIndex(); | 918 static size_t oldestContextIndex(); |
919 static IntSize oldestContextSize(); | 919 static IntSize oldestContextSize(); |
920 }; | 920 }; |
921 | 921 |
922 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, contex t->is3d(), context.is3d()); | 922 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, contex t->is3d(), context.is3d()); |
923 | 923 |
924 } // namespace WebCore | 924 } // namespace WebCore |
925 | 925 |
926 #endif | 926 #endif |
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