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Issue 1637113002: blimp: Add GpuMemoryPolicy to the LayerTreeSettings. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 10 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "blimp/client/compositor/blimp_layer_tree_settings.h" 5 #include "blimp/client/compositor/blimp_layer_tree_settings.h"
6 6
7 #include "base/command_line.h" 7 #include "base/command_line.h"
8 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "base/macros.h" 9 #include "base/macros.h"
10 #include "base/strings/string_number_conversions.h" 10 #include "base/strings/string_number_conversions.h"
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97 97
98 // When pinching in, only show the pinch-viewport overlay scrollbars if the 98 // When pinching in, only show the pinch-viewport overlay scrollbars if the
99 // page scale is at least some threshold away from the minimum. i.e. don't 99 // page scale is at least some threshold away from the minimum. i.e. don't
100 // show the pinch scrollbars when at minimum scale. 100 // show the pinch scrollbars when at minimum scale.
101 // TODO(dtrainor): Update this since https://crrev.com/1267603004 landed. 101 // TODO(dtrainor): Update this since https://crrev.com/1267603004 landed.
102 // settings->scrollbar_show_scale_threshold = 1.05f; 102 // settings->scrollbar_show_scale_threshold = 1.05f;
103 #endif 103 #endif
104 104
105 // Blimp always uses new cc::AnimationHost system. 105 // Blimp always uses new cc::AnimationHost system.
106 settings->use_compositor_animation_timelines = true; 106 settings->use_compositor_animation_timelines = true;
107
108 // Set the GpuMemoryPolicy.
109 cc::ManagedMemoryPolicy memory_policy = settings->memory_policy_;
110 memory_policy.bytes_limit_when_visible = 0;
111
112 #if defined(OS_ANDROID)
113 // We can't query available GPU memory from the system on Android.
114 // Physical memory is also mis-reported sometimes (eg. Nexus 10 reports
115 // 1262MB when it actually has 2GB, while Razr M has 1GB but only reports
116 // 128MB java heap size). First we estimate physical memory using both.
117 size_t dalvik_mb = base::SysInfo::DalvikHeapSizeMB();
118 size_t physical_mb = base::SysInfo::AmountOfPhysicalMemoryMB();
119 size_t physical_memory_mb = 0;
120 if (dalvik_mb >= 256)
121 physical_memory_mb = dalvik_mb * 4;
122 else
123 physical_memory_mb = std::max(dalvik_mb * 4, (physical_mb * 4) / 3);
124
125 // Now we take a default of 1/8th of memory on high-memory devices,
126 // and gradually scale that back for low-memory devices (to be nicer
127 // to other apps so they don't get killed). Examples:
128 // Nexus 4/10(2GB) 256MB (normally 128MB)
129 // Droid Razr M(1GB) 114MB (normally 57MB)
130 // Galaxy Nexus(1GB) 100MB (normally 50MB)
131 // Xoom(1GB) 100MB (normally 50MB)
132 // Nexus S(low-end) 8MB (normally 8MB)
133 // Note that the compositor now uses only some of this memory for
134 // pre-painting and uses the rest only for 'emergencies'.
135 if (memory_policy.bytes_limit_when_visible == 0) {
136 // NOTE: Non-low-end devices use only 50% of these limits,
137 // except during 'emergencies' where 100% can be used.
138 if (!base::SysInfo::IsLowEndDevice()) {
139 if (physical_memory_mb >= 1536)
140 memory_policy.bytes_limit_when_visible =
141 physical_memory_mb / 8; // >192MB
142 else if (physical_memory_mb >= 1152)
143 memory_policy.bytes_limit_when_visible =
144 physical_memory_mb / 8; // >144MB
145 else if (physical_memory_mb >= 768)
146 memory_policy.bytes_limit_when_visible =
147 physical_memory_mb / 10; // >76MB
148 else
149 memory_policy.bytes_limit_when_visible =
150 physical_memory_mb / 12; // <64MB
151 } else {
152 // Low-end devices have 512MB or less memory by definition
153 // so we hard code the limit rather than relying on the heuristics
154 // above. Low-end devices use 4444 textures so we can use a lower limit.
155 memory_policy.bytes_limit_when_visible = 8;
156 }
157 memory_policy.bytes_limit_when_visible =
158 memory_policy.bytes_limit_when_visible * 1024 * 1024;
159 // Clamp the observed value to a specific range on Android.
160 memory_policy.bytes_limit_when_visible = std::max(
161 memory_policy.bytes_limit_when_visible,
162 static_cast<size_t>(8 * 1024 * 1024));
163 memory_policy.bytes_limit_when_visible =
164 std::min(memory_policy.bytes_limit_when_visible,
165 static_cast<size_t>(256 * 1024 * 1024));
166 }
167 memory_policy.priority_cutoff_when_visible =
168 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING;
169 #else
170 // Ignore what the system said and give all clients the same maximum
171 // allocation on desktop platforms.
172 memory_policy.bytes_limit_when_visible = 512 * 1024 * 1024;
173 memory_policy.priority_cutoff_when_visible =
174 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
175 #endif
107 } 176 }
108 177
109 } // namespace client 178 } // namespace client
110 } // namespace blimp 179 } // namespace blimp
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