| Index: Source/core/platform/graphics/filters/FEDropShadow.cpp
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| diff --git a/Source/core/platform/graphics/filters/FEDropShadow.cpp b/Source/core/platform/graphics/filters/FEDropShadow.cpp
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| index a2c5406aa8af17e68babf1d1d574724f49bb17c0..4afb16b41b8f370ca427e997668d5f73a863f718 100644
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| --- a/Source/core/platform/graphics/filters/FEDropShadow.cpp
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| +++ b/Source/core/platform/graphics/filters/FEDropShadow.cpp
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| @@ -22,7 +22,6 @@
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|  
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|  #include "core/platform/graphics/filters/FEDropShadow.h"
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|  
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| -#include "core/platform/graphics/ColorSpace.h"
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|  #include "core/platform/graphics/GraphicsContext.h"
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|  #include "core/platform/graphics/ShadowBlur.h"
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|  #include "core/platform/graphics/filters/FEGaussianBlur.h"
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| @@ -111,10 +110,10 @@ void FEDropShadow::applySoftware()
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|      GraphicsContext* resultContext = resultImage->context();
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|      ASSERT(resultContext);
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|      resultContext->setAlpha(m_shadowOpacity);
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| -    resultContext->drawImageBuffer(sourceImage, ColorSpaceDeviceRGB, drawingRegionWithOffset);
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| +    resultContext->drawImageBuffer(sourceImage, drawingRegionWithOffset);
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|      resultContext->setAlpha(1);
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|  
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| -    ShadowBlur contextShadow(blurRadius, offset, m_shadowColor, ColorSpaceDeviceRGB);
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| +    ShadowBlur contextShadow(blurRadius, offset, m_shadowColor);
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|  
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|      // TODO: Direct pixel access to ImageBuffer would avoid copying the ImageData.
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|      IntRect shadowArea(IntPoint(), resultImage->internalSize());
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| @@ -125,10 +124,10 @@ void FEDropShadow::applySoftware()
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|      resultImage->putByteArray(Premultiplied, srcPixelArray.get(), shadowArea.size(), shadowArea, IntPoint());
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|  
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|      resultContext->setCompositeOperation(CompositeSourceIn);
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| -    resultContext->fillRect(FloatRect(FloatPoint(), absolutePaintRect().size()), m_shadowColor, ColorSpaceDeviceRGB);
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| +    resultContext->fillRect(FloatRect(FloatPoint(), absolutePaintRect().size()), m_shadowColor);
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|      resultContext->setCompositeOperation(CompositeDestinationOver);
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|  
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| -    resultImage->context()->drawImageBuffer(sourceImage, ColorSpaceDeviceRGB, drawingRegion);
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| +    resultImage->context()->drawImageBuffer(sourceImage, drawingRegion);
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|  }
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|  
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|  TextStream& FEDropShadow::externalRepresentation(TextStream& ts, int indent) const
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| 
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