| Index: Source/core/rendering/svg/RenderSVGResourceSolidColor.cpp
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| diff --git a/Source/core/rendering/svg/RenderSVGResourceSolidColor.cpp b/Source/core/rendering/svg/RenderSVGResourceSolidColor.cpp
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| index 884da10baaeeae447dc6da28b95e161b2aa5b034..5693fb1081f98e1973376976e3fd0c2a058e0ff0 100644
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| --- a/Source/core/rendering/svg/RenderSVGResourceSolidColor.cpp
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| +++ b/Source/core/rendering/svg/RenderSVGResourceSolidColor.cpp
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| @@ -49,7 +49,6 @@ bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyl
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|      ASSERT(resourceMode != ApplyToDefaultMode);
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|  
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|      const SVGRenderStyle* svgStyle = style ? style->svgStyle() : 0;
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| -    ColorSpace colorSpace = style ? style->colorSpace() : ColorSpaceDeviceRGB;
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|  
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|      bool isRenderingMask = false;
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|      if (object->frame() && object->frame()->view())
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| @@ -60,7 +59,7 @@ bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyl
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|              context->setAlpha(svgStyle->fillOpacity());
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|          else
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|              context->setAlpha(1);
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| -        context->setFillColor(m_color, colorSpace);
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| +        context->setFillColor(m_color);
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|          if (!isRenderingMask)
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|              context->setFillRule(svgStyle ? svgStyle->fillRule() : RULE_NONZERO);
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|  
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| @@ -70,7 +69,7 @@ bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyl
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|          // When rendering the mask for a RenderSVGResourceClipper, the stroke code path is never hit.
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|          ASSERT(!isRenderingMask);
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|          context->setAlpha(svgStyle ? svgStyle->strokeOpacity() : 1);
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| -        context->setStrokeColor(m_color, colorSpace);
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| +        context->setStrokeColor(m_color);
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|  
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|          if (style)
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|              SVGRenderSupport::applyStrokeStyleToContext(context, style, object);
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| 
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