Index: Source/core/rendering/RenderMultiColumnSet.cpp |
diff --git a/Source/core/rendering/RenderMultiColumnSet.cpp b/Source/core/rendering/RenderMultiColumnSet.cpp |
index d66f8896fc4b1a371ef6a9930c9740cabec2b953..a38addba0e3123d948687590b4078adbcbc74a87 100644 |
--- a/Source/core/rendering/RenderMultiColumnSet.cpp |
+++ b/Source/core/rendering/RenderMultiColumnSet.cpp |
@@ -386,7 +386,7 @@ void RenderMultiColumnSet::paintObject(PaintInfo& paintInfo, const LayoutPoint& |
if (style()->visibility() != VISIBLE) |
return; |
- RenderBlock::paintObject(paintInfo, paintOffset); |
+ RenderBlockFlow::paintObject(paintInfo, paintOffset); |
// FIXME: Right now we're only painting in the foreground phase. |
// Columns should technically respect phases and allow for background/float/foreground overlap etc., just like |