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Unified Diff: blimp/client/compositor/blimp_layer_tree_settings.cc

Issue 1636163002: Restructure contents of blimp/client. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: blimp/client/compositor/blimp_layer_tree_settings.cc
diff --git a/blimp/client/compositor/blimp_layer_tree_settings.cc b/blimp/client/compositor/blimp_layer_tree_settings.cc
deleted file mode 100644
index 3dbc058ac37c646f5ffaa03663453e3ffa24e23f..0000000000000000000000000000000000000000
--- a/blimp/client/compositor/blimp_layer_tree_settings.cc
+++ /dev/null
@@ -1,110 +0,0 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "blimp/client/compositor/blimp_layer_tree_settings.h"
-
-#include "base/command_line.h"
-#include "base/logging.h"
-#include "base/macros.h"
-#include "base/strings/string_number_conversions.h"
-#include "base/strings/string_split.h"
-#include "base/sys_info.h"
-#include "cc/base/switches.h"
-#include "cc/trees/layer_tree_settings.h"
-#include "third_party/skia/include/core/SkColor.h"
-#include "ui/gfx/buffer_types.h"
-#include "ui/gl/gl_switches.h"
-
-namespace blimp {
-namespace client {
-
-// TODO(dtrainor): This is temporary to get the compositor up and running.
-// Much of this will either have to be pulled from the server or refactored to
-// share the settings from render_widget_compositor.cc.
-void PopulateCommonLayerTreeSettings(cc::LayerTreeSettings* settings) {
- // For web contents, layer transforms should scale up the contents of layers
- // to keep content always crisp when possible.
- settings->layer_transforms_should_scale_layer_contents = true;
-
- settings->main_frame_before_activation_enabled = false;
- settings->accelerated_animation_enabled = true;
- settings->default_tile_size = gfx::Size(256, 256);
- settings->gpu_rasterization_msaa_sample_count = 0;
- settings->gpu_rasterization_forced = false;
- settings->gpu_rasterization_enabled = false;
- settings->can_use_lcd_text = false;
- settings->use_distance_field_text = false;
-#if defined(OS_MACOSX)
- settings->use_zero_copy = true;
-#else
- settings->use_zero_copy = false;
-#endif
- settings->enable_elastic_overscroll = false;
- settings->image_decode_tasks_enabled = false;
- settings->verify_property_trees = false;
- settings->single_thread_proxy_scheduler = false;
- settings->initial_debug_state.show_debug_borders = false;
- settings->initial_debug_state.show_fps_counter = false;
- settings->initial_debug_state.show_layer_animation_bounds_rects = false;
- settings->initial_debug_state.show_paint_rects = false;
- settings->initial_debug_state.show_property_changed_rects = false;
- settings->initial_debug_state.show_surface_damage_rects = false;
- settings->initial_debug_state.show_screen_space_rects = false;
- settings->initial_debug_state.show_replica_screen_space_rects = false;
- settings->initial_debug_state.SetRecordRenderingStats(false);
- settings->strict_layer_property_change_checking = false;
-
-#if defined(OS_ANDROID)
- if (base::SysInfo::IsLowEndDevice())
- settings->gpu_rasterization_enabled = false;
- settings->using_synchronous_renderer_compositor = false;
- settings->scrollbar_animator = cc::LayerTreeSettings::LINEAR_FADE;
- settings->scrollbar_fade_delay_ms = 300;
- settings->scrollbar_fade_resize_delay_ms = 2000;
- settings->scrollbar_fade_duration_ms = 300;
- settings->solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128);
- settings->renderer_settings.highp_threshold_min = 2048;
- settings->ignore_root_layer_flings = false;
- bool use_low_memory_policy = base::SysInfo::IsLowEndDevice();
- settings->renderer_settings.use_rgba_4444_textures = use_low_memory_policy;
- if (use_low_memory_policy) {
- // On low-end we want to be very carefull about killing other
- // apps. So initially we use 50% more memory to avoid flickering
- // or raster-on-demand.
- settings->max_memory_for_prepaint_percentage = 67;
- } else {
- // On other devices we have increased memory excessively to avoid
- // raster-on-demand already, so now we reserve 50% _only_ to avoid
- // raster-on-demand, and use 50% of the memory otherwise.
- settings->max_memory_for_prepaint_percentage = 50;
- }
- settings->renderer_settings.should_clear_root_render_pass = true;
-
- // TODO(danakj): Only do this on low end devices.
- settings->create_low_res_tiling = true;
-
-// TODO(dtrainor): Investigate whether or not we want to use an external
-// source here.
-// settings->use_external_begin_frame_source = true;
-
-#elif !defined(OS_MACOSX)
- settings->scrollbar_animator = cc::LayerTreeSettings::LINEAR_FADE;
- settings->solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128);
- settings->scrollbar_fade_delay_ms = 500;
- settings->scrollbar_fade_resize_delay_ms = 500;
- settings->scrollbar_fade_duration_ms = 300;
-
- // When pinching in, only show the pinch-viewport overlay scrollbars if the
- // page scale is at least some threshold away from the minimum. i.e. don't
- // show the pinch scrollbars when at minimum scale.
- // TODO(dtrainor): Update this since https://crrev.com/1267603004 landed.
- // settings->scrollbar_show_scale_threshold = 1.05f;
-#endif
-
- // Blimp always uses new cc::AnimationHost system.
- settings->use_compositor_animation_timelines = true;
-}
-
-} // namespace client
-} // namespace blimp
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