OLD | NEW |
| (Empty) |
1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "blimp/client/compositor/blimp_compositor_android.h" | |
6 | |
7 #include "base/command_line.h" | |
8 #include "base/memory/scoped_ptr.h" | |
9 #include "ui/gfx/geometry/size.h" | |
10 | |
11 namespace { | |
12 // The minimum valid content width in a tile. This is used to make sure the | |
13 // width of the content on the rightmost tile isn't a tiny sliver. | |
14 const int kMinimumTileContentWidthPixels = 64; | |
15 } | |
16 | |
17 namespace blimp { | |
18 namespace client { | |
19 | |
20 // static | |
21 scoped_ptr<BlimpCompositorAndroid> BlimpCompositorAndroid::Create( | |
22 const gfx::Size& real_size, | |
23 const gfx::Size& size, | |
24 float dp_to_px, | |
25 RenderWidgetFeature* render_widget_feature) { | |
26 gfx::Size device_size(real_size); | |
27 bool real_size_supported = true; | |
28 if (device_size.IsEmpty()) { | |
29 real_size_supported = false; | |
30 device_size = size; | |
31 } | |
32 return make_scoped_ptr(new BlimpCompositorAndroid( | |
33 device_size, real_size_supported, dp_to_px, render_widget_feature)); | |
34 } | |
35 | |
36 BlimpCompositorAndroid::BlimpCompositorAndroid( | |
37 const gfx::Size& size, | |
38 bool real_size_supported, | |
39 float dp_to_px, | |
40 RenderWidgetFeature* render_widget_feature) | |
41 : BlimpCompositor(dp_to_px, render_widget_feature), | |
42 portrait_width_(std::min(size.width(), size.height())), | |
43 landscape_width_(std::max(size.width(), size.height())), | |
44 real_size_supported_(real_size_supported) {} | |
45 | |
46 BlimpCompositorAndroid::~BlimpCompositorAndroid() {} | |
47 | |
48 void BlimpCompositorAndroid::GenerateLayerTreeSettings( | |
49 cc::LayerTreeSettings* settings) { | |
50 BlimpCompositor::GenerateLayerTreeSettings(settings); | |
51 | |
52 // Calculate the correct raster tile size to use. Assuming a square tile. | |
53 DCHECK_EQ(settings->default_tile_size.width(), | |
54 settings->default_tile_size.height()); | |
55 | |
56 int default_tile_size = settings->default_tile_size.width(); | |
57 if (real_size_supported_) { | |
58 // Maximum HD dimensions should be 768x1280 | |
59 // Maximum FHD dimensions should be 1200x1920 | |
60 if (portrait_width_ > 768 || landscape_width_ > 1280) | |
61 default_tile_size = 384; | |
62 if (portrait_width_ > 1200 || landscape_width_ > 1920) | |
63 default_tile_size = 512; | |
64 | |
65 // Adjust for some resolutions that barely straddle an extra | |
66 // tile when in portrait mode. This helps worst case scroll/raster | |
67 // by not needing a full extra tile for each row. | |
68 int right_tile_width = ((portrait_width_ - 1) % default_tile_size) + 1; | |
69 if (right_tile_width < kMinimumTileContentWidthPixels) { | |
70 // Figure out the new tile count without the small edge tile. | |
71 int full_tile_count = portrait_width_ / default_tile_size; | |
72 DCHECK_GT(full_tile_count, 0); | |
73 | |
74 // Calculate the ideal new tile width with the new tile count. | |
75 default_tile_size = std::ceil(static_cast<float>(portrait_width_) / | |
76 static_cast<float>(full_tile_count)); | |
77 | |
78 // Round up to nearest 32 for GPU efficiency. | |
79 if (default_tile_size & 0x1F) | |
80 default_tile_size = (default_tile_size & ~0x1F) + 32; | |
81 } | |
82 } else { | |
83 // We don't know the exact resolution due to screen controls etc., so this | |
84 // just estimates the values above using tile counts. | |
85 int numTiles = (portrait_width_ * landscape_width_) / (256 * 256); | |
86 if (numTiles > 16) | |
87 default_tile_size = 384; | |
88 if (numTiles >= 40) | |
89 default_tile_size = 512; | |
90 } | |
91 settings->default_tile_size.SetSize(default_tile_size, default_tile_size); | |
92 } | |
93 | |
94 } // namespace client | |
95 } // namespace blimp | |
OLD | NEW |