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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "blimp/client/compositor/blimp_compositor_android.h" | |
| 6 | |
| 7 #include "base/command_line.h" | |
| 8 #include "base/memory/scoped_ptr.h" | |
| 9 #include "ui/gfx/geometry/size.h" | |
| 10 | |
| 11 namespace { | |
| 12 // The minimum valid content width in a tile. This is used to make sure the | |
| 13 // width of the content on the rightmost tile isn't a tiny sliver. | |
| 14 const int kMinimumTileContentWidthPixels = 64; | |
| 15 } | |
| 16 | |
| 17 namespace blimp { | |
| 18 namespace client { | |
| 19 | |
| 20 // static | |
| 21 scoped_ptr<BlimpCompositorAndroid> BlimpCompositorAndroid::Create( | |
| 22 const gfx::Size& real_size, | |
| 23 const gfx::Size& size, | |
| 24 float dp_to_px, | |
| 25 RenderWidgetFeature* render_widget_feature) { | |
| 26 gfx::Size device_size(real_size); | |
| 27 bool real_size_supported = true; | |
| 28 if (device_size.IsEmpty()) { | |
| 29 real_size_supported = false; | |
| 30 device_size = size; | |
| 31 } | |
| 32 return make_scoped_ptr(new BlimpCompositorAndroid( | |
| 33 device_size, real_size_supported, dp_to_px, render_widget_feature)); | |
| 34 } | |
| 35 | |
| 36 BlimpCompositorAndroid::BlimpCompositorAndroid( | |
| 37 const gfx::Size& size, | |
| 38 bool real_size_supported, | |
| 39 float dp_to_px, | |
| 40 RenderWidgetFeature* render_widget_feature) | |
| 41 : BlimpCompositor(dp_to_px, render_widget_feature), | |
| 42 portrait_width_(std::min(size.width(), size.height())), | |
| 43 landscape_width_(std::max(size.width(), size.height())), | |
| 44 real_size_supported_(real_size_supported) {} | |
| 45 | |
| 46 BlimpCompositorAndroid::~BlimpCompositorAndroid() {} | |
| 47 | |
| 48 void BlimpCompositorAndroid::GenerateLayerTreeSettings( | |
| 49 cc::LayerTreeSettings* settings) { | |
| 50 BlimpCompositor::GenerateLayerTreeSettings(settings); | |
| 51 | |
| 52 // Calculate the correct raster tile size to use. Assuming a square tile. | |
| 53 DCHECK_EQ(settings->default_tile_size.width(), | |
| 54 settings->default_tile_size.height()); | |
| 55 | |
| 56 int default_tile_size = settings->default_tile_size.width(); | |
| 57 if (real_size_supported_) { | |
| 58 // Maximum HD dimensions should be 768x1280 | |
| 59 // Maximum FHD dimensions should be 1200x1920 | |
| 60 if (portrait_width_ > 768 || landscape_width_ > 1280) | |
| 61 default_tile_size = 384; | |
| 62 if (portrait_width_ > 1200 || landscape_width_ > 1920) | |
| 63 default_tile_size = 512; | |
| 64 | |
| 65 // Adjust for some resolutions that barely straddle an extra | |
| 66 // tile when in portrait mode. This helps worst case scroll/raster | |
| 67 // by not needing a full extra tile for each row. | |
| 68 int right_tile_width = ((portrait_width_ - 1) % default_tile_size) + 1; | |
| 69 if (right_tile_width < kMinimumTileContentWidthPixels) { | |
| 70 // Figure out the new tile count without the small edge tile. | |
| 71 int full_tile_count = portrait_width_ / default_tile_size; | |
| 72 DCHECK_GT(full_tile_count, 0); | |
| 73 | |
| 74 // Calculate the ideal new tile width with the new tile count. | |
| 75 default_tile_size = std::ceil(static_cast<float>(portrait_width_) / | |
| 76 static_cast<float>(full_tile_count)); | |
| 77 | |
| 78 // Round up to nearest 32 for GPU efficiency. | |
| 79 if (default_tile_size & 0x1F) | |
| 80 default_tile_size = (default_tile_size & ~0x1F) + 32; | |
| 81 } | |
| 82 } else { | |
| 83 // We don't know the exact resolution due to screen controls etc., so this | |
| 84 // just estimates the values above using tile counts. | |
| 85 int numTiles = (portrait_width_ * landscape_width_) / (256 * 256); | |
| 86 if (numTiles > 16) | |
| 87 default_tile_size = 384; | |
| 88 if (numTiles >= 40) | |
| 89 default_tile_size = 512; | |
| 90 } | |
| 91 settings->default_tile_size.SetSize(default_tile_size, default_tile_size); | |
| 92 } | |
| 93 | |
| 94 } // namespace client | |
| 95 } // namespace blimp | |
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